TorqueScript Console Functions 20

From TDN

Section Index


1. OpenAL || 2. Debugging || 3. String Manipulation || 4. Networking || 5. Console || 6. Device I/O || 7. File I/O
8. Packages || 9. Objects || 10. Event Scheduling || 11. Datablocks || 12. Video / Texturing || 13. Special || 14. Resource Management
15. Scene || 16. Containers and Raycasts || 17. Editors || 18. Build || 19. Time || 20. GUIs || 21. Math


This page is a Work In Progress.

Console Functions Quick Reference Part 20


This quick reference guide was taken directly out of The Game Programmer's Guide to Torque by Edward Maurina. It's an outstanding resource - a must for anyone wanting to get serious about programming in Torque.

GUIs


createCanvas( WindowTitle )

Purpose
Use the createCanvas function to initialize the canvas.

Syntax
WindowTitle
– ...


Returns
Returns true on success, false on failure.

See Also
createEffectCanvas



createEffectCanvas( WindowTitle )

Purpose
Use the createEffectCanvas function to initialize the effects canvas.

Syntax
WindowTitle
– ...


Returns
Returns true on success, false on failure.

See Also
createCanvas


Section Index


1. OpenAL || 2. Debugging || 3. String Manipulation || 4. Networking || 5. Console || 6. Device I/O || 7. File I/O
8. Packages || 9. Objects || 10. Event Scheduling || 11. Datablocks || 12. Video / Texturing || 13. Special || 14. Resource Management
15. Scene || 16. Containers and Raycasts || 17. Editors || 18. Build || 19. Time || 20. GUIs || 21. Math