WorldBuilding/MissionEditor/Overview
From TDN
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[edit] IntroductionThe Torque Mission Editor is a set of eight tools which allow you to perform a wide variety of tasks, such as place and manipulate objects, create and modify terrain and lighting settings, set up path's and other triggered events. To put it in simplest terms, the mission editor is where you'll be creating the world in which your game takes place in.
[edit] The Mission Editor ToolsetPush F11 to open the mission editor. Once the mission editor is open, you have access to the following tools. World Editor (F2) World Editor Inspector (F3) World Editor Creator (F4) Mission Area Editor (F5) Terrain Editor (F6) Terrain Terraform Editor (F7) Terrain Texture Editor (F8) Terrain Texture Painter (Window Menu > Terrain Texture Painter) This list may be succinct, but the true range of possibilities these tools provide will be demonstrated in the following tutorials. Before we get into how to use them, though, it's useful to have some general Mission Editor information under your belt.} [edit] The Mission Editor's Windows and MenusThe World Editor provides a traditional menu bar along the top edge for selecting the current tool as well as other features. This functions exactly as it would in any other program. In addition to the menu bar, the mission editor utilizes a tool window which is used to display specific options for the active mission editor tool. [edit] Moving Around in the Mission EditorBy default, the camera is attatched to the player when you start a mission. While this is useful for playing/testing your game, it's not useful for mission editing. To be able to create your world with the greatest ease, you need to be able to move in all directions, instead of just along the terrain. This brings us to the camera options. Free Look / Player View Toggle (Alt+C) Player view is the standard first person view you have when looking through the eyes of a player model Free Look Camera Speed (Camera Menu > Slowest - Fastest) Drop Character at Camera Position (Shift+F7) Drop Camera at Character Position (Shift+F8) [edit] ConclusionThat's it! You're ready to start building your own environment. When you're ready, continue on to the next lesson, Making Your Own Terrain. |





