DTS/3dsmax/Creating a Simple Weapon
From TDN
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Introduction
OK I am just starting the steps to creating a new weapon for TGE. This Tutorial will be covering how to create a basic weapon using Blende. The weapon I am going to modeling is a remington 700 sniper rifle. This tutorial will not go into detail about modeling the rifle as much as it goes into how to set the model up for use with TGE.
Requirements
- Blender 2.48 ( I am using this, but you can use older or newer versions as well )- The correct version of Python Script installed ( In my case version 2.5.2 is installed ) Note: Blender must have the right version installed in order for the DTS Exporter to work. To find this you simply open up blender and look at the consul. It will say something about blender was compiled with a version of Python. This is the version you must have in order for it to work. - The exporter that can be found Here<p>
Your model
Nodes
Use a dummy object and set up your nodes. You need a couple.
1. detail# - where # is the number of your detail
2. muzzlePoint - location at the barrel where the projectile launches from
3. mountPoint - where the player holds the weapon
4. ejectPoint - where the bullet casing will eject from
Hope this helps a little bit with the needed nodes.
Collision Mesh
Different Types of Weapons
Sound Setup
Particle Setup
Particle Textures
Basic Weapon Setup



