TGB/Tutorials/Fill Battle
From TDN
[edit] Bill & Pat's Excellent A.I. AdventureAbout a year ago, Patrick was building a clone of Flood It!. After working through that, he described his idea of turning that into a two player game. We worked through TorqueScript, C++, and an A.I. algorithm. I documented the process and now we're cleaning it up and presenting it here! [edit] OverviewGOAL: Prototype an existing game in TorqueScript. Expand that prototype into a board game with a trivial opponent. Expand that prototype to create a “smart” A.I. player in C++. ASSUMPTIONS: I’m using Windows 7, TGB 1.7.5, and VisualStudio 2008. I personally use Torsion, but it is not a requirement for this tutorial. If you have questions about other products, feel free to ask them in the Forums. TIP: If you've never scripted in TorqueScript or have never written C++ code, I highly recommend that you type in the code samples. You'll see patterns that you won't get by simply copying and pasting. NEED HELP?: Head over to the TGB forums to ask. [edit] Tutorial Steps[edit] Create The Clone
[edit] Create The Board Game
[edit] Additional Topics (Coming Very Soon!)
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