WorldBuilding/Visual Style/Cel Shading/WorldEditor
From TDN
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WorldEditor Setup
Here are some details about the specifics for the datablocks such as the sun, sky, etc...
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Sky
The basic sky does not use any textures, unless for a specific effect. The sky is determined using a given set colours and with a distant fog, unless for a specific effect (fog only). Set the sky using the following:
Fog – 3000 Fog Colour – 0.300000 0.300000 0.900000 1.000000 //(Same as the Sky colour, unless for a specific effect) ... Sky Colour – 0.300000 0.300000 0.900000 1.000000 useSkyTextures = "0";
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The Sun
By controlling the Sun's ambient power, you will be able to get rid of soft shadows on your models. Currently, this workds best when outside. Models on a DIF will remain lit with soft shadows.
Set the Ambient value of your sun to 1,1,1,1 making sure it retains the additional zeros, as required by Torque.
new Sun() {
azimuth = "0";
elevation = "20";
color = "0.000000 0.000000 0.000000 1.000000";
ambient = "1.000000 1.000000 1.000000 1.000000";
locked = "false";
rotation = "1 0 0 0";
scale = "1 1 1";
position = "0 0 0";
direction = "0.57735 0.57735 -0.57735";
};
A Screenshot is to be added.



