ITGB/Tutorials/SimulatorTest1
From TDN
[edit] Creating the ImageMapWe are going to start by creating imageMaps for our game. ImageMaps are TGB components that keep track of what image to display, and how to display it (size, position, etc).
[edit] Editing the SceneYour next step is to add your images to the scene. The easiest way to do this is to grab an imageMap and drag it to the middle of the editor (Shown in Figure 8). Repeat the step so that both your sprites are visible (Shown in Figure 9) [edit] Testing the Game[edit]
We need to see how our sprites are going to appear in the game. The easiest way to check is to test our game via TGB. Go ahead and save your level (the default "untitled" is fine). You can then play the scene through the editor. If you do not know how to do this, click here. By running your game in the editor, you can see how everything will look on the iPhone (Shown in Figure 10). This also compiles your DSO files, which is a requirement for testing in the simulator or on an iPhone device.
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