Talk:TSE/GettingStarted/Shaders

From TDN

I have a question about this example.

 OUT.Color = float4 (0.0f, 0.0f, 1.0f, 1.0f);

The Alpha is defined as 1... but in game I applied this shader to an object. In game, when I look at the object it turns my screen blue, but it's not 100% blue it has about 0.5 opacity I tried setting the alpha to 2.0f, also tried 255.0f still no go it is still semi transparent, not a full blue. -AH