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Section Index
1. OpenAL || 2. Debugging || 3. String Manipulation || 4. Networking || 5. Console || 6. Device I/O || 7. File I/O
8. Packages || 9. Objects || 10. Event Scheduling || 11. Datablocks || 12. Video / Texturing || 13. Special || 14. Resource Management
15. Scene || 16. Containers and Raycasts || 17. Editors || 18. Build || 19. Time || 20. GUIs || 21. Math
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This quick reference guide was taken directly out of The Game Programmer's Guide to Torque by Edward Maurina. It's an outstanding resource - a must for anyone wanting to get serious about programming in Torque.
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Build
getBuildString()
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Purpose
Use the getBuildString function to determine if this build is a "Debug" release, or a "Release" build.
Returns
Returns a string, either "Debug" for a debug build, or "Release" for a release build.
See Also
getCompileTimeString, getVersionNumber, getVersionString, isDebugBuild
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getCompileTimeString()
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Purpose
Use the getCompileTimeString function to determine when the currently running engine was built.
Returns
Returns a string containing "Month Day Year at Hour:Minute:Second" showing when this executable was built.
See Also
getBuildString, getVersionNumber, getVersionString, isDebugBuild
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getVersionNumber()
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Purpose
Use the getVersionNumber function to get the version number of the currently executing engine.
Returns
Returns an integer representing the engine's version number.
See Also
getBuildString, getCompileTimeString, getVersionString, isDebugBuild
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getVersionString()
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Purpose
Use the getVersionString function to get the version name and number for the currently executing engine.
Returns
Returns a string containing a name and an integer representing the engine's version type and version number.
See Also
getBuildString, getCompileTimeString, getVersionNumber, isDebugBuild
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isDebugBuild()
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Purpose
Use the isDebugBuild function to determine if this is a debug build.
Returns
Returns true if this is a debug build, otherwise false.
See Also
getBuildString, getCompileTimeString, getVersionNumber, getVersionString
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Section Index
1. OpenAL || 2. Debugging || 3. String Manipulation || 4. Networking || 5. Console || 6. Device I/O || 7. File I/O
8. Packages || 9. Objects || 10. Event Scheduling || 11. Datablocks || 12. Video / Texturing || 13. Special || 14. Resource Management
15. Scene || 16. Containers and Raycasts || 17. Editors || 18. Build || 19. Time || 20. GUIs || 21. Math
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