TGBKnownIssues

From TDN


TGB Known Issues

We want to personally thank the community for working alongside us in making this the most polished GarageGames release ever! The feedback has been great and we want to continue working with TGB users to make this the best product possible. No software is ever perfect, however, and we have a couple issues that are still outstanding. These are the issues we are currently aware of and plan to fix in future releases.



List of Issues

  • t2dShape3D does not render in D3D mode.
  • The load/save brushes dialog in the tile editor does not default to the correct extension (.bru). Fix
  • Tile layers are rotated 90 degrees in the object library.
  • Options in the toolbar and preferences dialog are not synced.
  • Undo/redo of camera changes does not update quick edit.
  • Changing the camera position, then changing back to 0, 0 still loads the level with the previous position.
  • Object tree resizing slowly reverts itself.
  • 3D shapes render over gui elements drawn before them.
  • Project resources dialog does not update properly when multiple resources are added/removed.
  • Drop down list boxes and menus don't capture mouse up event after selections.
  • Some Particle Effect properties are only saved to the effect file, not the level file.
  • getDirectoryList requires 1 for the depth parameter to get a directory listing of the specified path whereas the Mac implementation only requires 0.
  • Tile Layers reposition themselves to half their width and height when put at 0, 0.
  • When TGB is out of focus and you click the window to bring it back in focus, the editor handles the mouseclick as a control input (sometimes resulting in checkboxes getting clicked unexpectedly).