TorqueX/Tutorials/3D Beta/AssetBrowserPane

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Contents

Introduction

The Asset Browser pane contains a collection of all elements which can be placed into the 3D scene. Multiple categories have been set up to separate your assets/objects from general Torque X and XNA objects.


Visual

Image:TX_AssetBrowser.jpg


My Project Assets

The "My Project Assets" tree list is filled when an XNA Game Studio project is selected. It contains a list of images, models, materials, shader effects, and level data files. These are all objects that you can interact with.

Levels: Contains all of your level data files packaged with the project
Images: Contains a list of all the textures used in your project
Materials: Contains a list of all the material definitions in your project
Models: Contains a list of all 3D models in your project
Shader Effects: Contains a list of all shader effects in your project


Torque X Objects

The "Torque X Objects" tree is filled with common objects generated by Torque X technology.

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