TGEA

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This is Community Maintained, you may, and probably will, find out of date material. Feel free to update any of these articles yourself.

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Welcome To TGEA!

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Welcome to the Torque Game Engine Advanced hub of the Torque Developer Network! Here you'll find anything and everything regarding TGEA.

Note: TGEA and TSE are synonymous meanings for the same product!

Choose one of the links below for more information.

Learn about TGEA's new lighting system:
TGEA Lighting System (new in MS4!)


Information Quick Help

For Artists
For Scripters
For Coders


Getting Set Up
Tips And Tricks
Troubleshooting


Tutorials

First Person Shooter
Role Playing Game
CompleteBeginnerTutorial



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TDN is completely open to the community, so feel free to edit, add to, or create new and/or existing articles.

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TGEA for Artists

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Welcome to the Torque Game Engine Advanced art hub. If you're looking for how to wrap your head around the TGEA material system or create beautiful environments with TGEA water and Atlas, look no further.

Getting Started

Tutorials for complete beginners. Read through these to have the major principles as well as the subtle details of a topic explained in simple language.

DTS - Detailed 3d shapes such as characters, vehicles, and weapons

DIF - Buildings and other architectural objects

GUI - Any and all interfaces in your game

World Building - Atlas terrain, waterblocks, skyboxes, the mission editor, and more.

Materials - How to make things sparkle, glow, and more; the ins and outs of TGEA's powerful material system.

Essential Art Articles

Here are some especially useful articles that all TGEA artists should check out.

DTS DIF GUI

Advanced Lessons

DTS Article

DTS Article

Greater Than 256 Surfaces on an Interior Hull

DIF Lighting

DIF Article

GUI Article

GUI Article

GUI Article

World Building TSE Materials

Atlas Terrain Overview

TGEA Water Overview

World Building Article

Materials Overview

Shaders

Cubemaps

Material Article







FAQs

DTS FAQ

DIF FAQ

GUI FAQ

World Building FAQ

Materials FAQ

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TGEA for Scripters

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Welcome to the TGEA script hub. All things TGEA script on TDN can be accessed from this point. Are you new to scripting but eager to learn? If so, check out the Getting Started links directly below to get brought up to speed. Under Essential Articles you'll find some especially useful contributions that stand out as shining examples of a TDN submission. Or, if you're hunting out an solution to a problem, check out the FAQS; chances are good that someone else has had the exact same problem.

Getting Started

TorqueScript Overview

TorqueScript Command Reference

Dump of Player methods and variables in PDF format, including any source comments

Ways to access the world builder - use this if you're looking for a place to get started!

Essential TorqueScript Articles

These are articles that are especially well written and deserving of more than filler copy.

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FAQs

TorqueScript 1 FAQ

TorqueScript 2 FAQ

TorqueScript 3 FAQ

TorqueScript 4 FAQ

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TGEA for Coders

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Welcome to the TGEA code hub. All things TGEA code on TDN can be accessed from this point. Are you new to Torque and want some background information on what makes it tick? If so, check out the Getting Started links directly below to get brought up to speed. Under Essential Articles you'll find some especially useful contributions that stand out as shining examples of a TDN submission. Or, if you're hunting out an solution to a problem, check out the FAQS; chances are good that someone else has had the exact same problem.

Getting Started

Tutorials for complete beginners. Read through these to have the major principles as well as the subtle details of a topic explained in simple language.

Coding With Torque - A general guide to working with Torque. This explains how to get the most out of Torque. How to answer your own questions. This guide will save you pain. Read it.

Shaders - Want to learn how to write your own shaders? Look no further.

Essential Code Articles

Here are some especially well written articles that all TGEA coders should check out.

How Do I... Subsystems Reference

Make a scriptable object?

Make a renderable object?

Make a ghostable object?

Make a control-able object?

Make a tickable object?

Make an object with a datablock?

Make a collidable object?

Make a resource I can load with the resource manager?

Make a GUI control?

Use NetEvents?

Using the Profiler

Creating Console Types

Creating Custom Inspector Fields

FrameAllocator

BlendingTutorial

TickableObjectsAndITickable

MemoryManager

GuiSystem

TorqueScript

TorqueLocalization

TorqueUnicode

TorqueCinema

TorqueNetworking

TGEA Batching System

TGEA Particle System Changes


CodeStyleGuide

CodingBestPractices

GettingTorqueConsoleReady

AddingOpenGLExtensions

Texture Memory Reduction

OS X Porting Guide

FAQs

Code 1 FAQ

Code 2 FAQ

Code 3 FAQ

Code 4 FAQ

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