Torque 2D/StandardTutorials/Basics/PauseScreen
From TDN
Wouldn't it be cool to pause your game in a nice way?
Here's how I did it....
//define some game junk..
$gameName = "Placid";
//Define our Pause Window
new GuiWindowCtrl(pauseFullWindow) {
canSaveDynamicFields = "0";
Profile = "EditorWindowProfile";
HorizSizing = "center";
VertSizing = "center";
position = "0 0";
Extent = "640 480";
MinExtent = "8 2";
canSave = "1";
Visible = "0";
hovertime = "1000";
text = "Alert";
maxLength = "1024";
resizeWidth = "0";
resizeHeight = "0";
canMove = "0";
canClose = "0";
canMinimize = "0";
canMaximize = "0";
minSize = "50 50";
new GuiWindowCtrl(pauseWindow) {
canSaveDynamicFields = "0";
Profile = "EditorWindowProfile";
HorizSizing = "center";
VertSizing = "center";
position = "220 190";
Extent = "200 100";
MinExtent = "8 2";
canSave = "1";
Visible = "0";
hovertime = "1000";
text = $gameName;
maxLength = "1024";
resizeWidth = "0";
resizeHeight = "0";
canMove = "0";
canClose = "0";
canMinimize = "0";
canMaximize = "0";
minSize = "50 50";
new GuiButtonCtrl(pauseGameBtn) {
canSaveDynamicFields = "0";
Profile = "GuiButtonProfile";
HorizSizing = "center";
VertSizing = "center";
position = "24 41";
Extent = "140 30";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "pauseGame(t2dScene);";
hovertime = "1000";
text = "Game is Paused";
groupNum = "-1";
buttonType = "PushButton";
};
};
};
//****************************************************//
// getGamePaused
//
// returns the state of the pausing
//****************************************************//
function getGamePaused()
{
return $gamePaused;
}
//****************************************************//
// setGamePaused
//
// sets the state of the pausing
//****************************************************//
function setGamePaused(%val)
{
$gamePaused = %val;
echo("gamePaused set to" SPC %val);
return getGamePaused();
}
//****************************************************//
// pauseGame
//
// Given a SceneGraph it will pause scene.
//****************************************************//
function pauseGame(%obj)
{
if(isObject(%obj))
{
if (getGamePaused())
{
echo("Resuming Game");
canvas.popDialog(pauseFullWindow);
setGamePaused(0);
pauseWindow.setVisible(false);
%obj.setScenePause(false);
SetCanvasTitle($gameName);
} else {
echo("Pausing Game");
setGamePaused(1);
canvas.pushDialog(pauseFullWindow);
pauseWindow.setVisible(true);
%obj.setScenePause(true);
SetCanvasTitle($gameName SPC "- Paused");
}
} else {
echo("Non Object Reference Passed to pauseGame");
return;
}
}
moveMap.bindCmd(keyboard, "alt p" , "" , "pauseGame(t2dScene);" );
Categories: TGB | GUI | Tutorial




