TGB/AllReferences
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[edit] All Torque Game Builder Reference Documentation |
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[edit] TAP (Torque Application Platform) TorqueScript Reference:TorqueScript Overview—Based on a preview version of The Game Programmer's Guide to Torque Console Objects Fields and Methods Quick Reference —A guide to Torque Game Engine's console classes, also based on a preview version of The Game Programmer's Guide to Torque TorqueScript Quick Reference—A synopsis of the TorqueScript language (the scripting language of both TGE and TGB), also based on a preview version of The Game Programmer's Guide to Torque. It has been brought up to date as of TGB 1.1.3/TGE 1.5. TorqueScript Console Functions Reference—Exhaustive documentation for the console functions of TGE, also based on a preview version of The Game Programmer's Guide to Torque. TorqueScript Command Reference—Alternative documentation for the console functions of TGE.
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[edit] TGB ReferenceTGB Reference Guide—The complete guide to all TGB console classes, with appendices devoted to miscellanea, along with a glossary. TGB Particle Engine—An easy-to-read explanation of the workings of the (really cool) TGB particle engine. TGB Debug Banner—How to use the TGB debug banner, which provides runtime information such as object counts, fps etc. A visual guide to the debug modes can be found here. TGB GUI Reference—A reference of the GuiControl classes of TGB. Torque 2D Reference Guide—A synopsis of TGB (under its retronym of Torque 2D). Although dating to an earlier era, there is information here that will not be found in the other online references. TorqueScript_Quick_Reference—A synopsis of TorqueScript, the scripting language used in TGB scripts (.cs), Gui files (.gui), level files (.t2d), and others. Some of the information in this reference relate to C++ coding in support of TorqueScript.
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[edit] Level Builder Reference TutorialsHow to get the most out of TGB's built in systems - using the Level Builder. TGB Tile Map Tutorial - How to get started making tile maps in TGB TGB Scroller Tutorial - Introduction to using scrolling backgrounds and objects in TGB TGB Mounting Tutorial - Overview on how to mount objects to each other with the Level Builder Using 3D Shapes in TGB - How to use 3D shapes from .dts files (tge format) in TGB Introduction to the TGB Particle Editor (OUTDATED) - A basic tutorial on creating a particle effect in the old TGB Particle Editor
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[edit] Other TGB DocumentsIntroduction to the TGB Tile Editor - This is a preliminary bit of documentation on the Tile Editor TGB on Startup - Brief introduction to the TorqueScript functions that run on startup
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Categories: T2D | TGB



