Constructor
From TDN
[edit] Constructor Documentation |
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This first section is the Constructor Basics documentation, a quick reference for beginning Constructor users.
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[edit] Constructor Advanced |
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Detail Brushes |
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[edit] Constructor Tutorials |
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Constructor Tutorials(PDF) |
[Constructor Tutorials (Website)] |
This section is primarily aimed at developers who intend to develop plug-ins for constructor.
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[edit] Constructor Plug-ins |
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Plug-in structure |
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[edit] Constructor FAQQ: Will there be an update to Constructor 1.0.3 to fix some of the bugs? Constructor 1.0.6 patch UPDATED: 6/23/09 A2: The patch to upgrade your existing Macintosh version of Constructor to Constructor 1.0.4 is located here: Constructor 1.0.4 MAC patch What's New in 1.06: 1. Pie slices plugin - Make pies, partial pies, banked curves, and even loops 2. Bug fix for problem where you couldn't edit properties due to refreshing 3. Removed DRM - No key required now. 4. Source code for plugins now included. 5. Other fixes that have been lost in the depths of time. What's New in 1.051: Constructor 1.0.51 patch What's New in 1.05: 1. Brush selection is now signifantly faster (problem in notification code) 2. Ability to reset brushes from the brush properties page. This completely rebuilds the brush and resets the texture information. This can fix junk brushes. Note that brushes that are way out of whack may not be able to be fixed, and may result in wildly out of control faces. You will need to delete these, they will cause export errors anyway. 3. Ability to Correctly load all LOD's for a map at one time (File/Open File Set). 4. Some additional minor bugs/changes (did not document - Sorry!).
1.This version fixes a bug where portals are incorrectly created if the brush has been stretched or rotated after creation. 2. Faces can now be selected in the scene tree.(brushes are collapsed by default). 3. Selection sets are now displayed in the scene tree, and behave as groups when selected from the scene tree. 4. Small bug with Coplanar faces causing errors with Zone Lists. (caused disappearing polygons). 5. Disabled check for "all points on plane" when exporting polygons (caused lots of disappearing polygons in maps with skewed faces). 6. Removed duplicate vertexes from faces on export (instead of discarding faces with duplicate vertexes). Results in less polygons being removed from the scene.
1. When moving from faces to brush mode (and vice versa), the selection set is cleared. This was causing some problem with the new tree code.
1. Fix: Crash when lighting DTS files when they have polygons that are too small. 2. Fix: Problems exporting maps that have DTS files with degenerate faces. 3. Fix: Crash when exporting a BSP Tree that has nodes that contain no polygons. 4. Refused to export a map that has no brushes in an LOD (this would cause an error on map load). 5. Fix: Invalid Min/Max values calculated on portals. 6. Fix: Crash when copying a polygon list that had no polygons. 7. All of Matt's Previous fixes from the 1.03 update thread. Thanks goes to GarageGames and Jaimi. Backdrop Properties: 1. VIEW- Select which view window you want the background to be in, top, back, etc. 2. TEXTURE- Loads your texture. 3. CENTER- Changes the center of the image based on the origin. 4. SIZE- Changes the size of the image. 5. ANGLE- Adjusts the rotation of the image. 6. TRANSPARENT- Changes the image's opacity. 7. OVERLAY- Gives brushes a "glass-like" effect, so the background image can still be seen. 8. PROJECTION- Projects the image onto different axies. Q: Does Constructor have any brush building plug-ins? |
test permissionsBUG in 1.0.6: CSG Subtract no longer works.