Torque Game Engine

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This is Community Maintained, you may, and probably will, find out of date material. Feel free to update any of these articles yourself.

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Welcome to TGE!

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1.5.2 Release Notes

1.5.1 Release Notes

Read more about the exciting new features in Torque 1.5 at Torque/1.5/WhatsNew.
Read what was new in Torque 1.4 here Torque/1.4/WhatsNew

Choose one of the links below for more information.

Learn about TGE 1.5's new lighting system:
TGE 1.5 Lighting System (new!)



Information Tasks

For Artists
For Scripters
For Coders
For Beginners


Mapping
Modelling
Tutorials
Designing
Other Topics



Torque Lighting Kit (TLK) Documentation


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TDN is completely open to the community, so feel free to edit, add to, or create new and/or existing articles.


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Torque for Artists

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Welcome to the TGE art hub. All things TGE art on TDN can be accessed from this point. Are you an untrained artist or an artist new to the Torque pipeline? If so, check out the Getting Started links directly below to get brought up to speed. Under Essential Articles you'll find some especially useful contributions that stand out as shining examples of a TDN submission. Or, if you're hunting out an solution to a problem, check out the FAQS; chances are good that someone else has had the exact same problem.

Getting Started

Tutorials for complete beginners. Read through these to have the major principles as well as the subtle details of a topic explained in simple language.

DTS - Detailed 3d shapes such as characters, vehicles, and weapons

DIF - Buildings and other architectural objects

GUI - Any and all interfaces in your game

World Building - Skyboxes, terrains, and the mission editor

Different Looks - Create a visual rendering style; such as cel-shading

Audio - Give your game some music and sounds


Essential Art Articles

Here are some especially useful articles that all Torque artists should check out.

DTS DIF

Advanced Lessons

DTS Article

DTS Article

Greater Than 256 Surfaces on an Interior Hull

DIF Lighting

DIF Article

GUI World Building

Using New Fonts

Text-powered Buttons

GUI Article

World Building Article

World Building Article

World Building Article


FAQs

DTS FAQ

DIF FAQ

GUI FAQ

World Building FAQ

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TGE for Scripters

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Welcome to the TGE script hub. All things TGE script on TDN can be accessed from this point. Are you new to scripting but eager to learn? If so, check out the Getting Started links directly below to get brought up to speed. Under Essential Articles you'll find some especially useful contributions that stand out as shining examples of a TDN submission. Or, if you're hunting out an solution to a problem, check out the FAQS; chances are good that someone else has had the exact same problem.

Getting Started

TorqueScript Overview

TorqueScript Quick Reference

TorqueScript Console Functions Reference

TorqueScript Command Reference

Console Objects Fields and Methods Quick Reference

Essential TorqueScript Articles

Here are some especially useful articles that all TGE scripters should check out.

How Do I... Subsystems Reference

Get Started With AI?

How do I debug my scripts?

How do I use mount points?

How do I use a gamepad?

Datablocks

Namespaces

Objects

Debugging

DTS Guide

IDE Guide

Input Guide

Maths Guide




FAQs

Can I have RSS feeds in Torque?

How are the scripts organized?

TorqueScript 3 FAQ

TorqueScript 4 FAQ

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Torque for Coders

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Welcome to the TGE code hub. All things TGE code on TDN can be accessed from this point. Are you new to Torque and want some background information on what makes it tick? If so, check out the Getting Started links directly below to get brought up to speed. Under Essential Articles you'll find some especially useful contributions that stand out as shining examples of a TDN submission. Or, if you're hunting out an solution to a problem, check out the FAQS; chances are good that someone else has had the exact same problem.

Getting Started

Tutorials for complete beginners. Read through these to have the major principles as well as the subtle details of a topic explained in simple language.

Go to [My Account] page on GarageGames.com and download the latest version of Torque.

Coding With Torque - A general guide to working with Torque. This explains how to get the most out of Torque. How to answer your own questions. This guide will save you pain. Read it.

Physics Guide - A general guide to implementing and using physics engines within Torque.


Essential Code Articles

Here are some especially useful articles that all Torque coders should check out.

How Do I... Subsystems Reference

How do I create a new Visual C++ Project from the SDK?

Compile with Microsoft Visual Studio 2005?

Make a scriptable object?

Make a renderable object?

Make a ghostable object?

Make a control-able object?

Make a tickable object?

Make an object with a datablock?

Make a collidable object?

Make a resource I can load with the resource manager?

Make a GUI control?

Use NetEvents?
Manually Set a ShapeBaseImage State?

Embed TGE in a Web Browser?

Using the Profiler

Creating Console Types

Creating Custom Inspector Fields

FrameAllocator

BlendingTutorial

TickableObjectsAndITickable

MemoryManager

GuiSystem

TorqueScript

TorqueLocalization

TorqueUnicode

TorqueCinema

TorqueNetworking

Collision

Multithreading in Torque 1.4

CodeStyleGuide

CodingBestPractices

GettingTorqueConsoleReady

AddingOpenGLExtensions

Shadows

OS X Porting Guide

DIF File Format

Journaling

Optimization


FAQs

Can Torque do melee?

DTS/Dynamic_Skin_Modifiers

Code 3 FAQ

Code 4 FAQ

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Torque for Beginners

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Welcome to the Torque Beginners hub. This is for everyone new to Torque and game development in general.
This hub really needs to be extended.

Getting Started


Introduction to Torque
Did you just buy Torque? Great! This is a helpful article for those who've just purchased Torque.

Beginner Overview
General stuff for beginners.

TorqueSchool.com
High quality online courses developed and taught by GarageGames community members.


Essential Beginner Articles

Here are some especially useful articles that all beginners should check out.

Cool Tools Cool Sites

Version Control Tools
Allows centralized versioning, and users can add content to the project over a network, makes distribution easier.

Project Management Tools
Project members can easily share information between the team over the internet, create tasks, and control files.

C++ Compilers
C++ compilers that can also compile Torque.

Image Editing Tools
Tools that can edit images.

Audio Tools
Tools that work with audio.

Video Tools
Tools that work with video. Also include video screengrab utilities.

Modeling Programs
Programs that model objects. They have exporters that work with Torque.

Installers
Quickly package your games and applications with these.


Starting a Business
Help incorporate your new business, among other things.

Legal Websites
These websites will help you with all the legal aspects of game development.

Asset Websites
These websites can contain free assets, such as textures, code, and art.

Audio Repositories
Carry large amounts of audio files.

Post Mortems
Provide information about other game developers experiences





FAQs

Quick Bugfixes references (Requires compiler to be configured)
A list of hard code changes that make life easier with Torque.

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