TorqueX/Tutorials/3D Beta/LevelDataEditor
From TDN
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[edit] IntroductionA Torque X level is saved to an XML data file, which is saved and loaded from both the 3D Builder, Visual C# project, and binary. The 3D Builder allows a developer to quickly modify a leve's objects through drag and drop, point and click operations. However, sometimes is faster to manipulate the XML data directly.
[edit] Visual
[edit] UsageThe level data editor is updated as new objects are added to the scene. To force an update of the editor, click the Refresh XML button. As you make changes to the XML, you can click the Undo and Redo arrow buttons to revert and update your changes.
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