Image:SeqOptions.jpg

From TDN

1 - Cyclic sequence determines whether a sequence will repeat endlessly after playing once.

2 - If Cyclic sequence is checked, Complete cycle will force the animation to play to the end instead of possibly stopping partway.

3 - Enables/Disables Blend animation for this sequence. Blend animations measure their movement relative to the position at frame 0 and are then "added on" to other animations when played.

4 - Use Frame Rate changes the sampling of the animation on export. If animation appears choppy ingame but smooth in 3ds Max, raising this value should correct it.

5 - Overide duration can change the playback speed of the animation.

6 - Enable the various types of animation. By default only Transform animation is checked, check others as you use them to turn them on for the sequence.

7 - Force an animation type to export. If you have the enable option checked but the animation doesn't export, Force animation whille force the exporter to include it.

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  • (del) (cur) 16:56, 29 June 2005 . . Chemeleon (78212 bytes) (1 - Cyclic sequence determines whether a sequence will repeat endlessly after playing once. 2 - If Cyclic sequence is checked, Complete cycle will force the animation to play to the end instead of possibly stopping partway. 3 - Enables/Disab)

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