DIF/Overview
From TDN
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[edit] SetupAll your map related data will be found in the data/interiors/<map_name> folder, <map_name> being the name of the folder for your map. This folder will contain all the level-specific textures, including the source for your level and the exported compiled level. Torque requires that you use some textures for your BSP editing; NULL, ORIGIN, TRIGGER, FORCEFIELD. They are provided for you - Torque Map Textures Provided is a .wad for Hammer, .qrk for QuArk and the original files in .psd, .jpg and .png for your use. |
Categories: TGE | Art | DIF