Torque 2D/GenreTutorials/PlatformerOverview
From TDN
| | This article or section needs updating. Parts of this article or section have been identified as out of date. Reason: The majority of this tutorial series was written in a prerelease version of TGB and no longer works. Please follow this link for a current platformer tutorial: TGB/Tutorials/Platformer If you are able to revise this information, please do so and remove this 'update' flag when finished. |
|
[edit] Platformer BasicsThe platformer genre is usually characterized by gameplay in which the main focus is navigating a character through levels as opposed to destroying an enemy. Really, though, the concepts of a platformer can be applied to almost any side-scrolling 2D game. We will need a character that can walk around and jump, with the possibility for other movement options. There will probably be at least a few enemies and a way to attack them and be attacked by them. We will need a basic side scrolling camera system that follows the main character through the levels. Even with these basic ideas set, there is a ton of leeway in how to implement them as the implementation is highly dependent on the design of your game. |
|
[edit] DesignThe most important thing to think about when designing a platformer is the control. The difficulty of moving the character through the levels should be a result of the level design, not a bad control scheme.
|
|
[edit] PrerequisitesThis is a getting started tutorial, so it is aimed at beginners to game development. I do assume, though, that you have spent some time learning the basics of Torque Script. You won’t have to figure anything specific out on your own, I will be providing all of the code, but you will have to know the basics to really understand what is going on. If you have completed and understood the TGB Basic Tutorial, you should have no problem here. If you have no previous experience with TorqueScript, you should check out this article before continuing. |
|
[edit] Topics We Will CoverThese tutorials will cover just the basic concepts. It is my goal to provide you with a core code base, and a core understanding, from which you can build a complete game. Here is the complete list of tutorials and the topics covered in each one:
Adding User Input and Basic Movement
Creating a Scrolling Camera System
Implementing Level Progression
|
Categories: Needs Updating | TGB | T2D | Platformer



