TorqueScript Console Functions 18
From TDN
Section Index
1. OpenAL || 2. Debugging || 3. String Manipulation || 4. Networking || 5. Console || 6. Device I/O || 7. File I/O
8. Packages || 9. Objects || 10. Event Scheduling || 11. Datablocks || 12. Video / Texturing || 13. Special || 14. Resource Management
15. Scene || 16. Containers and Raycasts || 17. Editors || 18. Build || 19. Time || 20. GUIs || 21. Math
|
This quick reference guide was taken directly out of The Game Programmer's Guide to Torque by Edward Maurina. It's an outstanding resource - a must for anyone wanting to get serious about programming in Torque. |
Contents |
Build
|
[edit] getBuildString() |
|
Purpose
echo(":" @ getBuildString() @ ":");
// prints
// :Release:
// or
// :Debug:
|
|
[edit] getCompileTimeString() |
|
Purpose
echo(":" @ getCompileTimeString() @ ":");
// print example:
// :May 3 2007 at 16:08:23:
|
|
[edit] getVersionNumber() |
|
Purpose
echo(":" @ getVersionNumber() @ ":");
// print example:
// :1520:
|
|
[edit] getVersionString() |
|
Purpose
echo(":" @ getVersionString() @ ":");
// print example:
// :Torque Demo 1.5.2 (TGE 1.5.2):
|
|
[edit] isDebugBuild() |
|
Purpose
echo(":" @ isDebugBuild() @ ":");
// print example:
// :0:
// or
// :1:
|
Section Index
1. OpenAL || 2. Debugging || 3. String Manipulation || 4. Networking || 5. Console || 6. Device I/O || 7. File I/O
8. Packages || 9. Objects || 10. Event Scheduling || 11. Datablocks || 12. Video / Texturing || 13. Special || 14. Resource Management
15. Scene || 16. Containers and Raycasts || 17. Editors || 18. Build || 19. Time || 20. GUIs || 21. Math



