This is a Blockland save file. You probably shouldn't modify it cause you'll screw it up. 1 0.898039 0.000000 0.000000 1.000000 0.898039 0.898039 0.000000 1.000000 0.000000 0.498039 0.247059 1.000000 0.200000 0.000000 0.800000 1.000000 0.898039 0.898039 0.898039 1.000000 0.749020 0.749020 0.749020 1.000000 0.498039 0.498039 0.498039 1.000000 0.200000 0.200000 0.200000 1.000000 0.392157 0.192157 0.000000 1.000000 0.901961 0.337255 0.078431 1.000000 0.749020 0.176471 0.482353 1.000000 0.384314 0.000000 0.113725 1.000000 0.129412 0.266667 0.266667 1.000000 0.000000 0.137255 0.329412 1.000000 0.101961 0.458824 0.764706 1.000000 1.000000 1.000000 1.000000 1.000000 0.078431 0.078431 0.078431 1.000000 1.000000 1.000000 1.000000 0.247059 0.921569 0.513726 0.674510 1.000000 1.000000 0.603922 0.419608 1.000000 1.000000 0.874510 0.611765 1.000000 0.956863 0.874510 0.784314 1.000000 0.784314 0.921569 0.486275 1.000000 0.537255 0.694118 0.549020 1.000000 0.556863 0.929412 0.956863 1.000000 0.694118 0.658824 0.901961 1.000000 0.874510 0.556863 0.956863 1.000000 0.666667 0.000000 0.000000 0.698039 1.000000 0.498039 0.000000 0.698039 0.988235 0.956863 0.000000 0.698039 0.000000 0.470588 0.192157 0.698039 0.000000 0.200000 0.639216 0.698039 0.592157 0.156863 0.392157 0.694118 0.549020 0.698039 1.000000 0.698039 0.847059 0.847059 0.847059 0.698039 0.098039 0.098039 0.098039 0.698039 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 Linecount 55 2x4" 93.5 -100.5 286.7 1 1 6 0 0 1 1 1 +-OWNER 1588 16x32 Base" 92.5 -90.5 286.5 1 1 4 0 0 1 1 1 +-OWNER 1588 2x2" 93.5 -103 286.7 0 1 6 0 0 1 1 1 +-OWNER 1588 1x4" 92.5 -85.75 286.7 1 1 4 0 0 1 1 1 +-OWNER 1588 1x2" 100.25 -87.5 286.9 0 0 4 0 0 1 1 1 1x4x2 Fence" 96.5 -94.25 287.2 0 0 4 0 0 1 1 1 1x4x2 Fence" 90.5 -94.25 287.2 0 0 4 0 0 1 1 1 1x4x2 Fence" 94.5 -94.25 287.2 0 0 4 0 0 1 1 1 1x4x2 Fence" 92.5 -94.25 287.2 0 0 4 0 0 1 1 1 45° Ramp 2x Print" 94 -100.5 287.3 2 0 3 Letters/R 0 0 1 1 1 +-EVENT 0 1 onActivate 0 -1 _score_blue setPrintCount 0 +-EVENT 1 1 onActivate 0 -1 _score_red setPrintCount 0 1x4x2 Fence" 98.5 -94.25 287.2 0 0 4 0 0 1 1 1 45° Ramp 2x Print" 93 -100.5 287.3 2 0 4 Letters/P 0 0 1 1 1 +-EVENT 0 1 onActivate 0 -1 _spawn spawnProjectile 0 5 0 pongProjectile 0 0 0 1 +-EVENT 1 1 onActivate 0 -1 _spawn setColliding 0 1x4x2 Fence" 98.5 -86.75 287.2 0 0 4 0 0 1 1 1 1x4x2 Fence" 96.5 -86.75 287.2 0 0 4 0 0 1 1 1 1x4x2 Fence" 94.5 -86.75 287.2 0 0 4 0 0 1 1 1 1x4x2 Fence" 92.5 -86.75 287.2 0 0 4 0 0 1 1 1 1x4x2 Fence" 90.5 -86.75 287.2 0 0 4 0 0 1 1 1 1x4x2 Fence" 88.5 -86.75 287.2 0 0 4 0 0 1 1 1 2x2" 93.5 -103 287.3 0 0 6 0 0 1 1 1 1x4x2 Fence" 86.5 -94.25 287.2 0 0 4 0 0 1 1 1 1x10F" 99.25 -90.5 286.7 0 0 3 0 0 1 1 1 +-NTOBJECTNAME _blue +-EVENT 0 1 onProjectileHit 0 -1 _score_red incrementPrintCount 1 +-EVENT 1 1 onProjectileHit 0 Projectile Delete 1x4x2 Fence" 86.5 -86.75 287.2 0 0 4 0 0 1 1 1 1x2" 100 -94.25 286.9 1 0 4 0 0 1 1 1 1x2" 100 -86.75 286.9 1 0 4 0 0 1 1 1 1x2" 99.25 -87.5 286.9 0 0 4 0 0 1 1 1 1x12" 100.25 -91 286.9 0 0 4 0 0 1 1 1 1x2" 85 -94.25 286.9 1 0 4 0 0 1 1 1 1x2" 99.25 -93.5 286.9 0 0 4 0 0 1 1 1 1x2" 85 -86.75 286.9 1 0 4 0 0 1 1 1 1x4" 92.5 -85.75 287.3 1 0 4 0 0 1 1 1 1x12" 84.75 -91 286.9 0 0 4 0 0 1 1 1 1x2" 85.75 -87.5 286.9 0 0 4 0 0 1 1 1 1x2" 84.75 -87.5 286.9 0 0 4 0 0 1 1 1 1x10F" 85.75 -90.5 286.7 0 0 0 0 0 1 1 1 +-NTOBJECTNAME _red +-EVENT 0 1 onProjectileHit 0 -1 _score_blue incrementPrintCount 1 +-EVENT 1 1 onProjectileHit 0 Projectile Delete 1x2" 85.75 -93.5 286.9 0 0 4 0 0 1 1 1 2x2F Round" 92.5 -90.5 286.7 2 0 34 0 0 1 0 1 +-NTOBJECTNAME _spawn 1x4x2 Fence" 88.5 -94.25 287.2 0 0 4 0 0 1 1 1 1x2" 85.75 -93.5 287.5 0 0 4 0 0 1 1 1 1x2" 85.75 -87.5 287.5 0 0 4 0 0 1 1 1 1x2" 85 -86.75 287.5 1 0 4 0 0 1 1 1 1x2" 84.75 -87.5 287.5 0 0 4 0 0 1 1 1 1x2" 85 -94.25 287.5 1 0 4 0 0 1 1 1 1x2" 99.25 -93.5 287.5 0 0 4 0 0 1 1 1 1x4" 92.5 -85.75 287.9 1 0 4 0 0 1 1 1 1x2" 100 -86.75 287.5 1 0 4 0 0 1 1 1 1x2" 99.25 -87.5 287.5 0 0 4 0 0 1 1 1 1x2" 100 -94.25 287.5 1 0 4 0 0 1 1 1 1x2" 100.25 -87.5 287.5 0 0 4 0 0 1 1 1 1x12" 100.25 -91 287.5 0 0 4 0 0 1 1 1 1x12" 84.75 -91 287.5 0 0 4 0 0 1 1 1 2x2" 93.5 -103 287.9 0 0 6 0 0 1 1 1 1x1 Print" 93.25 -85.75 288.5 0 0 3 Letters/8 0 0 1 1 1 +-NTOBJECTNAME _score_blue 1x2" 92.5 -85.75 288.5 1 0 4 0 0 1 1 1 1x1 Print" 91.75 -85.75 288.5 0 0 0 Letters/O 0 0 1 1 1 +-NTOBJECTNAME _score_red 1x4F" 92.5 -85.75 288.9 1 0 4 0 0 1 1 1