TGB/Behaviors/AudioDescription
From TDN
| AudioDescription | |
|---|---|
Description: Add this behavior to an invisible staticSprite, or one off screen. When the level is loaded, it creates a new AudioDescription.
Objects and their behaviors are loaded in the order of the scene Object Tree. So you should have an object containing your AudioDescription behaviors placed above the AudioProfile object(s) in your Object Tree list. Remember they can each have tons of behaviors attached to them, so for most scenes you should only need one of each object (one AudioDescription and one AudioProfile container ) to handle all of your audio. To be sure everything works correctly your scene object tree should look like this:
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Download: Download the zip file and drag it onto the TGB window to add it to your project. |



