TGB/PlatformerStarterKit

From TDN


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Tutorials and Guides

All of the tutorials and guides specifically created for the Platformer Starter Kit are listed below. If you have an idea, feel free to create a guide for it, or post a request on the forums.

The more tutorials available, the better, help make this a great resource for new and experienced users.

 

Basic Tutorials

In-Game Pause Menu Learn how to make an in-game pause menu by freezing the game and popping up a box.
Demo Level Create a basic level, with platforms (moving and falling) and an enemy to squish!
Parallax Alternative A different method of using parallax methods in your scene. This uses multiple scenewindows and level files to add an impressive sense of depth!
Animation Tutorial Here I go over how to add "shoot", "shootRun" and "shootJump" animation states to your actor!
Adding a Basic Enemy A simple tutorial describing how to add a simple custom enemy to your platformer
 
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Documentation

The Platformer Starter Kit contains over 4,000 lines of code and comments. It can be a daunting task when you first start looking over it. Check out the documentation to help wrap your head around the framework that has gone into the kit.

If you need help understanding anything in the kit that isn't covered in any of these documents, post a question on the forum.

 

Basic Documents

Framework This document covers some of the key aspects included in this kit and some of the reasons why they were designed like that.
Update Guide This document outlines some of the changes you may need to make while updating from 1.0.0 to 1.1.0. Also it contains key information you may need if you are starting with version 1.1.0 or 1.1.1, recommended documentation.
Useful Actions A section for actions that may be useful for your own project.