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Constructor Basics
Constructor Layout
Tools
Includes all of the constructor functions for creating and modifying your brushes and static mesh geometry. Also includes advanced view control options.
Properties
Shows contextual properties based on the current tool or object selected. This is where numeric entries for tools appear, as well as advanced texture alignment tools when in face selection mode.
Values
This is a non-interactive panel that gives you information about the 3-space location of your cursor.
Windows
By default there are 4 viewports: Top, Perspective, Back and Right that allow you to view and interact with your scene from a variety of angles.
Selection Modes
Allows you to switch which aspect of the geometry you wish to interact with. Also allows you to disable selection of entities or shapes.
Scene
Lists the current scene's hierarchy of brushes and other objects.
Materials
Allows you to select materials from a list or pull them from the current object, or open the texture browser window. You can then apply the current texture to your selection in the scene.
Selection Sets
Shows the scene's undo history. On other tabs in this panel you can create selection sets, or select by a variety of categories such as material and object type.
A Tutorial On the Basics
In this tutorial I will cover a few of the basics in Constructor, I will not cover everything
First start up Constructor, create a new scene from the menu bar. To start of make some shapes. In the upper left hand corner is your tools panel, this is where you create primitives or basic shapes from which you can create more complex shapes. Create a square first (Build cube). Once you have selected that, your mouse should turn into a cross hair. Move your mouse into one of the Windows, click then drag outward. A purple box will appear with 4 white corners, this is your resize box. Pull the white corners to resize it. The blue center is for moving it. The green and red edges are for moving specific sides. Use the other views to make it the size you want. After your satisfied press ENTER. Resizes all sides in that view. Resizes one specific side.Moves the entire shape.
Basic Texturing
Start with a new document, or one with what you want to texture. If your starting a new file create a cube with the size and shape u would like. Now, in the bottom there is the Selection Modes panel. In it you can change what you select. Go down to it and click on Faces. Now Select one of the faces on the cube by clicking on it. To texture this object we need a texture. Go to the materials panel on the right hand side of the screen. Click Browse. This will open up a window for browsing textures. You can add and delete textures from here. Constructor comes with a set of free textures. These are under Starter, click on it and click on floor1. After you have selected the texture click Active & close in the bottom right of the window. This will close the materials browser as well as making the texture active. Then in the materials panel, with the face still selected press Apply. Depending on your objects size and shape the texture might be to big or to small.
Texture Editing
Once you have the texture applied to the brush (object) you can resize it to fit better. With the face still selected:
Alignment- In order to center a texture press the Center within face button under the Properties panel.
You can also “Justify†a texture to a certain side of a face by pressing the:
Justify Top,
Justify Right,
Justify Left, and
Justify Bottom,
Resizing- The texture can be sized in two different ways. First you could use the X and Y Scale in the Properties panel to change the textures X and Y size.
Second you could use the Stretch to Fit, Stretch to Fit Width, and Stretch to Fit Height.The Stretch to Fit will stretch the texture to fit inside the face. Stretch to fit width and height will do the same but for only one direction.
Stretch To Fit
Stretch To Fit Width
Stretch To Fit Height
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