TGEA
From TDN
Welcome To TGEA! |
Welcome to the Torque Game Engine Advanced hub of the Torque Developer Network! Here you'll find anything and everything regarding TGEA. Learn about TGEA's new lighting system:
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Information | Quick Help | |||||
For Artists
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Getting Set Up
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Tutorials | ||||||
First Person Shooter
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TDN is completely open to the community, so feel free to edit, add to, or create new and/or existing articles.
TGEA for Artists |
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Getting StartedTutorials for complete beginners. Read through these to have the major principles as well as the subtle details of a topic explained in simple language. DTS - Detailed 3d shapes such as characters, vehicles, and weapons DIF - Buildings and other architectural objects GUI - Any and all interfaces in your game World Building - Atlas terrain, waterblocks, skyboxes, the mission editor, and more. Materials - How to make things sparkle, glow, and more; the ins and outs of TGEA's powerful material system.
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Essential Art ArticlesHere are some especially useful articles that all TGEA artists should check out.
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DTS | DIF | GUI | ||||||
DTS Article |
Greater Than 256 Surfaces on an Interior Hull |
GUI Article GUI Article |
World Building | TSE Materials | |||||||
World Building Article |
Material Article |
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FAQsDIF FAQ GUI FAQ World Building FAQ Materials FAQ
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TGEA for Scripters |
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Getting StartedTorqueScript Command Reference Dump of Player methods and variables in PDF format, including any source comments Ways to access the world builder - use this if you're looking for a place to get started!
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Essential TorqueScript ArticlesThese are articles that are especially well written and deserving of more than filler copy.
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TorqueScript Topic TorqueScript Topic TorqueScript Topic |
TorqueScript Topic TorqueScript Topic TorqueScript Topic |
TorqueScript Topic TorqueScript Topic TorqueScript Topic |
FAQsTorqueScript 1 FAQ TorqueScript 2 FAQ TorqueScript 3 FAQ TorqueScript 4 FAQ
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TGEA for Coders |
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Getting StartedTutorials for complete beginners. Read through these to have the major principles as well as the subtle details of a topic explained in simple language. Coding With Torque - A general guide to working with Torque. This explains how to get the most out of Torque. How to answer your own questions. This guide will save you pain. Read it. Shaders - Want to learn how to write your own shaders? Look no further. |
Essential Code ArticlesHere are some especially well written articles that all TGEA coders should check out.
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How Do I... | Subsystems | Reference | ||||||
Make an object with a datablock? Make a resource I can load with the resource manager? |
Creating Custom Inspector Fields |
OS X Porting Guide |
FAQsCode 1 FAQ Code 2 FAQ Code 3 FAQ Code 4 FAQ
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