WorldBuilding/Visual Style/WasteLand/WorldEditor
From TDN
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[edit]
WorldEditor Setup
The following a the main points to edit in the WorldEditor. They are general pointers to where you should be aiming to go with you visual style. Tweak these to your liking to give it a more personal touch.
[edit]
Sun
new Sun() {
azimuth = "0";
elevation = "35";
color = "0.87451 0.521569 0.603922 1";
ambient = "0.4 0.4 0.4 1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
locked = "False";
direction = "0.57735 0.57735 -0.57735";
};
[edit]
Sky
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "~/data/skies/sunset01.dml";
cloudHeightPer[0] = "0";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0005";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.0003";
visibleDistance = "1000";
fogDistance = "300";
fogColor = "0.815686 0.952941 0.976471 1";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "0.431373 0.65098 0.101961 0";
fogVolumeColor2 = "128 128 128 0";
fogVolumeColor3 = "128 128 128 -1.70699e+038";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.3 0.4 0.8 1";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "1";
locked = "False";
};
[edit]
Terrainblock
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/textures/ciment/ciment.jpg";
terrainFile = "./tropical.ter";
squareSize = "8";
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
tile = "0";
position = "-1024 -1024 0";
locked = "False";
};
[edit]
Waterblock
[edit]
fxSunLight
new fxSunLight(SunFlare) {
position = "58.6762 -189.503 168.558";
rotation = "1 0 0 0";
scale = "0.2 0.2 0.2";
...
LocalFlareBitmap = "~/data/sun/flare02.jpg";
RemoteFlareBitmap = "common/lighting/corona";
...
SunElevation = "15";
LockToRealSun = "0";
FlareTP = "1";
Colour = "0.87451 0.698039 0.521569 1";
Brightness = "1";
FlareSize = "0.4";
...
BlendMode = "0";
AnimColour = "0";
AnimBrightness = "0";
AnimRotation = "0";
AnimSize = "0";
AnimAzimuth = "0";
AnimElevation = "0";
LerpColour = "1";
LerpBrightness = "1";
LerpRotation = "1";
LerpSize = "1";
LerpAzimuth = "1";
LerpElevation = "1";
LinkFlareSize = "0";
SingleColourKeys = "0";
MinColour = "0.87451 0.698039 0.521569 1";
MaxColour = "0.87451 0.521569 0.545098 1";
MinBrightness = "0";
MaxBrightness = "1";
MinRotation = "0";
MaxRotation = "359";
MinSize = "0.2";
MaxSize = "0.7";
MinAzimuth = "0";
MaxAzimuth = "359";
MinElevation = "-30";
MaxElevation = "210";
RedKeys = "AZA";
GreenKeys = "AZA";
BlueKeys = "AZA";
BrightnessKeys = "AZA";
RotationKeys = "AZA";
SizeKeys = "AZA";
AzimuthKeys = "AZ";
ElevationKeys = "AZ";
ColourTime = "5";
BrightnessTime = "5";
RotationTime = "5";
SizeTime = "5";
AzimuthTime = "5";
ElevationTime = "5";
[edit]
fxShapeReplicator
Use Shape07..



