// Add Extra Map Items
// Search for baseplates
for (%i = 0; %i < MissionGroup.getCount(); %i++)
{
	%obj = MissionGroup.getObject(%i);
	if (%obj.dataBlock $= "gray32")
	{
		if (%obj.position $= "287.806 -180.44 349.868")
		{
			%obj.setSkinName("");
			%block3011 = %obj;
		}
		else if (%obj.position $= "303.806 -180.44 349.868")
		{
			%obj.setSkinName("");
			%block3012 = %obj;
		}
		else if (%obj.position $= "319.806 -180.44 349.868")
		{
			%obj.setSkinName("");
			%block3013 = %obj;
		}
		else if (%obj.position $= "-70 -120 273.95")
		{
			%obj.setSkinName("");
			%block3014 = %obj;
		}
		else if (%obj.position $= "-198 -120 273.95")
		{
			%obj.setSkinName("");
			%block3015 = %obj;
		}
		else if (%obj.position $= "-310 -184 273.95")
		{
			%obj.setSkinName("");
			%block3016 = %obj;
		}
		else if (%obj.position $= "-294 -184 273.95")
		{
			%obj.setSkinName("");
			%block3017 = %obj;
		}
		else if (%obj.position $= "-294 -168 273.95")
		{
			%obj.setSkinName("");
			%block3018 = %obj;
		}
		else if (%obj.position $= "-310 -168 273.95")
		{
			%obj.setSkinName("");
			%block3019 = %obj;
		}
		else if (%obj.position $= "-262 -56 273.95")
		{
			%obj.setSkinName("");
			%block3020 = %obj;
		}
		else if (%obj.position $= "-88 33.5 229.15")
		{
			%obj.setSkinName("");
			%block3021 = %obj;
		}
		else if (%obj.position $= "44 157 228.75")
		{
			%obj.setSkinName("");
			%block3022 = %obj;
		}
		else if (%obj.position $= "154 168 273.95")
		{
			%obj.setSkinName("");
			%block3023 = %obj;
		}
		else if (%obj.position $= "154 152 273.95")
		{
			%obj.setSkinName("");
			%block3024 = %obj;
		}
		else if (%obj.position $= "362 -24 273.95")
		{
			%obj.setSkinName("");
			%block3025 = %obj;
		}
		else if (%obj.position $= "74 -232 273.75")
		{
			%obj.setSkinName("");
			%block3026 = %obj;
		}
		else if (%obj.position $= "134 24 273.95")
		{
			%obj.setSkinName("");
			%block3027 = %obj;
		}
		else if (%obj.position $= "330 120 273.95")
		{
			%obj.setSkinName("");
			%block3028 = %obj;
		}
		else if (%obj.position $= "266 24 273.95")
		{
			%obj.setSkinName("");
			%block3029 = %obj;
		}
		else if (%obj.position $= "250 24 273.95")
		{
			%obj.setSkinName("");
			%block3030 = %obj;
		}
		else if (%obj.position $= "250 40 273.95")
		{
			%obj.setSkinName("");
			%block3031 = %obj;
		}
		else if (%obj.position $= "266 40 273.95")
		{
			%obj.setSkinName("");
			%block3032 = %obj;
		}
		else if (%obj.position $= "-54 -248 273.95")
		{
			%obj.setSkinName("green");
			%block3033 = %obj;
		}
		else if (%obj.position $= "-54 -232 273.95")
		{
			%obj.setSkinName("green");
			%block3034 = %obj;
		}
		else if (%obj.position $= "-38 -232 273.95")
		{
			%obj.setSkinName("green");
			%block3035 = %obj;
		}
		else if (%obj.position $= "-38 -248 273.95")
		{
			%obj.setSkinName("green");
			%block3036 = %obj;
		}
		else if (%obj.position $= "138 152 273.95")
		{
			%obj.setSkinName("");
			%block3037 = %obj;
		}
		else if (%obj.position $= "138 168 273.95")
		{
			%obj.setSkinName("");
			%block3038 = %obj;
		}
		else if (%obj.position $= "154 -120 273.95")
		{
			%obj.setSkinName("");
			%block3039 = %obj;
		}
		else if (%obj.position $= "-6 95 231.35")
		{
			%obj.setSkinName("");
			%block3040 = %obj;
		}
		else if (%obj.position $= "796 845.5 235.55")
		{
			%obj.setSkinName("");
			%block3041 = %obj;
		}
		else if (%obj.position $= "796 941.5 235.55")
		{
			%obj.setSkinName("");
			%block3042 = %obj;
		}
		else if (%obj.position $= "860 910 235.55")
		{
			%obj.setSkinName("");
			%block3043 = %obj;
		}
		else if (%obj.position $= "-484.916 -131.428 -0.131989")
		{
			%obj.setSkinName("");
			%block3044 = %obj;
		}
		else if (%obj.position $= "-468.916 -131.428 -0.131989")
		{
			%obj.setSkinName("");
			%block3045 = %obj;
		}
		else if (%obj.position $= "-468.916 -147.428 -0.131989")
		{
			%obj.setSkinName("");
			%block3046 = %obj;
		}
		else if (%obj.position $= "-484.916 -147.428 -0.131989")
		{
			%obj.setSkinName("");
			%block3047 = %obj;
		}
	}
}

// Block creation
%block3590 = new StaticShape()
{
	position = "16.15 -222 273.95";
	rotation = "1 0 0 0";
	scale = "1 1 1";
	dataBlock = "staticplate2x2tile";
	ownerIP = "local";
	ownerAway = "1";
	FXMode = "";
	PrintName = "";
	Printer = "";
	mounteddecal = "";
	isprinted = "";
	EulerRot = "0 0 0";
	IsAlarmSystem = "";
	IsWeak = "";
	IsAlarmSystemCode = "";
	IsDoorbell = "";
	 IsKillBrick = "";
	 playerscalebrick = "";
	 teletobrickid = "";
	 regskin = "";
	 givemoney = "";
	 nohitskin = "";
	 restartwait = "";
	 teleportanyway = "";
	 gunactivated = "";
	 dfbrick = "";
	 dfx = "";
	 dfy = "";
	 dfz = "";
	 keepsmoving  = "";
	 vrbuildspot  = "";
	 isatm = "";
attachments=-1;
};
MissionCleanup.add(%block3590);
%block3590.setSkinName("");
%block3590.SkinName="";
%block3590.NoDestroy="";
%block3590.isJail="";
%block3590.JailMaxCount="";
%block3590.isBankTrigger="";
%block3590.isBaseTrigger="";
%block3590.isRobberSpawn="";
%block3590.isCopSpawn="";
%block3590.TriggerSize="";
%block3590.setShapeName("");

%block4518 = new StaticShape()
{
	position = "-34.5 -233 275.95";
	rotation = "1 0 0 0";
	scale = "1 1 1";
	dataBlock = "staticbricksphere";
	ownerIP = "local";
	ownerAway = "1";
	FXMode = "";
	PrintName = "";
	Printer = "";
	mounteddecal = "";
	isprinted = "";
	EulerRot = "0 0 0";
	IsAlarmSystem = "";
	IsWeak = "";
	IsAlarmSystemCode = "";
	IsDoorbell = "";
	 IsKillBrick = "";
	 playerscalebrick = "";
	 teletobrickid = "";
	 regskin = "";
	 givemoney = "";
	 nohitskin = "";
	 restartwait = "";
	 teleportanyway = "";
	 gunactivated = "";
	 dfbrick = "";
	 dfx = "";
	 dfy = "";
	 dfz = "";
	 keepsmoving  = "";
	 vrbuildspot  = "";
	 isatm = "";
attachments=-1;
};
MissionCleanup.add(%block4518);
%block4518.setSkinName("");
%block4518.SkinName="";
%block4518.NoDestroy="";
%block4518.isJail="";
%block4518.JailMaxCount="";
%block4518.isBankTrigger="";
%block4518.isBaseTrigger="";
%block4518.isRobberSpawn="";
%block4518.isCopSpawn="";
%block4518.TriggerSize="";
%block4518.setShapeName("");

%block4520 = new StaticShape()
{
	position = "-34.5 -231 277.15";
	rotation = "1 0 0 0";
	scale = "1 1 1";
	dataBlock = "staticbricksphere";
	ownerIP = "local";
	ownerAway = "1";
	FXMode = "";
	PrintName = "";
	Printer = "";
	mounteddecal = "";
	isprinted = "";
	EulerRot = "0 0 0";
	IsAlarmSystem = "";
	IsWeak = "";
	IsAlarmSystemCode = "";
	IsDoorbell = "";
	 IsKillBrick = "";
	 playerscalebrick = "";
	 teletobrickid = "";
	 regskin = "";
	 givemoney = "";
	 nohitskin = "";
	 restartwait = "";
	 teleportanyway = "";
	 gunactivated = "";
	 dfbrick = "";
	 dfx = "";
	 dfy = "";
	 dfz = "";
	 keepsmoving  = "";
	 vrbuildspot  = "";
	 isatm = "";
attachments=-1;
};
MissionCleanup.add(%block4520);
%block4520.setSkinName("");
%block4520.SkinName="";
%block4520.NoDestroy="";
%block4520.isJail="";
%block4520.JailMaxCount="";
%block4520.isBankTrigger="";
%block4520.isBaseTrigger="";
%block4520.isRobberSpawn="";
%block4520.isCopSpawn="";
%block4520.TriggerSize="";
%block4520.setShapeName("");

%block4522 = new StaticShape()
{
	position = "-34.5 -235 277.15";
	rotation = "1 0 0 0";
	scale = "1 1 1";
	dataBlock = "staticbricksphere";
	ownerIP = "local";
	ownerAway = "1";
	FXMode = "";
	PrintName = "";
	Printer = "";
	mounteddecal = "";
	isprinted = "";
	EulerRot = "0 0 0";
	IsAlarmSystem = "";
	IsWeak = "";
	IsAlarmSystemCode = "";
	IsDoorbell = "";
	 IsKillBrick = "";
	 playerscalebrick = "";
	 teletobrickid = "";
	 regskin = "";
	 givemoney = "";
	 nohitskin = "";
	 restartwait = "";
	 teleportanyway = "";
	 gunactivated = "";
	 dfbrick = "";
	 dfx = "";
	 dfy = "";
	 dfz = "";
	 keepsmoving  = "";
	 vrbuildspot  = "";
	 isatm = "";
attachments=-1;
};
MissionCleanup.add(%block4522);
%block4522.setSkinName("");
%block4522.SkinName="";
%block4522.NoDestroy="";
%block4522.isJail="";
%block4522.JailMaxCount="";
%block4522.isBankTrigger="";
%block4522.isBaseTrigger="";
%block4522.isRobberSpawn="";
%block4522.isCopSpawn="";
%block4522.TriggerSize="";
%block4522.setShapeName("");

// Block links
%block3590.upSize = "0";
%block3590.downSize = "0";
%block4515.upSize = "0";
%block4515.downSize = "0";
%block4518.upSize = "0";
%block4518.downSize = "0";
%block4520.upSize = "0";
%block4520.downSize = "0";
%block4522.upSize = "0";
%block4522.downSize = "0";
// Baseplate links
%i = %block3011.upSize;
%block3011.upSize = %i;
%i = %block3011.downSize;
%block3011.downSize = %i;
%i = %block3012.upSize;
%block3012.upSize = %i;
%i = %block3012.downSize;
%block3012.downSize = %i;
%i = %block3013.upSize;
%block3013.upSize = %i;
%i = %block3013.downSize;
%block3013.downSize = %i;
%i = %block3014.upSize;
%block3014.upSize = %i;
%i = %block3014.downSize;
%block3014.downSize = %i;
%i = %block3015.upSize;
%block3015.upSize = %i;
%i = %block3015.downSize;
%block3015.downSize = %i;
%i = %block3016.upSize;
%block3016.upSize = %i;
%i = %block3016.downSize;
%block3016.downSize = %i;
%i = %block3017.upSize;
%block3017.upSize = %i;
%i = %block3017.downSize;
%block3017.downSize = %i;
%i = %block3018.upSize;
%block3018.upSize = %i;
%i = %block3018.downSize;
%block3018.downSize = %i;
%i = %block3019.upSize;
%block3019.upSize = %i;
%i = %block3019.downSize;
%block3019.downSize = %i;
%i = %block3020.upSize;
%block3020.upSize = %i;
%i = %block3020.downSize;
%block3020.downSize = %i;
%i = %block3021.upSize;
%block3021.upSize = %i;
%i = %block3021.downSize;
%block3021.downSize = %i;
%i = %block3022.upSize;
%block3022.upSize = %i;
%i = %block3022.downSize;
%block3022.downSize = %i;
%i = %block3023.upSize;
%block3023.upSize = %i;
%i = %block3023.downSize;
%block3023.downSize = %i;
%i = %block3024.upSize;
%block3024.upSize = %i;
%i = %block3024.downSize;
%block3024.downSize = %i;
%i = %block3025.upSize;
%block3025.upSize = %i;
%i = %block3025.downSize;
%block3025.downSize = %i;
%i = %block3026.upSize;
%block3026.upSize = %i;
%i = %block3026.downSize;
%block3026.downSize = %i;
%i = %block3027.upSize;
%block3027.upSize = %i;
%i = %block3027.downSize;
%block3027.downSize = %i;
%i = %block3028.upSize;
%block3028.upSize = %i;
%i = %block3028.downSize;
%block3028.downSize = %i;
%i = %block3029.upSize;
%block3029.upSize = %i;
%i = %block3029.downSize;
%block3029.downSize = %i;
%i = %block3030.upSize;
%block3030.upSize = %i;
%i = %block3030.downSize;
%block3030.downSize = %i;
%i = %block3031.upSize;
%block3031.upSize = %i;
%i = %block3031.downSize;
%block3031.downSize = %i;
%i = %block3032.upSize;
%block3032.upSize = %i;
%i = %block3032.downSize;
%block3032.downSize = %i;
%i = %block3033.upSize;
%block3033.upSize = %i;
%i = %block3033.downSize;
%block3033.downSize = %i;
%i = %block3034.upSize;
%block3034.upSize = %i;
%i = %block3034.downSize;
%block3034.downSize = %i;
%i = %block3035.upSize;
%block3035.upSize = %i;
%i = %block3035.downSize;
%block3035.downSize = %i;
%i = %block3036.upSize;
%block3036.upSize = %i;
%i = %block3036.downSize;
%block3036.downSize = %i;
%i = %block3037.upSize;
%block3037.upSize = %i;
%i = %block3037.downSize;
%block3037.downSize = %i;
%i = %block3038.upSize;
%block3038.upSize = %i;
%i = %block3038.downSize;
%block3038.downSize = %i;
%i = %block3039.upSize;
%block3039.upSize = %i;
%i = %block3039.downSize;
%block3039.downSize = %i;
%i = %block3040.upSize;
%block3040.upSize = %i;
%i = %block3040.downSize;
%block3040.downSize = %i;
%i = %block3041.upSize;
%block3041.upSize = %i;
%i = %block3041.downSize;
%block3041.downSize = %i;
%i = %block3042.upSize;
%block3042.upSize = %i;
%i = %block3042.downSize;
%block3042.downSize = %i;
%i = %block3043.upSize;
%block3043.upSize = %i;
%i = %block3043.downSize;
%block3043.downSize = %i;
%i = %block3044.upSize;
%block3044.upSize = %i;
%i = %block3044.downSize;
%block3044.downSize = %i;
%i = %block3045.upSize;
%block3045.upSize = %i;
%i = %block3045.downSize;
%block3045.downSize = %i;
%i = %block3046.upSize;
%block3046.upSize = %i;
%i = %block3046.downSize;
%block3046.downSize = %i;
%i = %block3047.upSize;
%block3047.upSize = %i;
%i = %block3047.downSize;
%block3047.downSize = %i;
$numBlocks = 4;
$Pref::Game::TotalTelePortLinks = 0;
