TX/Tutorials and Guides/TX UserGuide/Contents

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Contents

Torque X Documentation Index

Readme

Intro
System Requirements
Installation
What's Included (and not included)
Known Issues
Feedback & Reporting bugs



Welcome To TorqueX

Welcome

Welcome to Torque X



Concepts

What Is Torque X

What is Torque X and why would I use it?
Engine Overview
Torque X Object and Data Model

Object Hierarchy

Object Hierarchy Diagram

Component System

Introduction to Torque Components
Implementing Game Objects
Solving the problem with Torque X Components
Distinction with XNA Components
Another Component Example

Template System

Introduction to Templates
A Template Examples
How to Specify a Template

T2D and T2D Components

Introduction
T2DSceneObject
T2DStaticSprite
T2DAnimatedSprite
T2DPhysicsComponent
T2DCollisionComponent
T2DWorldLimitComponent
T2DForceComponent
T2DLinkPointComponent
T2DAnimatedComponent
T2DProcessComponent

Coordinate System

Torque X Coordinate System
Rotation

Scenes and the 2D Camera

Torque X 2D Camera
Torque X Scenes
Rotation

Physics Responses

Physics Responses
Bounce
Clamp
Rigid
Sticky
Kill
Custom Physics Responses

World Limits

World Limits

Exposing Delegates in TXB

Introduction
Custom OnCollision Example
Custom Properties
Updating the Schema

Input

Introduction
Input Devices and Input Events
Input Manager
Input Maps
Move Manager
Receiving a Move on a Game Object
PlayerManager

Ticking and Processing

Introduction
Process Tick
Interpolate Tick
Update Animation

Object Types

Introduction
Using Object Types
Object Types and Collisions

Object Cloning and Pooling

Object Cloning and Pooling

Event System

Overview

Starting from a Project Template

Starting a new Game Project with a Starter Kit
What is a Starter Kit
Step by Step Instructions



Guides



Tutorials



Online Resources


This is Community Maintained, you may, and probably will, find out of date material. Feel free to update any of these articles yourself.