DTS/Scripting/Overview

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Contents

Overview

This section will explain how to empower your game and asserts through specific datablocks that make reference to types of data can can be placed within your World. For example you will see through this section how the datablocks allow you to tweak the physics of your vehicles, or how your PlayerData links in various particle effects to interact with the environement. Below is a quick overview on how each datablocks work.

GameBaseData

ShapeBaseData

PlayerData

ItemData

StaticShape Data

VehicleData

FlyingVehicleData

HoverVehicleData

WheeledVehicleData

TriggerData

ProjectileData

DebrisData

ExplosionData