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From TDN
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[edit] Torque Game Builder (TGB) for Scripters |
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Welcome to the TorqueScript TGB hub. All things TorqueScript relating specifically to TGB on TDN can be accessed from this point.
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[edit] Getting StartedTAP (Torque Application Platform) TorqueScript Reference: Console Objects Fields and Methods Quick Reference TorqueScript Console Functions Reference TorqueScript Command Reference TGB Reference TGB Reference Guide - The complete guide to all TGB commands. Note: this is a large page and may take a second to load. TGB Particle Engine - An easy to read explanation of the workings of the (really cool) TGB particle engine. TGB Debug Banner - How to use the TGB debug banner, which provides runtime information such as object counts, fps etc.
TGB Image Map Tutorial - Everything you need to know about image maps in TGB TGB Tile Map Tutorial - How to get started making tile maps in TGB Introduction to the TGB Particle Editor - A basic tutorial on creating a particle effect in the TGB Particle Editor. Using 3D Shapes in TGB - How to use 3D shapes from .dts files (tge format) in TGB
Setting up a Microsoft Windows®-based development system for Torque Game Builder Building a Debug Version of Torque Game Builder with Microsoft Visual C++ 2005 Express Edition Creating and Debugging “Hello, world!†with Torque Game Builder TGB Basic Tutorial - This is a good starting place, it approaches some of the intial concepts behind TGB and scripting objects within it. GUI Button Tutorial - This is a very simple introduction to the GUI Editor and making buttons Object Selection 1 Tutorial - Shows a simple method for selecting objects and making them follow the mouse Object Selection 2 Tutorial - Shows a more complex method for selecting objects and making them follow the mouse Object Selection 3 Tutorial - Uses the previous object selection tutorials to illustrate the creation of a simple debug message tool using GUI objects MoveTo Tutorial - This shows a method for creating a function that tells an object to move to a certain screen location Fading Tutorial - This shows a method for fading objects in and out PathPoint Tutorial - This shows a method for creating pathfollowing code using a queue of locations for an object to move to C++ Tutorial - Goes through the basics of getting into the C++ code, making a new object, and exposing it to script
Introduction to the TGB Tile Editor - This is a preliminary bit of documentation on the Tile Editor TGB on Startup - Brief introduction to the TorqueScript functions that run on startup
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[edit] TGB - General Game Tutorials and Examples
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| Basic game tips and examples: | Deployment: | |||||||
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[edit] TGB Genre Specific TorqueScript Articles
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| Asteroids Style: | Tetris Style: | |||||||
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[edit] FAQsTGB TorqueScript 1 FAQ: Basic Initial Questions TGB TorqueScript 2 FAQ: Image and Sprite Questions TGB TorqueScript 3 FAQ: Physics Questions TGB TorqueScript 4 FAQ: Datablock Questions TGB TorqueScript 5 FAQ: Data Structures and Data Saving Questions TGB TorqueScript 6 FAQ: Networking Questions
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