TSE/Getting Started/Materials

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Materials and Shaders

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Check out these tutorials to learn about how to make those most out of Torque's Shaders.

Getting Started

Materials Overview - Materials Overview in PDF format
Mapping Materials To Textures
Using Material translucency
Shaders Overview
Get your basic shader information through this guide.



Essential Materials and Shaders articles

Here are some articles which will give you a broad understanding of the Shaders.

Starters Materials Shaders

Shader and Material development tools
Learn the basics on which tools to use and the general pipeline.

Adding New Shaders
Learn how to add new shaders from programs such as RenderMonkey or FX Composer.

Tips and Tricks
Here are some good tips and tricks for Materials.

Parallax Shader
Follow this guide to setup Parallax mapping in TGEA.


FAQs

Shaders and Materials FAQ
If you're having any trouble with materials and shaders, Check out these answers as they might give you the solution to your problem.



Tools

Normal Map GIMP Plugin
A plugin for GIMP that creates bump and normal maps from your 2D art.

Open Render Bump (ORB)
Application that takes a hi-res and low-res model and generates a bump map

NVidia's Melody
Application from NVidia that takes a hi-res and low-res model and generates a normal map in dds format

Crazy Bump
A program which will analyze your image and create a normal map.

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Comunity Material System Projects

Per-Object Instance Examples
Material Based Effects Projects

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