TorqueScript Console Functions 19
From TDN
Section Index
1. OpenAL || 2. Debugging || 3. String Manipulation || 4. Networking || 5. Console || 6. Device I/O || 7. File I/O
8. Packages || 9. Objects || 10. Event Scheduling || 11. Datablocks || 12. Video / Texturing || 13. Special || 14. Resource Management
15. Scene || 16. Containers and Raycasts || 17. Editors || 18. Build || 19. Time || 20. GUIs || 21. Math
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This quick reference guide was taken directly out of The Game Programmer's Guide to Torque by Edward Maurina. It's an outstanding resource - a must for anyone wanting to get serious about programming in Torque. |
Time
|
[edit] getRealTime() |
|
Purpose
echo("Time in milliseconds: " @ getRealTime() );
// print example:
// Time in milliseconds: 5939562
|
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[edit] getSimTime() |
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Purpose
function timeMetricsCallback()
{
return fpsMetricsCallback() @
" Time -- " @
" Sim Time: " @ getSimTime() @
" Mod: " @ getSimTime() % 1000;
}
2nd example:
echo(
":" @
fpsMetricsCallback() @
" Time -- " @
" Sim Time: " @
getSimTime() @
" Mod: "
@ getSimTime() % 1000 @
":"
);
// print example:
// : FPS: 136.6 mspf: 7.32064 Time -- Sim Time: 1974918 Mod: 918:
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Section Index
1. OpenAL || 2. Debugging || 3. String Manipulation || 4. Networking || 5. Console || 6. Device I/O || 7. File I/O
8. Packages || 9. Objects || 10. Event Scheduling || 11. Datablocks || 12. Video / Texturing || 13. Special || 14. Resource Management
15. Scene || 16. Containers and Raycasts || 17. Editors || 18. Build || 19. Time || 20. GUIs || 21. Math



