TSE/Atlas
From TDN
[edit] The Atlas Engine |
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[edit] Getting StartedTorque has always been known as an engine with superior support for outdoor scenes. The cornerstone of this support has always been robust terrain engines - from Starsiege to Tribes 2, terrain has been a major component of Torque games. With this in mind, TSE as of Milestone 2 has two distinct terrain engines. The first, the legacy terrain engine, is simply a port of the TGE fixed function terrain engine, with some optimizations for shader-enabled cards. The second, the Atlas terrain engine is a rewrite from the ground up, designed to support very large visible distances, expansive terrain datasets, and large, unique textures.
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[edit] Essential Atlas ArticlesHere are some articles which will give you a broad understanding of Atlas.
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Essentials | Atlas Engine | |||||
Terragen L3DT Freeworld3D Huge Terrain Creator for TSE Texturing Terrains with Huge Terrain Creator for TSE Carving Roads Into Atlas |
Overview of Atlas Math |
[edit] FAQsAtlas FAQs
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Categories: Atlas | TGEA