Material Based Effects - Detection - Diffs
From TDN
interior.h:
#include "ts/tsmesh.h"
interiorCollision.cc/cpp: (yes, I'm still use the oldschool file naming convention for ease of file comparrison with other resources. shoot me :P)
#include "interior/interiorInstance.h" #include "materials/material.h" #include "materials/matInstance.h" #include "materials/materialList.h"
replace in, or clone and overload:
bool Interior::castRay_r(
if(inside)
{
info->face = surfaceIndex;
break;
}
}
return true;
to
if(inside)
{
info->face = surfaceIndex;
info->material = rSurface.textureIndex;
MatInstance* matInst = mMaterialList->getMaterialInst( rSurface.textureIndex );
if ( matInst && matInst->getMaterial() )
{
info->material = matInst->getMaterial()->getId();
}
else
{
info->material = 0;
}
}
return true;
Backtrace: Material Based Effects Projects



