WorldBuilding/Skyboxes/Skyboxes With Bryce
From TDN
[edit] IntroductionBryce is a program that allows you to easily create environments that can work very nicely as skyboxs. Once you get a hang of it, you will be able to support your levels with strong environmental visuals. [edit] RequirementsYou need to prepare your environment to blend correctly with the new skybox you're about to make. Make a selection of colors taken from the general landscape. Do some research on your environment, taking into context the lighting you have set, time of day, area in the world (for realistic games) and weather. Use reference photography to support your decisions with the skybox. [edit] Scene Setup
The plan now is to render six different shots of the world, each with the camera facing different directions to allow the images to fit together. [edit] Rendering Scenes
|
| X | Y | Z | Image Name |
|---|---|---|---|
| 0 | 0 | 0 | _front.jpg |
| 0 | 90 | 0 | _right.jpg |
| 0 | 180 | 0 | _back.jpg |
| 0 | -90 | 0 | _left.jpg |
| -90 | 180 | 0 | _up.jpg |
| 90 | 0 | 0 | _down.jpg |
|
Note: This article originally specified -90,0,0 for the "_up" image. However, when using this rotation the image was rotated 180 degrees in Bryce 6. [edit] FinalisationA simple way to general multiple Skybox, is to keep a template file for the .dml. Simply do a search & replace on the word 'blue'; replacing it with the name of your skybox. Delete all the commented notes, and save the file as <skyboxname>.dml. Keep the template file handy, but save it as a text file, so that Torque doesn't try and load it. The image entitled 'blue_reflection' is used for reflections, but you can replace this with a different image. blue_back blue_left blue_front blue_right blue_up blue_down blue_reflection noclouds noclouds noclouds |






