DTS/Blender/Creating a Simple Wheeled Vehicle/BrakeLights
From TDN
Howto: Brake Lights
Setup brake lights doing the following:
- Create a mesh to cover the break lights
- Associate a texture with the mesh
- Map an appropriate texture on the mesh
- Set the "Emit" value under the "Shaders" section of the material to 1.0
- Set the mesh to move with an armature that hides unhides as part of the "brakelight" action.
The "brakelight" action consists of 2 frames: Frame 1 = mesh is hidden, Frame 2 = mesh is visible.



