WorldBuilding/MissionEditor/fxshapereplicator
From TDN
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Introduction
The fx shapeReplicator will provide your level with the ability to populate the levels with any model you have created within a matter of seconds.
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fx shapeReplicator
This method of replication is most often used for trees but can be used for grass, plants, rocks and many other environmental props.
An example fxShapeReplicator for trees:
new fxShapeReplicator(WhiteLocus) {
position = "108.886 487.07 137.906";
rotation = "1 0 0 0";
scale = "1 1 1";
HideReplications = "1";
ShowPlacementArea = "0";
PlacementAreaHeight = "25";
PlacementColour = "0.4 0 0.8 1";
shapeFile = "~/data/shapes/trees/White_Pine/Sharp_WhitePine01.dts";
Seed = "1376312589";
ShapeCount = "100";
ShapeRetries = "100";
InnerRadiusX = "0";
InnerRadiusY = "0";
OuterRadiusX = "300";
OuterRadiusY = "300";
AllowOnTerrain = "1";
AllowOnInteriors = "1";
AllowOnStatics = "0";
AllowOnWater = "0";
AllowWaterSurface = "0";
AlignToTerrain = "0";
Interactions = "1";
AllowedTerrainSlope = "90";
TerrainAlignment = "1 1 1";
FixShapeAspect = "1";
ShapeScaleMin = "5 5 5";
ShapeScaleMax = "7 7 7";
ShapeRotateMin = "0 0 0";
ShapeRotateMax = "0 0 0";
OffsetZ = "0";
};
Categories: Art | TGE



