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Welcome to Torque X
Thank you for choosing Torque X. The following document describes steps for getting started using the engine.
1. Read the Readme
2. Create a new Game Studio Express Torque X Project:
a. Start Game Studio Express
b. Select File->New Project
c. Select from the available Torque X templates: Starter Game 2D and Starter Game 3D
d. Review the project settings at the bottom of the dialog and click OK
e. Once the project is created ensure the Solution Platform is set to x86. The Solution Configuration can be either Debug or Release
f. Hit F5 to build and run the project on the PC
g. You can exit any starter kit by pressing "Back" on your XBox360 controller. If you do not have an XBox360
controller pressing the ESC key or closing the games' window will also exit the starter kit
3. Want to see it on your XBox360? Do the following (this is optional, and requires an XNA Creator's Club membership)
a. Start XNA game launcher on your XBox360 and select “Connect to PCâ€
b. Click Start->Program Files->Torque X->Xbox Project Generator
c. Click "Browse"
d. Select the solution file that you want to generate an Xbox project for. Typically the solution name is the one you generated
above.
e. Click Generate
f. Click "Open New Solution in new Instance of C# Express". Note that each time you click this, it will open a new instance of
express. It does not find an instance that already has the solution open.
g. In the new instance of Express, hit F5. Assuming your Express has been properly set up to communicate with the XBox360, you
should shortly see your game running.
h. You can exit any starter kit by pressing "Back" on your XBox360 controller.
4. Read the Torque X Concepts section, or if you are ready to start coding now, start with one of the Tutorials.
5. Talk with other Torque X users on the Torque X Forums at GarageGames (see the Online Resources section for links)
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This is Community Maintained, you may, and probably will, find out of date material. Feel free to update any of these articles yourself.