TGB/Behaviors/Blink Out
From TDN
| Blink Out | |
|---|---|
Description: This behavior will cause the object to exist for only a short period of time before blinking and then disappearing completely. This is good for pickups that go away if not picked up in time. |
Download: Inline Download the zip file and drag it onto the TGB window to add it to your project. |
//-----------------------------------------------------------------------------
// Blink Out Behavior
//-----------------------------------------------------------------------------
if ( !isObject( BlinkOutBehavior ) )
{
%template = new BehaviorTemplate( BlinkOutBehavior );
%template.friendlyName = "Blink Out";
%template.behaviorType = "Effects";
%template.description = "Set a time to live before the object blinks out of existence.";
%template.addBehaviorField( timeout, "Number of milliseconds before it begins to blink.", int, 3000 );
%template.addBehaviorField( blinkTime, "Number of milliseconds to blink before delete.", int, 300 );
}
function BlinkOutBehavior::onAddToScene( %this, %scenegraph ) {
%this.schedule( %this.timeout, "blink" );
}
function BlinkOutBehavior::blink( %this ) {
if( %this.blinkTime > 0 ) {
%this.owner.visible = !%this.owner.visible;
%this.blinkTime--;
%this.schedule( 2, "blink" );
} else {
%this.owner.safeDelete();
}
}



