DTS/Blender/Creating a Simple Wheeled Vehicle/BrakeLights

From TDN

Howto: Brake Lights

Setup brake lights doing the following:

  1. Create a mesh to cover the break lights
  2. Associate a texture with the mesh
  3. Map an appropriate texture on the mesh
  4. Set the "Emit" value under the "Shaders" section of the material to 1.0
  5. Set the mesh to move with an armature that hides unhides as part of the "brakelight" action.
    The "brakelight" action consists of 2 frames: Frame 1 = mesh is hidden, Frame 2 = mesh is visible.