DIF/FeatureChart
From TDN
Note! You must have the Map2Dif exporter to use any of these programs to create DIF files! Currently Map2Dif is only availabe for windows.
| | | |||||||||||
| Torque Game Engine DIF Exporter Matrix | QuArK | WorldCraft Hammer | 3D World Studio | Torque Pipeline | Radiant | max2map | Game Level Builder | GameSpace (Digitalflux Version) | GameSpace (Caligari Version) | Blender[6] | Maya Level Tools | Deled |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Application Version | 6.3 | 5.40 | 1.1 | 5.0+ | 1.52+ | |||||||
| Application Price | Free | [1] | $80 | $12 [2] | free [2] | free [2] | $40 [2] | $20 [2] | $25 [2] | free [2] | free [2] | free\$15 [7] |
| Geometry/Export | ||||||||||||
| Brush Modeling | yes | yes | yes | yes | yes | no | partial | no [4] | ? | no | ? | yes |
| .map Export | yes | yes | yes | yes | yes | partial | yes | yes | ? | yes | ? | yes |
| Integrate map2dif export | yes | yes | yes | yes | no | ? | ? | no | ? | ? | ? | yes [7] |
| Lights & Entities | ||||||||||||
| Lights | yes | yes | yes | yes | yes | no | partial | partial [5] | ? | ? | ? | yes [8] |
| Preview Lightmaps | no | ? | yes | no | ? | no | ? | ? | ? | ? | ? | yes |
| Custom Entities | yes | yes | yes | no | yes | no | yes | ? | ? | ? | ? | |
| Optimization Tools | ||||||||||||
| Portals | yes | yes | yes | yes | yes | no | ? | yes | ? | ? | ? | yes |
| Detail Brushes | yes | yes | yes | yes | yes | no | ? | yes | ? | ? | ? | yes |
| Levels of Detail (LOD) | yes | ? | partial | partial | ? | no | ? | ? | ? | ? | ? | ? |
| Optimization Tools | yes | ? | no | no | ? | ? | ? | ? | ? | ? | ? | no |
| Textures | ||||||||||||
| Apply Materials | yes | yes | yes | yes | yes | no | yes | yes | ? | yes | ? | yes |
| Texgen Coordinates | yes | yes | yes | yes | yes | no | ? | yes | ? | ? | ? | |
| TSE Light Brushes | no | no | yes | yes | yes | no | ? | yes | ? | ? | ? | |
| Platforms Supported | ||||||||||||
| GG Recommended Tool | yes | no | yes | yes | no | no | no | no | no | no | no | no |
| Windows | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
| Mac OS X | no | no | no | no | partial [3] | no | no | no | no | yes | yes | no |
| Linux | no | no | no | no | yes | no | no | no | no | yes | yes | no |
Footnotes:
- [1] WorldCraft/Hammer has been authorised by Valve for the use of Torque products (Free and Commercial), however, the actual EULA has not been changed in version 3.4 or 3.5 (beta).
- [2] GTKRadiant itself is GPL'd, it uses game assets from Q3 based games in its default configuration
- [3] Runs on Mac OS X under X11.
- [4] Includes tutorials on modelling convex polygons for interiors, and a library of convex shapes.
- [5] Omni light only.
- [6] Several map exporters have been developed for Blender, none is completely robust. Here are two of the most prominent: Benoit Touchette's Plugin, Jason Howard's Blend2Map.
- [7] DeleD Lite version is freeware, fixed size lighmap and content demo version exporter (export restricted 25 brushes).



