TGB/ScriptTutorials/JoystickSetup
From TDN
|
function startGame(%level)
{
... <some script code> ...
$enableDirectInput = "1";
activateDirectInput();
enableJoystick();
... <some script code> ...
}
That's it your good to go. Now you can bind buttons to commands through the global action map. As one example of button bindings here is the action map bindings for a PS2 controller... GlobalActionMap.bindCmd(joystick0, "button0", "echo(triangle);", ""); GlobalActionMap.bindCmd(joystick0, "button1", "echo(circle);", ""); GlobalActionMap.bindCmd(joystick0, "button2", "echo(x);", ""); GlobalActionMap.bindCmd(joystick0, "button3", "echo(square);", ""); |
And here's an example for stick or d-pad axis :
moveMap.bind(joystick0, "xaxis", xaxis);
function xaxis(%val)
{
if (%val > 0.5)
{
echo("go right");
}
else if (%val < -0.5)
{
echo("go left");
}
else
{
%val=0;
echo("horizontal stop");
}
}
moveMap.bind(joystick0, "yaxis", yaxis);
function yaxis(%val)
{
if (%val > 0.5)
{
echo("go down");
}
else if (%val < -0.5)
{
echo("go up");
}
else
{
%val=0;
echo("vertical stop");
}
}



