Audio/Getting Started

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Torque Audio

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Check out these tutorials to learn about how to make those most out of Torque's broad audio toolset.

Getting Started

Audio Overview
Learn how audio is managed in TGE. Following similar concepts, audioprofiles need to be defined and linked into your game. Get a full understanding of the audio pipeline here.

SFX Overview
Learn how audio is managed in TGEA. Following similar concepts, SFXProfiles need to be defined and linked into your game.



Essential Audio Articles

Here are some articles which will give you a broad understanding of Audio in Torque.

Audio Music

Audio Profiles
Like the GUI, the audio in TGE works with profiles. These need to be setup accordingly to allow sounds into your game and GUI. Learn about all the specifications of the audio profiles.

Audio Emitters
Through the mission editor, audio emitters can be places to add sounds and music through your level. This guide will cover all you need to know.


Music Overview
Define specific profiles for music to be used in the GUI and in-game.

VMPlayer
This resource adds advanced music playing capabilities to TGE such as fading, transitioning between songs, randomly playing songs, and much more.



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