DIF/File Format
From TDN
[edit] IntroductionYou can grab a more complete DIF file format specification here which covers the DIF file format that shipped with TGE 1.5.2 and TGEA 1.0.3. Feel free to help move/convert it to this page if you have the time. This document describes the structure of a DIF file. |
NOTE: this document is a work in progress at the moment, feel free to contribute.
[edit] Overviewfield type/class short description ------------------------------------------------------------------------------------------ FileVersion U32 file format version PreviewBitmap bool has preview bitmap PNGImage PNG image preview image in PNG format numDetailLevels U32 number of detail levels DetailLevel Interior detail 1 ... Interior detail ... numSubObjects U32 number of subobjects (mirrors, translucencies) SubObject Interior subobject 1 ... Interior subobject ... numTriggers U32 number of triggers Trigger InteriorResTrigger trigger 1 ... InteriorResTrigger trigger ... numChilds U32 number of childs Child InteriorPathFollower child 1 ... InteriorPathFollower child ... numForceFields U32 number of fields ForceField ForceField field 1 ... ForceField field ... numSpecNodes U32 number of SpecNodes SpecNode AISpecialNode SpecNode 1 ... AISpecialNode SpecNode ... dummy1 U32 dummy, always 1 VehicleCollision ? if DetailLevel(s) present VehicleCollision of detail 1 dummy2 U32 =2 if GameEntities present numGameEntities U32 number of GameEntities GameEntitie ItrGameEntity GameEntitie 1 ... ItrGameEntity GameEntitie ... null U32 null file termination |
[edit] BreakdownFileVersion PreviewBitmap PNGImage numDetailLevels DetailLevel numSubObjects SubObject numTriggers Trigger numChilds Child numForceFields ForceField numSpecNodes SpecNode dummy1 VehicleCollision dummy2 numGameEntities GameEntitie |