T3D/Tutorials/Tactics-Action GameType Tutorial
From TDN
Tactics-Action GameType Tutorial for Torque3D
by Steve Acaster
What this series of tutorials are:
A MULTIPLE part tutorial detailing the creation of a Turn Based, Squad Tactics/Action Hybrid Game similar to Valkyria Chronicles, using only the available assets that can be found in a freshly installed version of T3D - currently T3D 1.1.
No C++ coding involved - this is a "step-by-step" tutorial on how to create the basics of a working game. This tutorial does not reference any external apps (eg: modeling, art, etc) just T3D and text editor or IDE, for editing/creating scripts.
Tutorial List:
[Part Three: Custom Camera System]
[Part Seven: Tactics GameType]
Whilst this tutorial should be accessible to new users of T3D who may be inexperienced --- it is expected that the user has familiarized themselves with the available Torque3D documentation.
Note:
I'm British (Gor' bless 'er Majesty and all who sail in 'er!), so expect spelling in the narration to reflect this (eg: colour).
Functions and variables of the engine will continue to be spelt "as is" in standard "American English" (eg: color)