T3D/Tutorials/Tactics-Action GameType Tutorial

From TDN

Tactics-Action GameType Tutorial for Torque3D

by Steve Acaster


What this series of tutorials are:


A MULTIPLE part tutorial detailing the creation of a Turn Based, Squad Tactics/Action Hybrid Game similar to Valkyria Chronicles, using only the available assets that can be found in a freshly installed version of T3D - currently T3D 1.1.

No C++ coding involved - this is a "step-by-step" tutorial on how to create the basics of a working game. This tutorial does not reference any external apps (eg: modeling, art, etc) just T3D and text editor or IDE, for editing/creating scripts.


Tutorial List:


[Part One: Overview]


[Part Two: Level Creation]


[Part Three: Custom Camera System]


[Part Four: Player Actions]


[Part Five: Energy and Turns]


[Part Six: Fix Gui Calls]


[Part Seven: Tactics GameType]


[Part Eight: Custom Ai]


[Part Nine: Ai Combat]


[Part Ten: GamePlay Test]


[Part Eleven: Ai Paths]


[Part Twelve: Finale]


Whilst this tutorial should be accessible to new users of T3D who may be inexperienced --- it is expected that the user has familiarized themselves with the available Torque3D documentation.


Note:

I'm British (Gor' bless 'er Majesty and all who sail in 'er!), so expect spelling in the narration to reflect this (eg: colour).

Functions and variables of the engine will continue to be spelt "as is" in standard "American English" (eg: color)