WorldBuilding/Visual Style/WasteLand/WorldEditor

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Contents

WorldEditor Setup

The following a the main points to edit in the WorldEditor. They are general pointers to where you should be aiming to go with you visual style. Tweak these to your liking to give it a more personal touch.

Sun


   new Sun() {
      azimuth = "0";
      elevation = "35";
      color = "0.87451 0.521569 0.603922 1";
      ambient = "0.4 0.4 0.4 1";
         position = "0 0 0";
         rotation = "1 0 0 0";
         scale = "1 1 1";
         locked = "False";
         direction = "0.57735 0.57735 -0.57735";
   };

Sky


   new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "~/data/skies/sunset01.dml";
      cloudHeightPer[0] = "0";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "1000";
      fogDistance = "300";
      fogColor = "0.815686 0.952941 0.976471 1";
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "0.431373 0.65098 0.101961 0";
      fogVolumeColor2 = "128 128 128 0";
      fogVolumeColor3 = "128 128 128 -1.70699e+038";
      windVelocity = "1 1 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0.3 0.4 0.8 1";
      useSkyTextures = "1";
      renderBottomTexture = "0";
      noRenderBans = "1";
         locked = "False";
   };

Terrainblock


   new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      detailTexture = "~/data/textures/ciment/ciment.jpg";
      terrainFile = "./tropical.ter";
      squareSize = "8";
      bumpScale = "1";
      bumpOffset = "0.01";
      zeroBumpScale = "8";
      tile = "0";
         position = "-1024 -1024 0";
         locked = "False";
   };

Waterblock


fxSunLight


new fxSunLight(SunFlare) {
      position = "58.6762 -189.503 168.558";
      rotation = "1 0 0 0";
      scale = "0.2 0.2 0.2";
...
      LocalFlareBitmap = "~/data/sun/flare02.jpg";
      RemoteFlareBitmap = "common/lighting/corona";
...
      SunElevation = "15";
      LockToRealSun = "0";
      FlareTP = "1";
      Colour = "0.87451 0.698039 0.521569 1";
      Brightness = "1";
      FlareSize = "0.4";
...
      BlendMode = "0";
      AnimColour = "0";
      AnimBrightness = "0";
      AnimRotation = "0";
      AnimSize = "0";
      AnimAzimuth = "0";
      AnimElevation = "0";
      LerpColour = "1";
      LerpBrightness = "1";
      LerpRotation = "1";
      LerpSize = "1";
      LerpAzimuth = "1";
      LerpElevation = "1";
      LinkFlareSize = "0";
      SingleColourKeys = "0";
      MinColour = "0.87451 0.698039 0.521569 1";
      MaxColour = "0.87451 0.521569 0.545098 1";
      MinBrightness = "0";
      MaxBrightness = "1";
      MinRotation = "0";
      MaxRotation = "359";
      MinSize = "0.2";
      MaxSize = "0.7";
      MinAzimuth = "0";
      MaxAzimuth = "359";
      MinElevation = "-30";
      MaxElevation = "210";
      RedKeys = "AZA";
      GreenKeys = "AZA";
      BlueKeys = "AZA";
      BrightnessKeys = "AZA";
      RotationKeys = "AZA";
      SizeKeys = "AZA";
      AzimuthKeys = "AZ";
      ElevationKeys = "AZ";
      ColourTime = "5";
      BrightnessTime = "5";
      RotationTime = "5";
      SizeTime = "5";
      AzimuthTime = "5";
      ElevationTime = "5";

fxShapeReplicator

Use Shape07..