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dtsUtility v1.0.5b
by Danny Ngan
d@dannyngan.com

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updated: September 20, 2004

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Installation:

1. Unzip the contents.

2. Place "dtsUtility.mel" into your user scripts directory.

	Windows: My Documents\maya\scripts
	OSX: Home folder, Library/Preferences/AliasWavefront/maya/scripts

3. In either the Script Editor or the Command Line, enter the following command:

	dtsUtility;

4. Start setting up your scene and exporting it for Torque. :)
	
Optional:
There is an image file included that can be used for a shelf button.

	Windows: dtsUtility.bmp
	OSX: dtsUtility.xpm
	

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Changelist:

v1.0.5b (September 20, 2004)
- Fixed a bug in the procedure getFilename that caused it to not properly load the scene's file name in Maya 6.

v1.0.5a (August 19, 2004)
- General cleanup and minor bug fixes.

v1.0.5 (July 27, 2004)
- Added "Export Settings".
	- Users can specify custom file names and export directories for the
	quick export buttons. These values will override exportDTS and exportDSQ
	directories specified in the project workspace settings.
	- Initial and default values are taken from the project workspace's
	exportDTS and exportDSQ settings.
	- Export settings are saved with the Maya scene file.
	- Optional global settings can used for all quick exports. 
	- Global settings use the default Maya project for initial/default settings. 
-Removed "Export and Dump".
-Added "Export Shape and Dump".
-Added "Export Sequence and Dump". 

v1.0.4a (July 21, 2004)
- Fixed a bug with the procedure "createNode" that would cause it to conflict with a default MEL procedure of the same name. It is named "createDtsNode" now.
- Changed the behavior of "Create Detail Marker". It no longer requires the existence of base01. It only parents to base01 if it exists.

v1.0.4 (July 12, 2004)
- Changed the default value for overrideDuration to -1, i.e. "off" by default (thanks to Mark McCoy for noticing this).
- Added "Renumber Selection" button for quickly adding detail levels to multiple shapes.
- Added "DTS" menu containing all dtsUtility options.
- Added "Setup" submenu with options to configure Maya for TGE.
- Added "Rendering Options" submenu with options for Visibility Animation and Two-Sided Materials.
- Added "Help" menu with links to documentation and support websites.
- Moved "Export and Dump" to the DTS menu.
- Moved Add and Delete Triggers to the Sequences submenu of the DTS menu.
- Moved Detail to the Detail Levels submenu of the DTS menu.
- Moved Eye, Cam, and Mount to the Utility Nodes submenu of the DTS menu.

v1.0.3b (May 23, 2004)
- Bounding box functions now check for both "bounds" and "Bounds".
- Fixed "Create Bounding Box" to work correctly in Maya 4.5 (thanks to Mark McCoy for finding this one).

v1.0.3a (May 4, 2004)
- Adjusted triggerState min and max values.

v1.0.3 (April 25, 2004)
- Added "Export Sequence" button to do a quick export of DSQ files.
- Renamed "Quick Export" to "Export Shape".
- Fixed a delete trigger bug in which the trigger window would not clear after the last trigger was deleted.
- Sequence Attributes window now displays the short names of attributes instead of the long names to reduce column widths.
- Rearranged window layout and button names to fit better in a smaller window.
- General cleanup of script for legibility (i.e. easier for me to read and update).

v1.0.2 (April 20, 2004)
- Added "eye", "cam", and "mount" node buttons.
- Moved "detail" button to new location.
- Added more information to the About window.
- "dtl/eye/cam/mnt" buttons now use the same general dtsCreateNode script.
- General cleanup and optimization of procedures.

v1.0.1 (April 18, 2004)
- With the exception of actual exporting, all options now work on Maya for OS X.
- Renamed "Sequence Manager" to "Sequence Attributes".
- All sequence attributes are now displayed in a spreadsheet editor window.
- Added "+ Trigger" and "- Trigger" buttons to the main window.
- Bounding box now auto-resizes to fit the selected objects/components.
- Additional popup dialogs boxes for errors/warnings.

v1.0 (March 16, 2004)
- First release!


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