T3D/Tutorials/SimpleFPSTutorial
From TDN
Simple FPS Tutorial for Torque3D
by Steve Acaster
Overview
What this series of tutorials are:
A TWELVE part tutorial detailing the creation of a very simple, "single player" First Person Shooter game, using only the available assets that can be found in a freshly installed version of T3D (currently T3D 1.1 beta3).
No C++ coding involved - this is a SIMPLE "step-by-step" tutorial on how to create the very basics of a working game. This tutorial does not reference any external apps (eg: modeling, art, etc) just T3D and text editor or IDE, for editing/creating scripts.
Tutorial List:
PartOne: starting the project from scratch and creating the level in which the game will take place
Part Two: custom art scripts for a semiauto weapon
Part Three: custom art scripts for a fullauto weapon
Part Four: custom scripts for sharing the paricles, FX and audio of these two weapons
Part Five: custom server scripts for firing the weapons
Part Six: custom Player script
Part Seven: custom gameType and testing our custom scripts
Part Eight: Custom Ai Bot
Part Nine: Simple Ai Combat Scripts
Part Ten: Simple Pathed Ai
Part Eleven: GamePlay, Challenge, Variation and Set-Pieces
Part Twelve: Finale
Whilst this tutorial should be accessible to new users of T3D who may be very inexperienced --- it is expected that the user has familiarized themselves with the available Torque3D documentation.
What this series of tutorials are not:
Multiplayer
Creating art assets
Shipping a commercial product for loot and plunder
Note:
I'm British (Gor' bless 'er Majesty and all who sail in 'er!), so expect spelling in the narration to reflect this (eg: colour).
Functions and variables of the engine will continue to be spelt "as is" in standard "American English" (eg: color)