WorldBuilding/Getting Started

From TDN

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The Mission Editor

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The mission editor is the toolset you use to sculpt and paint terrains, place dts and dif objects in your world, and set up things like the sun and skyboxes. Check out these tutorials to learn about how to make those most out of Torque's broad environment toolset.

Getting Started

WorldEditor Overview
This article will introduce you to the mission editor and give a brief overview of its many features.

ParticleEditor Overview
This overview covers how to add particles to your games, how to attach them to your player, weapons, vehicles and other areas of your game.


Essential WorldEditor Articles

Here are some articles which will give you a broad understanding of the WorldEditor.

Essentials Intermediate Advanced

Making Your Own Terrain
Before start placing objects, you need terrain to place them on. The Torque terrain system is immensly powerful. This will show you a few different ways to create the terrain and then apply textures to it.

SimGroups
A quick guide covering the use of SimGroups and how to use them properly.

The Sun
Everything you need to know about the sun datablock.

Water Block
The water block provides your level with another environment to use.

Adding Objects and Interiors
This tutorial will walk you through the simple process of adding dts and dif objects to your environment.

Adding Precipitation
Precipitation can be used for obvious things like falling rain and snow, but it can also be used to create think moving dust storms or firey embers floating in the wind.

Adding Lightning
This guide will teach you how to setup the lightning effects in Torque.

Adding Fireballs
This guide will teach you how to setup the fireballs in Torque.

fx shapeReplicator
Adding trees couldn't be more easy, but learn to get the best out of the fx shapeReplicator through this guide.

fx foliageReplicator
Grass is no problem for this tool - Use it wisely and you can achieve some beautiful environments.

Creating Triggers
Triggers, such as a particle system activating when a character enters a room, are simple to set up.

Physical Zones (p-zone)
Physical Zones or p-zone are used to modify the player's movement; such as boosters and killzones.

AI Pathfinding
This tutorial will show you how to set up paths for AI characters to follow.

Adding new markers
This tutorial will show you how to add new markers.















Texturing Particles Skybox

Photography
Photographing Textures

Making a Seamless Texture
This guide will show you step by step how to take any image and have it tile seamlessly across a surface.
Photoshop Paint Shop Pro Gimp

Advanced Texturing
Just because a texture is seamless doesn't mean it's going to look good. This tutorial will show you how to make your seamless textures really stand out.
Photoshop Paint Shop Pro Gimp

Equalizing Light Information With the High Pass Filter
This tutorial will help "flatten" the light of an image if there are unwanted light sources affecting the texture.
Photoshop

Adding Particle Systems
Particles, such as steam coming out of vents or a fire off in the woods, can add a great deal of ambience to your environments.

Adding Particles to your Vehicles
Add particles to your vehicles; whether wheeled, hover or flying.

Adding Particles to your Weapons
Add particles to your weapons, this article deals with various types of effects and weapons.

Terrain

Realistic Terrain Using Terragen
Use Terragen and blended terrain in Atlas to create realistic terrain and surface mapping.

DML File Format
This is an explanation of the DML files used to define a skybox.

Making a Skybox From Scratch
This guide will show you how to paint a skybox, cut it up, and render it out so it displays correcly in Torque. This technique is perfect if you have very stylized skies you're painting yourself or are creating skyboxes from photos you took.

Making a Skybox With Terragen
This tutorial will show you how to make sky using Terragen and then really make it come to life in-game with smart use of the cloud layers.

Making a Skybox With Bryce

This tutorial will show you how to make sky using Bryce.


FAQs

WorldEditor FAQ
Got some issues with the WorldEditor? Check these FAQ to see if the solution has been posted.

ParticleEditor_FAQ
The particle editor can be frustrating, but solutions have been provided for more problems, check out these FAQ.


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