TGB/ScriptReference
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[edit] Torque Game Builder Scripting Reference |
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[edit] TAP (Torque Application Platform) TorqueScript Reference:TorqueScript Overview—Based on a preview version of The Game Programmer's Guide to Torque Console Objects Fields and Methods Quick Reference —A guide to Torque Game Engine's console classes, also based on a preview version of The Game Programmer's Guide to Torque TorqueScript Quick Reference—A synopsis of the TorqueScript language (the scripting language of both TGE and TGB), also based on a preview version of The Game Programmer's Guide to Torque. It has been brought up to date as of TGB 1.1.3/TGE 1.5. TorqueScript Console Functions Reference—Exhaustive documentation for the console functions of TGE, also based on a preview version of The Game Programmer's Guide to Torque. TorqueScript Command Reference—Alternative documentation for the console functions of TGE.
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[edit] TGB ReferenceTGB Reference Guide—The complete guide to all TGB console classes, with appendices devoted to miscellanea, along with a glossary. TGB Particle Engine—An easy-to-read explanation of the workings of the (really cool) TGB particle engine. TGB Debug Banner—How to use the TGB debug banner, which provides runtime information such as object counts, fps etc. A visual guide to the debug modes can be found here. TGB GUI Reference—A reference of the GuiControl classes of TGB. Torque 2D Reference Guide—A synopsis of TGB (under its retronym of Torque 2D). Although dating to an earlier era, there is information here that will not be found in the other online references. TorqueScript_Quick_Reference—A synopsis of TorqueScript, the scripting language used in TGB scripts (.cs), Gui files (.gui), level files (.t2d), and others. Some of the information in this reference relate to C++ coding in support of TorqueScript.
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Categories: T2D | TGB



