GUI/Getting Started

From TDN


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The GUI

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Check out these resources to learn about how to make the most out of Torque's GUI Editor.

Getting Started

Overview
The GUI editor is the toolset you use to create your menus and dialogs. The editor is a powerful tool that will allow the player to interact with the game. This article will introduce you to the GUI editor and give a brief overview of its many features.

TGB Gui Editor Manual
The complete guide to TGB's Gui Editor.

Complete GUIControl list
Find details about every GUIControl here.

TGB_GUI_Overview
Overview of all GuiControl classes in Torque Game Builder.


Essential GUI Articles

Here are some articles which will give you a broad understanding of the GUI.

Essentials Intermediate Advanced

Profiles
Learn the client/server profile setup for the GUI editor; additionally this guide will explain the setup of profiles and their practicalities for your game.

Art Assets Setup
The GUI requires your art to be setup in a specific format, you can use .PNG or .JPG but both have their limitations and uses in the GUI, so please follow this guide for more information on your art assets.

Help File, Manuals, etc.
You can use specific files as help files and manuals within Torque. This guide will help you set these up.

Scrolling and Auto Scrolling
A quick guide to the scrolling guictrl and the more important auto scrolling guictrl.

GUI Localization
Read this section to find out more information about the localization of the GUI content.

Using new fonts
Here is quick little guide to using new fonts for your game.

Invisible Menu Buttons
Want some cool text-powered buttons, yet without the border? Here's how.

Splash Screens
Setup the splash screens for your company logo and GarageGames' logo. This will cover the Fade-to-Black resource, screen transitions, and click-throughs.

GUI Improvement Resources
Resources that add functionality to existing GUI controls.

Complete Overhaul
A complete overhall of your GUI.

Chat HUD
Here's some info on this much discussed GUI feature.

Videos in your GUI
This guide will show you how to use videos in your GUI as FMV or menu eye candy. Currently this is done through the Theora Codec.

Scopes, Binoculars, etc...
A quick tutorial on how to enable scopes and binoculars.

Torque Markup Language
Information on markups within the GUI that are supported.

Tips for Working with TGE 1.5 GUIs
Tips for GUI programming.

Creating a Save/Load function for your game
This will show you how to create a save/load function for your game. Maybe with multiple character slots, too.


FAQs

GUI Faqs
Got some issues with the GUI? Check this FAQ to see if the solution has been posted.


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