This is a Blockland save file. You probably shouldn't modify it cause you'll screw it up. 1 1.000000 0.000000 0.000000 1.000000 1.000000 0.137255 0.000000 1.000000 1.000000 0.494118 0.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 0.784314 0.000000 1.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.494118 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.247059 0.631373 0.000000 0.000000 1.000000 0.784314 0.113725 0.000000 1.000000 0.631373 0.341176 0.000000 1.000000 0.631373 0.631373 0.000000 1.000000 0.000000 0.647059 0.000000 1.000000 0.000000 0.631373 0.631373 1.000000 0.000000 0.341176 0.631373 1.000000 0.000000 0.000000 0.631373 1.000000 1.000000 1.000000 1.000000 0.694118 1.000000 0.000000 0.000000 0.694118 1.000000 0.137255 0.000000 0.694118 1.000000 0.494118 0.000000 0.694118 1.000000 1.000000 0.000000 0.694118 0.486275 0.984314 0.000000 0.694118 0.529412 0.803922 0.976471 0.694118 0.113725 0.564706 1.000000 0.694118 0.000000 0.000000 1.000000 0.694118 1.000000 0.901961 0.976471 0.015686 1.000000 0.839216 0.384314 1.000000 0.439216 0.501961 0.564706 1.000000 0.239216 0.349020 0.666667 1.000000 1.000000 0.901961 0.729412 1.000000 0.541176 0.349020 0.000000 1.000000 0.431373 0.541176 0.239216 1.000000 0.294118 0.000000 0.509804 1.000000 1.000000 0.000000 0.501961 1.000000 0.501961 0.000000 0.501961 1.000000 0.701961 0.129412 0.129412 1.000000 0.501961 0.000000 0.000000 1.000000 0.000000 0.501961 0.231373 1.000000 0.129412 0.266667 0.266667 1.000000 0.000000 0.137255 0.329412 1.000000 0.854902 0.647059 0.121569 1.000000 0.101961 0.458824 0.764706 1.000000 0.392157 0.349020 0.301961 1.000000 0.541176 0.486275 0.419608 1.000000 0.976471 0.976471 0.976471 1.000000 0.831373 0.800000 0.768627 1.000000 0.729412 0.721569 0.701961 1.000000 0.654902 0.639216 0.627451 1.000000 0.529412 0.513726 0.494118 1.000000 0.411765 0.392157 0.376471 1.000000 0.258824 0.247059 0.239216 1.000000 0.078431 0.078431 0.070588 1.000000 0.258824 0.247059 0.239216 0.694118 0.803922 0.666667 0.486275 1.000000 0.741176 0.584314 0.356863 1.000000 0.729412 0.537255 0.258824 1.000000 0.529412 0.392157 0.192157 1.000000 0.454902 0.313726 0.109804 1.000000 0.313726 0.239216 0.113725 1.000000 0.419608 0.258824 0.149020 1.000000 0.392157 0.192157 0.000000 1.000000 0.584314 0.309804 0.039216 1.000000 1.000000 0.000000 1.000000 0.000000 Linecount 983 64x64 Base" 146.5 112 0.1 0 1 51 0 0 1 1 1 +-OWNER 10334 +-EVENT 0 1 onActivate 0 Self VCE_ifValue 0 10334 +-EVENT 1 0 onVariableTrue 0 Player setPlayerScaleBetter 2.9 2.9 0.1 +-EVENT 2 1 onVariableTrue 0 -1 _x_Wall disappear -1 +-EVENT 3 1 onVariableTrue 0 -1 _x_Wall disappear 0 4x6" 144 124 0.5 0 0 51 0 0 1 1 1 2x6" 142.5 124 0.5 0 0 51 0 0 1 1 1 4x6" 141 124 0.5 0 0 51 0 0 1 1 1 4x6" 143.5 121.5 0.5 1 0 51 0 0 1 1 1 4x4 Corner Full" 141 121.5 0.5 0 0 51 0 0 1 1 1 4x6" 143.5 126.5 0.5 1 0 51 0 0 1 1 1 4x4 Corner Full" 141 126.5 0.5 1 0 51 0 0 1 1 1 6x6F" 138 126 0.3 0 0 51 0 0 1 1 1 6x6F" 138 123 0.3 0 0 51 0 0 1 1 1 4x6" 146 124 0.5 0 0 51 0 0 1 1 1 4x4 Corner Full" 146 121.5 0.5 3 0 51 0 0 1 1 1 2x4x2" 148 126.5 0.8 1 0 37 0 0 1 1 1 4x4 Corner Full" 146 126.5 0.5 2 0 51 0 0 1 1 1 1x2x5" 151.5 127.25 1.7 1 0 0 0 0 0 0 0 2x2x3" 150 127 1.1 0 0 37 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Player VCE_modVariable bj_LO_total 0 0 1x4x5" 146.5 103.75 1.7 1 0 0 0 0 0 0 0 2x2" 136 126.5 0.5 0 0 3 1 0 1 1 1 +-NTOBJECTNAME _Global_Profit +-EVENT 0 1 onActivate 0 Self VCE_ifValue 0 10334 1 4 +-EVENT 1 1 onVariableFalse 0 Client CenterPrint Only Demian may be rich. Get your dirty hands off my gold! 3 +-EVENT 2 1 onVariableTrue 0 Self VCE_modVariable 0 totalcredits 0 +-EVENT 3 1 onVariableTrue 0 Self VCE_modVariable 0 ultimacredits 1 +-EVENT 4 1 onVariableTrue 33 Self fireRelay +-EVENT 5 1 onRelay 33 Self fireRelay +-EVENT 6 1 onRelay 0 Self VCE_ifVariable credits 2 0 7 12 +-EVENT 7 1 onVariableTrue 0 Client CenterPrint /
Total: 1 +-EVENT 8 1 onVariableTrue 0 Client IncScore 111 +-EVENT 9 1 onVariableTrue 0 Self VCE_modVariable 0 credits 2 100 +-EVENT 10 1 onVariableFalse 0 Self setEventEnabled 5 0 +-EVENT 11 1 onVariableFalse 1000 Self setEventEnabled 5 1 +-EVENT 12 1 onVariableFalse 1000 Self VCE_modVariable 0 totalcredits 0 0 +-EVENT 13 1 onActivate 0 Self VCE_ifValue 0 10334 14 14 +-EVENT 14 1 onVariableTrue 0 Self VCE_ifVariable credits 0 0 15 15 +-EVENT 15 1 onVariableTrue 0 Client CenterPrint Empty
Total: 2 2x2" 150 126 0.5 0 0 37 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint -Blockjack-
This machine is LOW STAKES. It costs 10 credits to play. 3 +-EVENT 1 1 onActivate 3000 Client CenterPrint -Blockjack-
LOW STAKES
1-5 = -5 credits
6-10 = +0 credits
11-15 = +5 credits
16-20 = +20 credits
21 = +40 credits (Jackpot) 8 2x6F" 133.5 127 0.3 1 0 45 0 0 1 1 1 1x1 Print" 157.25 124.25 0.5 1 0 47 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print2 +-EVENT 0 1 onRelay 0 Self setPrint b -1 0 +-EVENT 1 1 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 1 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 0 onRelay 0 Self setPrint l -1 0 +-EVENT 4 0 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 0 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 0 onRelay 0 Self setPrint o -1 0 +-EVENT 7 0 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 0 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 0 onRelay 0 Self setPrint c -1 0 +-EVENT 10 0 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 0 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x1" 161.25 120.25 0.5 0 0 45 0 0 0 0 0 1x14x5" 162.25 108 1.7 0 0 8 0 0 1 1 1 1x32x5" 138.5 104.25 1.7 1 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Wall 1x32x5" 154.5 104.25 1.7 1 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Wall 1x32x5" 130.75 119.5 1.7 0 0 8 0 0 1 1 1 1x32x5" 138.5 127.75 1.7 1 0 8 0 0 1 1 1 1x32x5" 154.5 127.75 1.7 1 0 8 0 0 1 1 1 16x32 Base" 139 108.5 0.3 1 0 52 0 0 1 1 1 +-NTOBJECTNAME _pi_master +-EVENT 0 1 onVariableTrue 0 -1 _pi_shield_9 setColorFX 0 +-EVENT 1 1 onVariableTrue 0 Self toggleEventEnabled 1 2 3 4 +-EVENT 2 1 onVariableTrue 0 -1 _pi_shield_8 setColorFX 0 +-EVENT 3 0 onVariableTrue 0 Self toggleEventEnabled 3 4 5 6 +-EVENT 4 0 onVariableTrue 0 -1 _pi_shield_7 setColorFX 0 +-EVENT 5 0 onVariableTrue 0 Self toggleEventEnabled 5 6 7 8 +-EVENT 6 0 onVariableTrue 0 -1 _pi_shield_6 setColorFX 0 +-EVENT 7 0 onVariableTrue 0 Self toggleEventEnabled 7 8 9 10 +-EVENT 8 0 onVariableTrue 0 -1 _pi_shield_5 setColorFX 0 +-EVENT 9 0 onVariableTrue 0 Self toggleEventEnabled 10 11 12 13 +-EVENT 10 0 onVariableTrue 0 -1 _pi_shield_4 setColorFX 0 +-EVENT 11 0 onVariableTrue 0 Self toggleEventEnabled 12 13 14 15 +-EVENT 12 0 onVariableTrue 0 -1 _pi_shield_3 setColorFX 0 +-EVENT 13 0 onVariableTrue 0 Self toggleEventEnabled +-EVENT 14 0 onVariableTrue 0 -1 _pi_shield_2 setColorFX 0 +-EVENT 15 0 onVariableTrue 0 Self toggleEventEnabled +-EVENT 16 0 onVariableTrue 0 -1 _pi_shield_1 setColorFX 0 +-EVENT 17 0 onVariableTrue 0 Self toggleEventEnabled +-EVENT 18 0 onVariableTrue 0 -1 _pi_shield_0 setColorFX 0 +-EVENT 19 0 onVariableTrue 0 Self toggleEventEnabled 1x32x5" 162.25 119.5 1.7 0 0 8 0 0 1 1 1 1x1 Print" 157.25 124.75 0.5 1 0 47 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print1 +-EVENT 0 1 onRelay 0 Self setPrint b -1 0 +-EVENT 1 1 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 1 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 0 onRelay 0 Self setPrint l -1 0 +-EVENT 4 0 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 0 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 0 onRelay 0 Self setPrint o -1 0 +-EVENT 7 0 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 0 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 0 onRelay 0 Self setPrint c -1 0 +-EVENT 10 0 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 0 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 16x16 Base" 158 113.5 0.3 0 0 51 0 0 1 1 1 6x6F" 153.5 126 0.3 0 0 49 0 0 1 1 1 1x12F" 158 127.25 0.3 1 0 52 0 0 1 1 1 32x32 Base" 159 94.5 0.3 0 0 52 0 0 1 1 1 1x14x5" 130.75 108 1.7 0 0 8 0 0 1 1 1 2x2F" 158 124.5 0.3 0 0 52 0 0 1 1 1 2x2F" 159 124.5 0.3 0 0 52 0 0 1 1 1 1x4F" 161.75 126 0.3 0 0 52 0 0 1 1 1 2x2" 161.5 124.5 0.5 0 0 3 0 0 1 1 1 +-NTOBJECTNAME _Global_Blockjack +-EVENT 0 1 onActivate 0 Client CenterPrint Blockjack Global Variables 2 +-EVENT 1 1 onActivate 2000 Client CenterPrint Plays: 1 +-EVENT 2 1 onActivate 3000 Client CenterPrint Wins: 1 +-EVENT 3 1 onActivate 4000 Client CenterPrint Losses: 1 +-EVENT 4 1 onActivate 5000 Client CenterPrint Credits Won: 1 +-EVENT 5 1 onActivate 6000 Client CenterPrint Credits Lost: 1 +-EVENT 6 1 onRelay 0 Self VCE_modVariable 0 bj_LO_plays 1 1 +-EVENT 7 1 onRelay 0 -1 _Bj_LO_print_plays_1 incrementPrintCount 1 +-EVENT 8 1 onRelay 0 -1 _Global_Profit VCE_modVariable 0 credits 1 10 2x4F" 133.5 127 0.5 1 0 45 0 0 0 0 0 1x2F Half-round" 134.75 127 0.5 0 0 52 0 0 1 1 1 1x2F Half-round" 132.25 127 0.5 2 0 52 0 0 1 1 1 1x1F" 144.25 125.25 0.9 0 0 9 0 0 1 1 1 +-NTOBJECTNAME _ss_red 1x2F" 144.75 125 0.9 0 0 9 0 0 1 1 1 +-NTOBJECTNAME _ss_red 1x2F" 144.75 124 0.9 0 0 51 0 0 1 1 1 1x2F" 144.75 123 0.9 0 0 12 0 0 1 1 1 +-NTOBJECTNAME _ss_yellow 1x1F" 144.25 122.75 0.9 0 0 12 0 0 1 1 1 +-NTOBJECTNAME _ss_yellow 1x2F" 143.5 125.25 0.9 1 0 51 0 0 1 1 1 4x4F" 143.5 124 0.9 0 0 45 0 0 1 1 1 1x2F" 143.5 122.75 0.9 1 0 51 0 0 1 1 1 1x1F" 142.75 125.25 0.9 0 0 15 0 0 1 1 1 +-NTOBJECTNAME _ss_blue 1x2F" 142.25 125 0.9 0 0 15 0 0 1 1 1 +-NTOBJECTNAME _ss_blue 1x1F" 142.75 122.75 0.9 0 0 13 0 0 1 1 1 +-NTOBJECTNAME _ss_green 1x2F" 142.25 124 0.9 0 0 51 0 0 1 1 1 1x2F" 142.25 123 0.9 0 0 13 0 0 1 1 1 +-NTOBJECTNAME _ss_green 2x4F" 141 125 0.9 1 0 15 0 0 1 1 1 +-NTOBJECTNAME _ss_blue 2x4F" 141 124 0.9 1 0 51 0 0 1 1 1 2x4F" 141 123 0.9 1 0 13 0 0 1 1 1 +-NTOBJECTNAME _ss_green 2x4F" 144.5 121.5 0.9 0 0 12 0 0 1 1 1 +-NTOBJECTNAME _ss_yellow 2x4F" 142.5 121.5 0.9 0 0 13 0 0 1 1 1 +-NTOBJECTNAME _ss_green 2x4F" 143.5 121.5 0.9 0 0 51 0 0 1 1 1 4x4F Corner Full" 141 121.5 0.9 0 0 13 0 0 1 1 1 +-NTOBJECTNAME _ss_green +-EVENT 0 0 onPlayerTouch 0 -1 _ss_green setColorFX 3 +-EVENT 1 0 onPlayerTouch 200 -1 _ss_green setColorFX 0 +-EVENT 2 1 onPlayerTouch 0 -1 _ss_red setEventEnabled 0 1 1 +-EVENT 3 1 onPlayerTouch 0 -1 _ss_yellow setEventEnabled 0 1 1 +-EVENT 4 1 onPlayerTouch 0 -1 _ss_green setEventEnabled 0 1 0 +-EVENT 5 1 onPlayerTouch 0 -1 _ss_blue setEventEnabled 0 1 1 2x4F" 144.5 126.5 0.9 0 0 9 0 0 1 1 1 +-NTOBJECTNAME _ss_red 2x4F" 143.5 126.5 0.9 0 0 51 0 0 1 1 1 2x4F" 142.5 126.5 0.9 0 0 15 0 0 1 1 1 +-NTOBJECTNAME _ss_blue 4x4F Corner Full" 141 126.5 0.9 1 0 15 0 0 1 1 1 +-NTOBJECTNAME _ss_blue +-EVENT 0 1 onPlayerTouch 0 -1 _ss_blue setColorFX 3 +-EVENT 1 1 onPlayerTouch 200 -1 _ss_blue setColorFX 0 +-EVENT 2 1 onPlayerTouch 0 -1 _ss_red setEventEnabled 0 1 1 +-EVENT 3 1 onPlayerTouch 0 -1 _ss_yellow setEventEnabled 0 1 1 +-EVENT 4 1 onPlayerTouch 0 -1 _ss_green setEventEnabled 0 1 1 +-EVENT 5 1 onPlayerTouch 0 -1 _ss_blue setEventEnabled 0 1 0 1x5F" 137.25 126.25 0.5 0 0 52 0 0 1 1 1 4x4F" 138.5 126.5 0.5 0 0 52 0 0 1 1 1 1x4F" 138.5 125.25 0.5 1 0 52 0 0 1 1 1 2x2 Disc" 138.25 123.75 0.5 3 0 48 0 0 1 1 1 2x4F" 146 125 0.9 1 0 9 0 0 1 1 1 +-NTOBJECTNAME _ss_red 2x4F" 146 124 0.9 1 0 51 0 0 1 1 1 2x4F" 146 123 0.9 1 0 12 0 0 1 1 1 +-NTOBJECTNAME _ss_yellow 4x4F Corner Full" 146 121.5 0.9 3 0 12 0 0 1 1 1 +-NTOBJECTNAME _ss_yellow +-EVENT 0 1 onPlayerTouch 0 -1 _ss_yellow setColorFX 3 +-EVENT 1 1 onPlayerTouch 200 -1 _ss_yellow setColorFX 0 +-EVENT 2 1 onPlayerTouch 0 -1 _ss_red setEventEnabled 0 1 1 +-EVENT 3 1 onPlayerTouch 0 -1 _ss_yellow setEventEnabled 0 1 0 +-EVENT 4 1 onPlayerTouch 0 -1 _ss_green setEventEnabled 0 1 1 +-EVENT 5 1 onPlayerTouch 0 -1 _ss_blue setEventEnabled 0 1 1 1x1 Print" 148.75 126.75 1.7 0 0 45 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint - Blockjack -
The closer to 21 you get the more money you win. The game is entirely clientsided so nobody can ruin your game or steal your money. 6 +-EVENT 1 1 onActivate 6000 Client CenterPrint - Blockjack -
Press the GREEN button to add a random number 1-10 to your total. Press the YELLOW button to payout and reset the game. Going over 21 will reset the game. 7 +-EVENT 2 1 onActivate 13000 Client CenterPrint - Blockjack -
Press the ? on the left to display stakes and payouts. 4 1x2F" 148.25 126.5 1.5 0 0 4 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client ChatMessage -10 CREDITS: Blockjack: Low Stakes +-EVENT 1 0 onActivate 0 Client CenterPrint 10 3 +-EVENT 2 1 onActivate 0 Self setEventEnabled 0 2 0 +-EVENT 3 1 onActivate 0 Player VCE_modVariable bj_LO_rand 0 1 +-EVENT 4 1 onActivate 0 Player VCE_modVariable bj_LO_rand 10 10 +-EVENT 5 1 onActivate 0 Player VCE_modVariable bj_LO_total 1 +-EVENT 6 1 onActivate 0 Client CenterPrint +
/21 2 +-EVENT 7 1 onActivate 0 Player VCE_ifVariable bj_LO_total 2 21 9 16 +-EVENT 8 1 onVariableTrue 0 Self setEventEnabled 3 4 5 6 7 0 +-EVENT 9 1 onVariableTrue 2000 Client CenterPrint -Blockjack-
-Game Over-
You lost 10 credits 2 +-EVENT 10 1 onVariableTrue 4000 Self setEventEnabled 3 4 5 6 7 1 +-EVENT 11 1 onVariableTrue 4000 Self VCE_modVariable 1 bj_LO_total 0 0 +-EVENT 12 1 onVariableTrue 4000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 13 1 onVariableTrue 6000 Self setEventEnabled 0 2 1 +-EVENT 14 1 onRelay 0 Self setEventEnabled 0 2 3 4 5 6 7 8 9 10 11 12 13 0 +-EVENT 15 1 onRelay 5000 Self setEventEnabled 0 2 3 4 5 6 7 8 9 10 11 12 13 1 1x2F" 147.75 126.5 1.5 0 0 3 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Player VCE_ifVariable bj_LO_total 0 0 1 2 +-EVENT 1 1 onVariableTrue 0 Client CenterPrint -Blockjack-
No total in register, please play the game first. 3 +-EVENT 2 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 0 3 3 +-EVENT 3 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 5 4 6 +-EVENT 4 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: -5 credits (-50%) 3 +-EVENT 5 0 onVariableTrue 0 Client IncScore 5 +-EVENT 6 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 5 7 7 +-EVENT 7 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 10 8 10 +-EVENT 8 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +0 credits (+0%) 3 +-EVENT 9 0 onVariableTrue 0 Client IncScore 10 +-EVENT 10 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 10 11 11 +-EVENT 11 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 15 12 14 +-EVENT 12 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +5 credits (+50%) 3 +-EVENT 13 0 onVariableTrue 0 Client IncScore 15 +-EVENT 14 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 15 15 15 +-EVENT 15 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 20 16 18 +-EVENT 16 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +15 credits (+100%) 3 +-EVENT 17 0 onVariableTrue 0 Client IncScore 20 +-EVENT 18 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 0 21 19 20 +-EVENT 19 1 onVariableTrue 0 Client CenterPrint - JACKPOT -
Score: /21
Payout: +30 credits (+200%) 3 +-EVENT 20 0 onVariableTrue 0 Client IncScore 40 +-EVENT 21 1 onActivate 0 Player VCE_ifVariable bj_LO_total 1 0 22 23 +-EVENT 22 1 onVariableTrue 3000 Player VCE_modVariable bj_LO_total 0 0 +-EVENT 23 1 onVariableTrue 3000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 24 1 onActivate 0 Self fireRelayWest 1x1 Print" 147.25 126.75 1.7 0 0 45 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint -Blockjack-
This machine is LOW STAKES. It costs 10 credits to play. 3 +-EVENT 1 1 onActivate 3000 Client CenterPrint -Blockjack-
LOW STAKES
1-5 = -10 credits
6-10 = -5 credits
11-15 = +0 credits
16-20 = +15 credits
21 = +30 credits (Jackpot) 8 4x4F Corner Full" 146 126.5 0.9 2 0 9 0 0 1 1 1 +-NTOBJECTNAME _ss_red +-EVENT 0 1 onPlayerTouch 0 -1 _ss_red setColorFX 3 +-EVENT 1 1 onPlayerTouch 200 -1 _ss_red setColorFX 0 +-EVENT 2 1 onPlayerTouch 0 -1 _ss_red setEventEnabled 0 1 0 +-EVENT 3 1 onPlayerTouch 0 -1 _ss_yellow setEventEnabled 0 1 1 +-EVENT 4 1 onPlayerTouch 0 -1 _ss_green setEventEnabled 0 1 1 +-EVENT 5 1 onPlayerTouch 0 -1 _ss_blue setEventEnabled 0 1 1 1x2x5" 151.5 127.25 4.7 1 0 0 0 0 0 0 0 1x1 Print" 149.75 126.75 2.3 0 0 52 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _bj1_L_10 1x1 Print" 150.25 126.75 2.3 0 0 52 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _bj1_L_1 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _bj1_L_10 incrementPrintCount 1 +-EVENT 1 1 onActivate 2000 Client CenterPrint 3 +-EVENT 2 0 onActivate 100 Self VCE_modVariable 0 printcount 0 3 +-EVENT 3 1 onActivate 0 Self incrementPrintCount 4 2x2" 150 126 1.1 0 0 37 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint - Blockjack -
The closer to 21 you get the more money you win. The game is entirely clientsided so nobody can ruin your game or steal your money. 6 +-EVENT 1 1 onActivate 6000 Client CenterPrint - Blockjack -
Press the GREEN button to add a random number 1-10 to your total. Press the YELLOW button to payout and reset the game. Going over 21 will reset the game. 7 +-EVENT 2 1 onActivate 13000 Client CenterPrint - Blockjack -
Press the ? on the left to display stakes and payouts. 4 1x32x5" 162.25 119.5 4.7 0 0 8 0 0 1 1 1 2x2" 158 124.5 0.7 0 0 51 0 0 1 1 1 2x2" 159 124.5 0.7 0 0 51 0 0 1 1 1 1x1 Print" 161.75 125.25 0.7 1 0 24 Letters/0 0 0 1 1 1 1x1 Print" 161.75 125.75 0.7 1 0 24 Letters/0 0 0 1 1 1 1x1 Print" 161.75 126.25 0.7 1 0 24 Letters/0 0 0 1 1 1 1x1 Print" 161.75 126.75 0.7 1 0 24 Letters/0 0 0 1 1 1 2x2" 161.5 124.5 1.1 0 0 0 0 0 1 1 1 +-EVENT 0 1 onActivate 100 -1 _Global_Blockjack VCE_modVariable 0 bj_LO_plays 0 1 +-EVENT 1 1 onActivate 100 -1 _Global_Blockjack VCE_modVariable 0 bj_LO_wins 0 1 +-EVENT 2 1 onActivate 100 -1 _Global_Blockjack VCE_modVariable 0 bj_LO_losses 0 1 +-EVENT 3 1 onActivate 100 -1 _Global_Blockjack VCE_modVariable 0 bj_LO_crewin 0 1 +-EVENT 4 1 onActivate 100 -1 _Global_Blockjack VCE_modVariable 0 bj_LO_crelos 0 1 +-EVENT 5 1 onActivate 0 Client CenterPrint Blockjack Global Variables Reset 2 +-EVENT 6 1 onActivate 100 -1 _Bj_LO_print_crelos_1 setPrintCount 0 +-EVENT 7 1 onActivate 100 -1 _Bj_LO_print_crelos_10 setPrintCount 0 +-EVENT 8 1 onActivate 100 -1 _Bj_LO_print_crelos_100 setPrintCount 0 +-EVENT 9 1 onActivate 100 -1 _Bj_LO_print_crelos_1000 setPrintCount 0 +-EVENT 10 1 onActivate 100 -1 _Bj_LO_print_loss_1 setPrintCount 0 +-EVENT 11 1 onActivate 100 -1 _Bj_LO_print_loss_10 setPrintCount 0 +-EVENT 12 1 onActivate 100 -1 _Bj_LO_print_loss_100 setPrintCount 0 +-EVENT 13 1 onActivate 100 -1 _Bj_LO_print_loss_1000 setPrintCount 0 +-EVENT 14 1 onActivate 100 -1 _Bj_LO_print_plays_1 setPrintCount 0 +-EVENT 15 1 onActivate 100 -1 _Bj_LO_print_plays_10 setPrintCount 0 +-EVENT 16 1 onActivate 100 -1 _Bj_LO_print_plays_100 setPrintCount 0 +-EVENT 17 1 onActivate 100 -1 _Bj_LO_print_plays_1000 setPrintCount 0 +-EVENT 18 1 onActivate 0 -1 _Global_Blockjack setEventEnabled 6 8 10 0 +-EVENT 19 1 onActivate 200 -1 _Global_Blockjack setEventEnabled 6 8 10 1 2x3F" 160.75 120 0.9 1 0 45 0 0 0 0 0 1x14x5" 162.25 108 4.7 0 0 8 0 0 1 1 1 1x32x5" 138.5 104.25 4.7 1 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Wall 1x32x5" 154.5 104.25 4.7 1 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Wall 1x32x5" 130.75 119.5 4.7 0 0 8 0 0 1 1 1 1x32x5" 138.5 127.75 4.7 1 0 8 0 0 1 1 1 1x32x5" 154.5 127.75 4.7 1 0 8 0 0 1 1 1 1x16x5" 146.75 108.5 1.9 0 0 52 0 0 1 1 1 +-NTOBJECTNAME _pi_shield +-EVENT 0 1 onProjectileHit 0 Self VCE_ifValue 0 pong +-EVENT 1 1 onVariableTrue 0 -1 _pi_shield_9 setColorFX 0 +-EVENT 2 1 onVariableTrue 0 Self toggleEventEnabled 1 2 3 4 +-EVENT 3 0 onVariableTrue 0 -1 _pi_shield_8 setColorFX 0 +-EVENT 4 0 onVariableTrue 0 Self toggleEventEnabled 3 4 5 6 +-EVENT 5 0 onVariableTrue 0 -1 _pi_shield_7 setColorFX 0 +-EVENT 6 0 onVariableTrue 0 Self toggleEventEnabled 5 6 7 8 +-EVENT 7 0 onVariableTrue 0 -1 _pi_shield_6 setColorFX 0 +-EVENT 8 0 onVariableTrue 0 Self toggleEventEnabled 7 8 9 10 +-EVENT 9 0 onVariableTrue 0 -1 _pi_shield_5 setColorFX 0 +-EVENT 10 0 onVariableTrue 0 Self toggleEventEnabled 9 10 11 12 +-EVENT 11 0 onVariableTrue 0 -1 _pi_shield_4 setColorFX 0 +-EVENT 12 0 onVariableTrue 0 Self toggleEventEnabled 11 12 13 14 +-EVENT 13 0 onVariableTrue 0 -1 _pi_shield_3 setColorFX 0 +-EVENT 14 0 onVariableTrue 0 Self toggleEventEnabled 13 14 15 16 +-EVENT 15 0 onVariableTrue 0 -1 _pi_shield_2 setColorFX 0 +-EVENT 16 0 onVariableTrue 0 Self toggleEventEnabled 15 16 17 18 +-EVENT 17 0 onVariableTrue 0 -1 _pi_shield_1 setColorFX 0 +-EVENT 18 0 onVariableTrue 0 Self toggleEventEnabled 17 18 19 20 21 22 +-EVENT 19 0 onVariableTrue 0 -1 _pi_shield_0 setColorFX 0 +-EVENT 20 0 onVariableTrue 0 Self setColor 0 +-EVENT 21 0 onVariableTrue 0 -1 _pi_ponger setEventEnabled 1 2 0 +-EVENT 22 0 onVariableTrue 0 Self toggleEventEnabled 19 20 21 22 +-EVENT 23 1 onProjectileHit 0 Projectile Explode 1x16x2" 131.25 108.5 1 0 0 52 0 0 1 1 1 +-NTOBJECTNAME _pi_endgame +-EVENT 0 1 onRelay 33 -1 _pi_reset fireRelay +-EVENT 1 1 onRelay 0 Self setColor 0 1x16x5" 161.75 113.5 1.9 0 0 52 0 0 1 1 1 1x1" 157.75 115.75 0.7 0 0 45 0 0 0 1 1 +-EVENT 0 1 onActivate 33 Self fireRelay +-EVENT 1 0 onRelay 500 Self fireRelay +-EVENT 2 1 onRelay 0 -1 _blid_rand_1 spawnProjectile 0 0 -4 radioWaveProjectile 0 0 0 0.2 +-EVENT 3 1 onRelay 0 -1 _blid_rand_2 spawnProjectile 0 0 -4 radioWaveProjectile 0 0 0 0.2 1x1" 157.75 114.25 0.7 0 0 45 0 0 0 1 1 +-NTOBJECTNAME _blid_roll +-EVENT 0 1 onActivate 0 Client CenterPrint asd: - 1 +-EVENT 1 0 onActivate 0 Self VCE_modVariable 0 rand 0 +-EVENT 2 0 onActivate 0 Self VCE_modVariable 0 rand 0 2x2" 158 112.5 0.7 0 0 4 0 0 1 1 1 +-EVENT 0 0 onActivate 0 Self VCE_modVariable 0 blid 0 0 +-EVENT 1 1 onActivate 0 Self VCE_modVariable 0 blid 10 30000 +-EVENT 2 1 onActivate 0 Self VCE_modVariable 0 blid_display 0 +-EVENT 3 1 onActivate 0 Self VCE_modVariable 0 blid_10000 0 +-EVENT 4 1 onActivate 0 Self VCE_modVariable 0 blid_10000 4 10000 +-EVENT 5 1 onActivate 0 Self VCE_modVariable 0 blid_10000 5 +-EVENT 6 1 onActivate 0 Self VCE_modVariable 0 10000_blid 0 +-EVENT 7 1 onActivate 0 Self VCE_modVariable 0 10000_blid 3 10000 +-EVENT 8 1 onActivate 0 Self VCE_modVariable 0 blid 2 +-EVENT 9 1 onActivate 0 Self VCE_modVariable 0 blid_1000 0 +-EVENT 10 1 onActivate 0 Self VCE_modVariable 0 blid_1000 4 1000 +-EVENT 11 1 onActivate 0 Self VCE_modVariable 0 blid_1000 5 +-EVENT 12 1 onActivate 0 Self VCE_modVariable 0 1000_blid 0 +-EVENT 13 1 onActivate 0 Self VCE_modVariable 0 1000_blid 3 1000 +-EVENT 14 1 onActivate 0 Self VCE_modVariable 0 blid 2 +-EVENT 15 1 onActivate 0 Self VCE_modVariable 0 blid_100 0 +-EVENT 16 1 onActivate 0 Self VCE_modVariable 0 blid_100 4 100 +-EVENT 17 1 onActivate 0 Self VCE_modVariable 0 blid_100 5 +-EVENT 18 1 onActivate 0 Self VCE_modVariable 0 100_blid 0 +-EVENT 19 1 onActivate 0 Self VCE_modVariable 0 100_blid 3 100 +-EVENT 20 1 onActivate 0 Self VCE_modVariable 0 blid 2 +-EVENT 21 1 onActivate 0 Self VCE_modVariable 0 blid_10 0 +-EVENT 22 1 onActivate 0 Self VCE_modVariable 0 blid_10 4 10 +-EVENT 23 1 onActivate 0 Self VCE_modVariable 0 blid_10 5 +-EVENT 24 1 onActivate 0 Self VCE_modVariable 0 10_blid 0 +-EVENT 25 1 onActivate 0 Self VCE_modVariable 0 10_blid 3 10 +-EVENT 26 1 onActivate 0 Self VCE_modVariable 0 blid 2 +-EVENT 27 1 onActivate 0 Client CenterPrint BLID: 1 +-EVENT 28 1 onActivate 1000 Client CenterPrint BLID: | 1 +-EVENT 29 1 onActivate 2000 Client CenterPrint BLID: | 1 +-EVENT 30 1 onActivate 3000 Client CenterPrint BLID: | 1 +-EVENT 31 1 onActivate 4000 Client CenterPrint BLID: | 1 +-EVENT 32 1 onActivate 5000 Client CenterPrint BLID: | 1 +-EVENT 33 1 onActivate 0 Self setRayCasting 0 +-EVENT 34 1 onActivate 6000 Self setRayCasting 1 +-EVENT 35 1 onActivate 5900 Self VCE_modVariable 0 blid 0 1 +-EVENT 36 1 onActivate 5900 Self VCE_modVariable 0 blid_10 0 1 +-EVENT 37 1 onActivate 5900 Self VCE_modVariable 0 blid_100 0 1 +-EVENT 38 1 onActivate 5900 Self VCE_modVariable 0 blid_1000 0 1 +-EVENT 39 1 onActivate 5900 Self VCE_modVariable 0 blid_10000 0 1 +-EVENT 40 1 onActivate 0 Self setColor 0 2x2" 158 110.5 0.7 0 0 4 0 0 0 0 1 +-EVENT 0 1 onActivate 0 Self VCE_modVariable 0 blid 0 +-EVENT 1 1 onActivate 0 Self VCE_modVariable 0 blid_display 0 +-EVENT 2 1 onActivate 0 Self VCE_modVariable 0 blid_10000 0 +-EVENT 3 1 onActivate 0 Self VCE_modVariable 0 blid_10000 4 10000 +-EVENT 4 1 onActivate 0 Self VCE_modVariable 0 blid_10000 5 +-EVENT 5 1 onActivate 0 Self VCE_modVariable 0 10000_blid 0 +-EVENT 6 1 onActivate 0 Self VCE_modVariable 0 10000_blid 3 10000 +-EVENT 7 1 onActivate 0 Self VCE_modVariable 0 blid 2 +-EVENT 8 1 onActivate 0 Self VCE_modVariable 0 blid_1000 0 +-EVENT 9 1 onActivate 0 Self VCE_modVariable 0 blid_1000 4 1000 +-EVENT 10 1 onActivate 0 Self VCE_modVariable 0 blid_1000 5 +-EVENT 11 1 onActivate 0 Self VCE_modVariable 0 1000_blid 0 +-EVENT 12 1 onActivate 0 Self VCE_modVariable 0 1000_blid 3 1000 +-EVENT 13 1 onActivate 0 Self VCE_modVariable 0 blid 2 +-EVENT 14 1 onActivate 0 Self VCE_modVariable 0 blid_100 0 +-EVENT 15 1 onActivate 0 Self VCE_modVariable 0 blid_100 4 100 +-EVENT 16 1 onActivate 0 Self VCE_modVariable 0 blid_100 5 +-EVENT 17 1 onActivate 0 Self VCE_modVariable 0 100_blid 0 +-EVENT 18 1 onActivate 0 Self VCE_modVariable 0 100_blid 3 100 +-EVENT 19 1 onActivate 0 Self VCE_modVariable 0 blid 2 +-EVENT 20 1 onActivate 0 Self VCE_modVariable 0 blid_10 0 +-EVENT 21 1 onActivate 0 Self VCE_modVariable 0 blid_10 4 10 +-EVENT 22 1 onActivate 0 Self VCE_modVariable 0 blid_10 5 +-EVENT 23 1 onActivate 0 Self VCE_modVariable 0 10_blid 0 +-EVENT 24 1 onActivate 0 Self VCE_modVariable 0 10_blid 3 10 +-EVENT 25 1 onActivate 0 Self VCE_modVariable 0 blid 2 +-EVENT 26 1 onActivate 0 Client CenterPrint BLID: 1 +-EVENT 27 1 onActivate 1000 Client CenterPrint BLID: | 1 +-EVENT 28 1 onActivate 2000 Client CenterPrint BLID: | 1 +-EVENT 29 1 onActivate 3000 Client CenterPrint BLID: | 1 +-EVENT 30 1 onActivate 4000 Client CenterPrint BLID: | 1 +-EVENT 31 1 onActivate 5000 Client CenterPrint BLID: | 1 1x6" 153.5 127.25 0.7 1 0 37 0 0 1 1 1 1x5" 154.75 125.75 0.7 0 0 37 0 0 1 1 1 1x5" 152.25 125.75 0.7 0 0 37 0 0 1 1 1 1x2" 153.5 126.25 0.7 1 0 52 0 0 1 1 1 -45° Ramp 1x" 154.25 126 0.7 2 0 42 0 0 1 1 1 1x1" 153.25 125.75 0.7 0 0 41 0 0 1 1 1 +-EVENT 0 1 onVariableTrue 0 Self setEventEnabled 0 1 2 3 4 5 6 0 +-EVENT 1 1 onActivate 0 Player VCE_ifVariable paid 0 1 8 13 +-EVENT 2 0 onVariableFalse 0 Client CenterPrint ERROR 2 +-EVENT 3 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 0 1 +-EVENT 4 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 10 10 +-EVENT 5 1 onVariableTrue 0 Player VCE_modVariable bj_LO_total 1 +-EVENT 6 1 onVariableTrue 0 Client CenterPrint +
/21 2 +-EVENT 7 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 2 21 14 19 +-EVENT 8 1 onVariableTrue 0 Self setEventEnabled 0 0 +-EVENT 9 1 onVariableTrue 0 Self setEventEnabled 0 1 2 3 4 5 6 1 +-EVENT 10 1 onVariableTrue 2000 Client CenterPrint -Blockjack-
-Game Over-
You lost 10 credits 2 +-EVENT 11 1 onVariableTrue 4000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 12 1 onVariableTrue 6000 Self VCE_modVariable 1 bj_LO_total 0 0 +-EVENT 13 1 onVariableTrue 6000 Self setEventEnabled 0 1 +-EVENT 14 1 onRelay 0 Self setEventEnabled 0 1 2 3 4 5 6 1 +-EVENT 15 1 onRelay 0 Self setEventEnabled 0 0 +-EVENT 16 1 onRelay 3000 Self setEventEnabled 0 1 +-EVENT 17 1 onActivate 0 Self setColorFX 3 +-EVENT 18 1 onActivate 100 Self setColorFX 0 +-EVENT 19 1 onActivate 0 Self playSound lightOnSound +-EVENT 20 1 onActivate 0 Self fireRelayEast 1x1" 153.75 125.75 0.7 0 0 38 0 0 1 1 1 +-NTOBJECTNAME _Blockjack_Game_Roll +-EVENT 0 1 onRelay 0 Self VCE_ifVariable active 0 1 1 1 +-EVENT 1 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_paid 0 0 2 2 +-EVENT 2 1 onVariableTrue 0 Self VCE_ifValue 4 10 3 4 +-EVENT 3 1 onVariableFalse 0 Client CenterPrint -Blockjack-You need at least 10 credits to play. 3 +-EVENT 4 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_once 0 0 +-EVENT 5 1 onVariableTrue 0 Client CenterPrint 10 3 +-EVENT 6 1 onVariableTrue 0 Player VCE_modVariable bj_LO_paid 0 1 +-EVENT 7 1 onVariableTrue 0 Client ChatMessage -10 CREDITS: Blockjack - Low Stakes +-EVENT 8 0 onVariableTrue 33 -1 _Global_Blockjack fireRelay +-EVENT 9 1 onVariableTrue 0 Player VCE_modVariable bj_LO_once 0 1 -45° Ramp 1x" 152.75 126 0.7 2 0 42 0 0 1 1 1 1x1 Print" 156.25 127.25 0.7 0 0 24 Letters/O 0 0 1 1 1 1x1 Print" 156.75 127.25 0.7 0 0 24 Letters/F 0 0 1 1 1 1x1 Print" 157.25 127.25 0.7 0 0 24 Letters/I 0 0 1 1 1 1x1 Print" 157.75 127.25 0.7 0 0 24 Letters/T 0 0 1 1 1 1x1 Print" 159.75 127.25 0.7 0 0 18 Letters/I 0 0 1 1 1 1x1 Print" 159.25 127.25 0.7 0 0 18 Letters/W 0 0 1 1 1 1x1 Print" 158.75 127.25 0.7 0 0 24 Letters/-space 0 0 1 1 1 1x1 Print" 158.25 127.25 0.7 0 0 24 Letters/-space 0 0 1 1 1 1x1 Print" 160.75 127.25 0.7 0 0 24 Letters/-space 0 0 1 1 1 1x1 Print" 160.25 127.25 0.7 0 0 18 Letters/P 0 0 1 1 1 1x1 Print" 155.25 127.25 0.7 0 0 24 Letters/P 0 0 1 1 1 1x1 Print" 155.75 127.25 0.7 0 0 24 Letters/R 0 0 1 1 1 1x6" 153.75 100.5 0.7 0 0 37 0 0 1 1 1 1x5" 152.25 101.75 0.7 1 0 37 0 0 1 1 1 1x2" 152.75 100.5 0.7 0 0 52 0 0 1 1 1 -45° Ramp 1x" 152.5 101.25 0.7 3 0 42 0 0 1 1 1 1x6" 153.75 97.5 0.7 0 0 37 0 0 1 1 1 1x5" 152.25 96.25 0.7 1 0 37 0 0 1 1 1 1x5" 152.25 99.25 0.7 1 0 37 0 0 1 1 1 1x5" 152.25 98.75 0.7 1 0 37 0 0 1 1 1 -45° Ramp 1x" 152.5 99.75 0.7 3 0 42 0 0 1 1 1 -45° Ramp 1x" 152.5 98.25 0.7 3 0 42 0 0 1 1 1 -45° Ramp 1x" 152.5 96.75 0.7 3 0 42 0 0 1 1 1 1x2" 152.75 97.5 0.7 0 0 52 0 0 1 1 1 1x5" 152.25 93.25 0.7 1 0 37 0 0 1 1 1 1x5" 152.25 95.75 0.7 1 0 37 0 0 1 1 1 1x6" 153.75 94.5 0.7 0 0 37 0 0 1 1 1 1x5" 152.25 92.75 0.7 1 0 37 0 0 1 1 1 -45° Ramp 1x" 152.5 95.25 0.7 3 0 42 0 0 1 1 1 1x2" 152.75 94.5 0.7 0 0 52 0 0 1 1 1 -45° Ramp 1x" 152.5 93.75 0.7 3 0 42 0 0 1 1 1 -45° Ramp 1x" 152.5 92.25 0.7 3 0 42 0 0 1 1 1 1x5" 152.25 90.25 0.7 1 0 37 0 0 1 1 1 1x6" 153.75 91.5 0.7 0 0 37 0 0 1 1 1 1x6" 153.75 88.5 0.7 0 0 37 0 0 1 1 1 1x5" 152.25 89.75 0.7 1 0 37 0 0 1 1 1 -45° Ramp 1x" 152.5 90.75 0.7 3 0 42 0 0 1 1 1 1x2" 152.75 91.5 0.7 0 0 52 0 0 1 1 1 -45° Ramp 1x" 152.5 89.25 0.7 3 0 42 0 0 1 1 1 1x2" 152.75 88.5 0.7 0 0 52 0 0 1 1 1 -45° Ramp 1x" 152.5 87.75 0.7 3 0 42 0 0 1 1 1 1x5" 152.25 87.25 0.7 1 0 37 0 0 1 1 1 1x14x5" 130.75 108 4.7 0 0 8 0 0 1 1 1 1x4x4 Print" 146.5 103.75 4.4 0 0 0 Letters/-qmark 4 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint Games inside this box are all in development and are not to be touched. 4 +-EVENT 1 1 onActivate 4000 Client CenterPrint Games outside this box are for public testing and are free to play. You do not gain/lose any credits from them. 6 +-EVENT 2 1 onActivate 10000 Client CenterPrint Mash them with all your might. Just try to break them. I dare you. 4 2x4F" 133.5 127 0.7 1 0 45 0 0 0 0 0 1x2F Half-round" 134.75 127 0.7 0 0 52 0 0 1 1 1 1x2F Half-round" 132.25 127 0.7 2 0 52 0 0 1 1 1 1x2F Print Plate" 144.75 124 1.1 1 0 51 Letters/-space 0 0 1 1 1 1x2F Print Plate" 143.5 125.25 1.1 2 0 51 Letters/-space 0 0 1 1 1 4x4F" 143.5 124 1.1 0 0 45 0 0 1 1 1 1x2F Print Plate" 143.5 122.75 1.1 2 0 51 Letters/-space 0 0 1 1 1 1x2F Print Plate" 142.25 124 1.1 1 0 51 Letters/-space 0 0 1 1 1 2x2F Print Plate" 141.5 124 1.1 1 0 51 Letters/-space 0 0 1 1 1 2x2F Print Plate" 140.5 124 1.1 1 0 51 Letters/-space 0 0 1 1 1 2x2F Print Plate" 143.5 122 1.1 1 0 51 Letters/-space 0 0 1 1 1 2x2F Print Plate" 143.5 121 1.1 1 0 51 Letters/-space 0 0 1 1 1 2x2F Print Plate" 143.5 127 1.1 1 0 51 Letters/-space 0 0 1 1 1 2x2F Print Plate" 143.5 126 1.1 1 0 51 Letters/-space 0 0 1 1 1 1x5F" 138.25 125.25 0.7 1 0 3 0 0 1 1 1 +-EVENT 0 1 onActivate 0 -1 _asdasd fakeKillBrick 0 0 2 2 4x4F" 138 126.5 0.7 0 0 3 0 0 1 1 1 1x4F" 139.25 126.5 0.7 0 0 3 0 0 1 1 1 1x1F Round" 138.25 123.75 0.7 0 0 48 0 0 1 1 1 2x2F Print Plate" 145.5 124 1.1 1 0 51 Letters/-space 0 0 1 1 1 2x2F Print Plate" 146.5 124 1.1 1 0 51 Letters/-space 0 0 1 1 1 1x4F" 148 126.75 2.1 1 0 37 0 0 1 1 1 1x6F" 153 127.25 6.3 1 0 0 0 0 0 0 0 1x4x4 Print" 147.5 103.75 6.8 0 0 37 Letters/H 0 0 1 1 1 1x2F" 150.25 126 1.5 0 0 4 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Self VCE_ifValue 4 10 1 12 +-EVENT 1 1 onVariableFalse 0 Client CenterPrint -Blockjack-
You need atleast 10 credits to play. 2 +-EVENT 2 1 onVariableTrue 0 Client ChatMessage -10 CREDITS: Blockjack: Low Stakes +-EVENT 3 1 onVariableTrue 0 Client CenterPrint 10 3 +-EVENT 4 1 onVariableTrue 0 Player VCE_modVariable bj_LO_paid 0 1 +-EVENT 5 1 onVariableTrue 33 -1 _Global_Blockjack fireRelay +-EVENT 6 1 onVariableTrue 0 Self setEventEnabled 0 1 2 3 4 5 6 0 +-EVENT 7 1 onActivate 0 Player VCE_ifVariable paid 0 1 8 13 +-EVENT 8 0 onVariableFalse 0 Client CenterPrint ERROR 2 +-EVENT 9 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 0 1 +-EVENT 10 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 10 10 +-EVENT 11 1 onVariableTrue 0 Player VCE_modVariable bj_LO_total 1 +-EVENT 12 1 onVariableTrue 0 Client CenterPrint +
/21 2 +-EVENT 13 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 2 21 14 19 +-EVENT 14 1 onVariableTrue 0 Self setEventEnabled 0 0 +-EVENT 15 1 onVariableTrue 0 Self setEventEnabled 0 1 2 3 4 5 6 1 +-EVENT 16 1 onVariableTrue 2000 Client CenterPrint -Blockjack-
-Game Over-
You lost 10 credits 2 +-EVENT 17 1 onVariableTrue 4000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 18 1 onVariableTrue 6000 Self VCE_modVariable 1 bj_LO_total 0 0 +-EVENT 19 1 onVariableTrue 6000 Self setEventEnabled 0 1 +-EVENT 20 1 onRelay 0 Self setEventEnabled 0 1 2 3 4 5 6 1 +-EVENT 21 1 onRelay 0 Self setEventEnabled 0 0 +-EVENT 22 1 onRelay 3000 Self setEventEnabled 0 1 +-EVENT 23 1 onActivate 0 Self setColorFX 3 +-EVENT 24 1 onActivate 100 Self setColorFX 0 +-EVENT 25 1 onActivate 0 Self playSound lightOnSound +-EVENT 26 1 onActivate 0 Self fireRelayEast 1x32x5" 162.25 119.5 7.7 0 0 8 0 0 1 1 1 2x2F" 158 124.5 1.1 0 0 52 0 0 1 1 1 2x2F" 159 124.5 1.1 0 0 52 0 0 1 1 1 1x1 Print" 161.75 125.25 1.3 1 0 24 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _Bj_LO_print_crelos_1 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _Bj_LO_print_crelos_10 incrementPrintCount 1 1x1 Print" 161.75 125.75 1.3 1 0 24 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _Bj_LO_print_crelos_10 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _Bj_LO_print_crelos_100 incrementPrintCount 1 1x1 Print" 161.75 126.25 1.3 1 0 24 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _Bj_LO_print_crelos_100 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _Bj_LO_print_crelos_1000 incrementPrintCount 1 1x1 Print" 161.75 126.75 1.3 1 0 24 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _Bj_LO_print_crelos_1000 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _Bj_LO_print_crelos_1 incrementPrintCount 1 1x1F" 161.25 119.75 1.1 0 0 5 0 0 1 1 1 +-EMITTER C Small Light Ray" 4 1x1F" 160.25 119.75 1.1 0 0 5 0 0 1 1 1 +-EMITTER C Small Light Ray" 4 1x2F" 161.25 120.5 1.1 0 0 10 0 0 1 1 1 1x1F" 160.75 120.25 1.1 0 0 45 0 0 0 0 0 1x2F" 160.25 120.5 1.1 0 0 10 0 0 1 1 1 1x14x5" 162.25 108 7.7 0 0 8 0 0 1 1 1 1x32x5" 138.5 104.25 7.7 1 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Wall 1x32x5" 154.5 104.25 7.7 1 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Wall 1x32x5" 130.75 119.5 7.7 0 0 8 0 0 1 1 1 1x32x5" 138.5 127.75 7.7 1 0 8 0 0 1 1 1 1x32x5" 154.5 127.75 7.7 1 0 8 0 0 1 1 1 1x1" 131.25 104.75 1.9 0 0 52 0 0 1 1 1 +-EVENT 0 1 onActivate 33 -1 _pi_reset fireRelay 1x14" 131.25 108.5 1.9 0 0 45 0 0 1 1 1 +-NTOBJECTNAME _pi_ponger +-EVENT 0 1 onActivate 33 Self fireRelay +-EVENT 1 1 onRelay 2000 Self fireRelay +-EVENT 2 1 onRelay 0 Self spawnProjectile 8 0 0 pongProjectile 0 0 0 1 +-EVENT 3 1 onProjectileHit 0 Projectile Explode 1x1" 131.25 112.25 1.9 0 0 52 0 0 1 1 1 +-EVENT 0 1 onActivate 0 -1 _Global_Blockjack fireRelayDown 1x12F" 161.75 114 3.5 0 0 45 0 0 1 1 1 No Lines 1x1" 153.75 127.25 1.3 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 127.25 1.3 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 127.25 1.3 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 127.25 1.3 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.75 127.25 1.3 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.25 127.25 1.3 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.75 125.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.75 126.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.75 126.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 72° Ramp 1x" 154.75 125 1.9 2 0 37 0 0 1 1 1 No Lines 1x1" 152.25 125.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 126.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 126.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 72° Ramp 1x" 152.25 125 1.9 2 0 37 0 0 1 1 1 -45° Ramp 2x" 153.5 126 1.3 2 0 52 0 0 1 1 1 1x2" 154.25 126 1.3 0 0 42 0 0 1 1 1 1x2" 152.75 126 1.3 0 0 42 0 0 1 1 1 1x1 Print" 156.25 127.25 1.3 0 0 24 Letters/E 0 0 1 1 1 1x1 Print" 156.75 127.25 1.3 0 0 24 Letters/D 0 0 1 1 1 1x1 Print" 157.25 127.25 1.3 0 0 24 Letters/I 0 0 1 1 1 1x1 Print" 157.75 127.25 1.3 0 0 24 Letters/T 0 0 1 1 1 1x1 Print" 159.75 127.25 1.3 0 0 24 Letters/O 0 0 1 1 1 1x1 Print" 159.25 127.25 1.3 0 0 24 Letters/L 0 0 1 1 1 1x1 Print" 158.75 127.25 1.3 0 0 24 Letters/-space 0 0 1 1 1 1x1 Print" 158.25 127.25 1.3 0 0 24 Letters/S 0 0 1 1 1 1x1 Print" 160.75 127.25 1.3 0 0 24 Letters/T 0 0 1 1 1 1x1 Print" 160.25 127.25 1.3 0 0 24 Letters/S 0 0 1 1 1 1x1 Print" 155.25 127.25 1.3 0 0 24 Letters/C 0 0 1 1 1 1x1 Print" 155.75 127.25 1.3 0 0 24 Letters/R 0 0 1 1 1 No Lines 1x1" 153.75 99.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 99.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 101.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 100.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 100.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 101.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 72° Ramp 1x" 151.5 101.75 1.9 3 0 37 0 0 1 1 1 No Lines 1x1" 153.25 101.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 101.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 101.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 -45° Ramp 2x" 152.5 100.5 1.3 3 0 52 0 0 1 1 1 1x2" 152.5 101.25 1.3 1 0 42 0 0 1 1 1 No Lines 1x1" 153.75 96.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 97.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 97.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 96.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 98.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 98.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 96.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 96.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 96.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 72° Ramp 1x" 151.5 96.25 1.9 3 0 37 0 0 1 1 1 No Lines 1x1" 152.75 99.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 99.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 99.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 72° Ramp 1x" 151.5 99.25 1.9 3 0 37 0 0 1 1 1 No Lines 1x1" 152.75 98.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 98.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 98.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 72° Ramp 1x" 151.5 98.75 1.9 3 0 37 0 0 1 1 1 1x2" 152.5 99.75 1.3 1 0 42 0 0 1 1 1 1x2" 152.5 98.25 1.3 1 0 42 0 0 1 1 1 1x2" 152.5 96.75 1.3 1 0 42 0 0 1 1 1 -45° Ramp 2x" 152.5 97.5 1.3 3 0 52 0 0 1 1 1 No Lines 1x1" 153.25 93.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 93.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 93.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 72° Ramp 1x" 151.5 93.25 1.9 3 0 37 0 0 1 1 1 No Lines 1x1" 153.25 95.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 95.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 95.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 72° Ramp 1x" 151.5 95.75 1.9 3 0 37 0 0 1 1 1 No Lines 1x1" 153.75 93.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 93.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 95.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 94.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 94.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 95.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 92.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 92.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 92.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 72° Ramp 1x" 151.5 92.75 1.9 3 0 37 0 0 1 1 1 1x2" 152.5 95.25 1.3 1 0 42 0 0 1 1 1 -45° Ramp 2x" 152.5 94.5 1.3 3 0 52 0 0 1 1 1 1x2" 152.5 93.75 1.3 1 0 42 0 0 1 1 1 1x2" 152.5 92.25 1.3 1 0 42 0 0 1 1 1 No Lines 1x1" 152.75 90.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 90.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 90.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 72° Ramp 1x" 151.5 90.25 1.9 3 0 37 0 0 1 1 1 No Lines 1x1" 153.75 90.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 91.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 91.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 90.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 92.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 92.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 87.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 87.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 89.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 88.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 88.75 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 89.25 1.3 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 89.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 89.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 89.75 1.3 3 0 36 Letters/-space 0 0 1 1 1 72° Ramp 1x" 151.5 89.75 1.9 3 0 37 0 0 1 1 1 1x2" 152.5 90.75 1.3 1 0 42 0 0 1 1 1 -45° Ramp 2x" 152.5 91.5 1.3 3 0 52 0 0 1 1 1 1x2" 152.5 89.25 1.3 1 0 42 0 0 1 1 1 -45° Ramp 2x" 152.5 88.5 1.3 3 0 52 0 0 1 1 1 1x2" 152.5 87.75 1.3 1 0 42 0 0 1 1 1 72° Ramp 1x" 151.5 87.25 1.9 3 0 37 0 0 1 1 1 No Lines 1x1" 152.25 87.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 87.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 87.25 1.3 3 0 36 Letters/-space 0 0 1 1 1 1x4x4 Print" 145.5 103.75 6.8 0 0 37 Letters/C 0 0 1 1 1 1x2F" 149.75 126 1.5 0 0 3 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Player VCE_ifVariable bj_LO_total 0 0 1 2 +-EVENT 1 1 onVariableTrue 0 Client CenterPrint -Blockjack-
No total in register, please play the game first. 3 +-EVENT 2 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 0 3 3 +-EVENT 3 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 5 4 5 +-EVENT 4 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -10 credits (-100%) 3 +-EVENT 5 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 5 6 6 +-EVENT 6 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 10 7 9 +-EVENT 7 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -5 credits (-50%) 3 +-EVENT 8 1 onVariableTrue 0 Client IncScore 5 +-EVENT 9 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 10 10 10 +-EVENT 10 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 15 11 13 +-EVENT 11 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +5 credits (+50%) 3 +-EVENT 12 1 onVariableTrue 0 Client IncScore 10 +-EVENT 13 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 15 14 14 +-EVENT 14 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 20 15 17 +-EVENT 15 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +15 credits (+50%) 3 +-EVENT 16 1 onVariableTrue 0 Client IncScore 25 +-EVENT 17 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 0 21 18 21 +-EVENT 18 1 onVariableTrue 0 Client CenterPrint - JACKPOT -
Score: /21
Payout: +40 credits (+400%) 3 +-EVENT 19 1 onVariableTrue 0 Client IncScore 50 +-EVENT 20 1 onVariableTrue 0 Self fireRelayNorth +-EVENT 21 1 onVariableTrue 0 Player playSound rewardSound +-EVENT 22 1 onActivate 0 Player VCE_ifVariable bj_LO_total 1 0 23 25 +-EVENT 23 1 onVariableTrue 0 Self fireRelayWest +-EVENT 24 1 onVariableTrue 3000 Player VCE_modVariable bj_LO_total 0 0 +-EVENT 25 1 onVariableTrue 3000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 26 1 onActivate 0 Self setColorFX 3 +-EVENT 27 1 onActivate 100 Self setColorFX 0 +-EVENT 28 1 onActivate 0 Self playSound lightOnSound +-EVENT 29 1 onActivate 0 Self setEventEnabled 0 26 27 28 0 +-EVENT 30 1 onActivate 3000 Self setEventEnabled 0 26 27 28 1 +-EVENT 31 1 onRelay 0 Self setEventEnabled 0 26 27 28 1 1x14x5" 130.75 108 7.7 0 0 8 0 0 1 1 1 2x2F Print Plate" 134 127 0.9 0 0 6 Letters/-space 3 0 1 1 1 1x2F Half-round" 134.75 127 0.9 0 0 6 3 0 1 1 1 1x2F Half-round" 132.25 127 0.9 2 0 6 3 0 1 1 1 2x2F Print Plate" 143 124.5 1.3 0 0 45 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _ss_button 2x2F Print Plate" 144 124.5 1.3 0 0 45 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _ss_button 2x2F Print Plate" 143 123.5 1.3 0 0 45 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _ss_button 2x2F Print Plate" 144 123.5 1.3 0 0 45 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _ss_button 1x2x5" 143.5 127.25 2.7 1 0 0 0 0 0 0 0 1x5F" 139.25 126.25 0.9 0 0 52 0 0 1 1 1 +-EVENT 0 1 onActivate 0 -1 _asdasd fakeKillBrick 0 0 2 2 1x5F" 137.25 126.25 0.9 0 0 52 0 0 1 1 1 +-EVENT 0 1 onActivate 0 -1 _asdasd fakeKillBrick 0 0 2 2 1x1F Print Plate" 138.75 125.25 0.9 3 0 48 Letters/-space 0 0 1 1 1 1x1F Print Plate" 138.25 125.25 0.9 3 0 48 Letters/-space 0 0 1 1 1 1x1F Print Plate" 137.75 125.25 0.9 3 0 48 Letters/-space 0 0 1 1 1 1x1 Print" 138.75 126.25 1.1 0 0 47 Letters/-space 0 0 1 1 1 1x1 Print" 138.25 126.25 1.1 0 0 47 Letters/-space 0 0 1 1 1 2x3F" 138.25 127 0.9 1 0 52 0 0 1 1 1 1x1 Print" 137.75 126.25 1.1 0 0 47 Letters/-space 0 0 1 1 1 30° Ramp 1x" 138.75 125.75 1 2 0 47 0 0 1 1 1 30° Ramp 1x" 138.25 125.75 1 2 0 47 0 0 1 1 1 30° Ramp 1x" 137.75 125.75 1 2 0 47 0 0 1 1 1 -45° 1x Ramp Print" 138.25 123.5 1.1 2 0 47 Letters/-space 0 0 1 1 1 2x2f Print 90" 148 126.75 2.7 0 0 0 Letters/-qmark 3 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint -Blockjack-
Does not actually give or take credits yet. 3 1x1 Print" 152.25 127.25 6.7 0 0 4 Letters/A 0 0 1 1 1 1x1 Print" 152.75 127.25 6.7 0 0 4 Letters/C 0 0 1 1 1 1x1 Print" 153.25 127.25 6.7 0 0 4 Letters/K 0 0 1 1 1 1x1 Print" 153.75 127.25 6.7 0 0 4 Letters/-space 0 0 1 1 1 1x1 Print" 151.75 127.25 6.7 0 0 4 Letters/J 0 0 1 1 1 1x32x5" 162.25 119.5 10.7 0 0 8 0 0 1 1 1 1x1F" 158.25 124.25 1.3 0 0 36 0 0 1 1 1 +-EVENT 0 1 onActivate 10 -1 _bj_LO_print1 setEventEnabled 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 0 +-EVENT 1 1 onActivate 10 -1 _bj_LO_print2 setEventEnabled 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 0 +-EVENT 2 1 onActivate 10 -1 _bj_LO_print1 setEventEnabled 0 1 2 1 +-EVENT 3 1 onActivate 10 -1 _bj_LO_print2 setEventEnabled 0 1 2 1 +-EVENT 4 1 onActivate 10 -1 _bj_LO_print1 setPrint -1 0 +-EVENT 5 1 onActivate 10 -1 _bj_LO_print2 setPrint -1 0 +-EVENT 6 1 onActivate 10 -1 _Global_Blockjack_LO_on setEventEnabled 0 1 2 3 4 0 +-EVENT 7 1 onActivate 2000 -1 _Global_Blockjack_LO_on setEventEnabled 0 1 2 3 4 1 +-EVENT 8 1 onActivate 0 Client CenterPrint OFF 2 1x1F Print" 158.25 124.75 1.3 0 0 37 Letters/J 0 0 1 1 1 1x1F" 157.75 124.25 1.3 0 0 38 0 0 1 1 1 +-NTOBJECTNAME _Global_Blockjack_LO_on +-EVENT 0 1 onActivate 33 -1 _bj_LO_print2 fireRelay +-EVENT 1 1 onActivate 200 Self fireRelay +-EVENT 2 1 onRelay 1000 Self fireRelay +-EVENT 3 1 onRelay 33 -1 _bj_LO_print1 fireRelay +-EVENT 4 1 onRelay 33 -1 _bj_LO_print2 fireRelay +-EVENT 5 1 onActivate 0 Client CenterPrint ON 1 1x1F Print" 157.75 124.75 1.3 0 0 37 Letters/B 0 0 1 1 1 1x1F" 159.25 124.25 1.3 0 0 7 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Self VCE_ifValue 0 10334 1 5 +-EVENT 1 0 onVariableTrue 0 -1 _x_Zone setZone 2 32 0 0 0 +-EVENT 2 0 onVariableTrue 0 Client CenterPrint ON 3 +-EVENT 3 1 onVariableTrue 0 Self toggleEventEnabled 1 2 4 5 6 +-EVENT 4 1 onVariableTrue 0 -1 _x_Zone setZone 7 0 0 0 0 +-EVENT 5 1 onVariableTrue 0 Client CenterPrint OFF 3 1x1F" 158.75 124.25 1.3 0 0 3 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint 20000 3 1x1 Print" 161.75 125.25 1.9 1 0 24 Letters/0 0 0 1 1 1 1x1 Print" 161.75 125.75 1.9 1 0 24 Letters/0 0 0 1 1 1 1x1 Print" 161.75 126.25 1.9 1 0 24 Letters/0 0 0 1 1 1 1x1 Print" 161.75 126.75 1.9 1 0 24 Letters/0 0 0 1 1 1 1x2F Print Plate" 161.25 120 1.3 3 0 10 Letters/-space 0 0 1 1 1 1x2F Print Plate" 160.25 120 1.3 1 0 10 Letters/-space 0 0 1 1 1 1x1F Print Plate" 161.25 120.75 1.3 3 0 10 Letters/-space 0 0 1 1 1 1x1 half-round 90" 160.75 120.25 1.5 2 0 10 0 0 1 1 1 1x2F Print Plate" 160.5 120.75 1.3 2 0 10 Letters/-space 0 0 1 1 1 1x14x5" 162.25 108 10.7 0 0 8 0 0 1 1 1 1x32x5" 138.5 104.25 10.7 1 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Wall 1x32x5" 154.5 104.25 10.7 1 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Wall 1x32x5" 130.75 119.5 10.7 0 0 8 0 0 1 1 1 1x32x5" 138.5 127.75 10.7 1 0 8 0 0 1 1 1 1x32x5" 154.5 127.75 10.7 1 0 8 0 0 1 1 1 1x16x2" 131.25 108.5 2.8 0 0 52 0 0 1 1 1 +-NTOBJECTNAME _pi_reset +-EVENT 0 1 onRelay 0 -1 _pi_shield_1 setColorFX 3 +-EVENT 1 1 onRelay 0 -1 _pi_shield_2 setColorFX 3 +-EVENT 2 1 onRelay 0 -1 _pi_shield_3 setColorFX 3 +-EVENT 3 1 onRelay 0 -1 _pi_shield_4 setColorFX 3 +-EVENT 4 1 onRelay 0 -1 _pi_shield_5 setColorFX 3 +-EVENT 5 1 onRelay 0 -1 _pi_shield_6 setColorFX 3 +-EVENT 6 1 onRelay 0 -1 _pi_shield_7 setColorFX 3 +-EVENT 7 1 onRelay 0 -1 _pi_shield_8 setColorFX 3 +-EVENT 8 1 onRelay 0 -1 _pi_shield_9 setColorFX 3 +-EVENT 9 1 onRelay 0 -1 _pi_shield_0 setColorFX 3 +-EVENT 10 1 onRelay 0 -1 _pi_ponger setEventEnabled 1 2 1 +-EVENT 11 1 onRelay 0 -1 _pi_shield setColor 52 +-EVENT 12 1 onRelay 0 -1 _pi_shield setEventEnabled 1 2 1 +-EVENT 13 1 onActivate 33 Self fireRelay 1x1F" 161.75 112.25 3.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_1 0 8 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 112.75 3.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_1 0 7 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 113.25 3.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_1 0 6 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 113.75 3.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_1 0 5 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 114.25 3.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_1 0 4 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 114.75 3.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_1 0 3 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 115.25 3.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_1 0 2 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 115.75 3.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_1 0 1 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 116.25 3.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_1 0 0 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1" 161.75 116.75 3.9 0 0 45 0 0 1 1 1 1x1F" 161.75 111.75 3.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_1 0 9 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1" 161.75 111.25 3.9 0 0 45 0 0 1 1 1 No Lines 1x1" 153.75 127.25 1.9 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 127.25 1.9 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 127.25 1.9 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 127.25 1.9 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.75 127.25 1.9 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.25 127.25 1.9 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.75 125.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.75 126.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.75 126.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 1x3 Curved Ramp" 154.75 125.75 3.1 2 0 37 0 0 1 1 1 No Lines 1x1" 152.25 125.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 126.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 126.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 1x3 Curved Ramp" 152.25 125.75 3.1 2 0 37 0 0 1 1 1 1x2F" 153.5 126.25 1.7 1 0 51 0 0 1 1 1 30° Ramp 1x" 153.75 125.75 1.8 2 0 13 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Player VCE_ifVariable bj_LO_disable 0 0 1 1 +-EVENT 1 1 onVariableTrue 33 -1 _Blockjack_Game_Roll fireRelay 30° Ramp 1x" 153.25 125.75 1.8 2 0 3 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Player VCE_ifVariable bj_LO_total 0 0 1 2 +-EVENT 1 1 onVariableTrue 0 Client CenterPrint -Blockjack-
No total in register, please play the game first. 3 +-EVENT 2 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 0 3 3 +-EVENT 3 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 5 4 5 +-EVENT 4 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -10 credits (-100%) 3 +-EVENT 5 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 5 6 6 +-EVENT 6 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 10 7 9 +-EVENT 7 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -5 credits (-50%) 3 +-EVENT 8 1 onVariableTrue 0 Client IncScore 5 +-EVENT 9 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 10 10 10 +-EVENT 10 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 15 11 13 +-EVENT 11 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +5 credits (+50%) 3 +-EVENT 12 1 onVariableTrue 0 Client IncScore 10 +-EVENT 13 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 15 14 14 +-EVENT 14 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 20 15 17 +-EVENT 15 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +15 credits (+50%) 3 +-EVENT 16 1 onVariableTrue 0 Client IncScore 25 +-EVENT 17 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 0 21 18 21 +-EVENT 18 1 onVariableTrue 0 Client CenterPrint - JACKPOT -
Score: /21
Payout: +40 credits (+400%) 3 +-EVENT 19 1 onVariableTrue 0 Client IncScore 50 +-EVENT 20 1 onVariableTrue 0 Self fireRelayNorth +-EVENT 21 1 onVariableTrue 0 Player playSound rewardSound +-EVENT 22 1 onActivate 0 Player VCE_ifVariable bj_LO_total 1 0 23 25 +-EVENT 23 1 onVariableTrue 0 Self fireRelayWest +-EVENT 24 1 onVariableTrue 3000 Player VCE_modVariable bj_LO_total 0 0 +-EVENT 25 1 onVariableTrue 3000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 26 1 onActivate 0 Self setColorFX 3 +-EVENT 27 1 onActivate 100 Self setColorFX 0 +-EVENT 28 1 onActivate 0 Self playSound lightOnSound +-EVENT 29 1 onActivate 0 Self setEventEnabled 0 26 27 28 0 +-EVENT 30 1 onActivate 3000 Self setEventEnabled 0 26 27 28 1 +-EVENT 31 1 onRelay 0 Self setEventEnabled 0 26 27 28 1 45° 1x Ramp Print" 154.25 126 1.9 2 0 42 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint - Blockjack -
The closer to 21 you get the more money you win. The game is entirely clientsided so nobody can ruin your game or steal your money. 6 +-EVENT 1 1 onActivate 6000 Client CenterPrint - Blockjack -
Press the GREEN button to add a random number 1-10 to your total. Press the YELLOW button to payout and reset the game. Going over 21 will reset the game. 7 +-EVENT 2 1 onActivate 13000 Client CenterPrint - Blockjack -
Press the ? on the left to display stakes and payouts. 4 45° 1x Ramp Print" 152.75 126 1.9 2 0 42 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint -Blockjack-
This machine is LOW STAKES. It costs 10 credits to play. 3 +-EVENT 1 1 onActivate 3000 Client CenterPrint -Blockjack-
LOW STAKES
1-5 = -5 credits
6-10 = +0 credits
11-15 = +5 credits
16-20 = +20 credits
21 = +40 credits (Jackpot) 8 1x1 Print" 156.25 127.25 1.9 0 0 24 Letters/E 0 0 1 1 1 1x1 Print" 156.75 127.25 1.9 0 0 24 Letters/D 0 0 1 1 1 1x1 Print" 157.25 127.25 1.9 0 0 24 Letters/I 0 0 1 1 1 1x1 Print" 157.75 127.25 1.9 0 0 24 Letters/T 0 0 1 1 1 1x1 Print" 159.75 127.25 1.9 0 0 24 Letters/O 0 0 1 1 1 1x1 Print" 159.25 127.25 1.9 0 0 24 Letters/W 0 0 1 1 1 1x1 Print" 158.75 127.25 1.9 0 0 24 Letters/-space 0 0 1 1 1 1x1 Print" 158.25 127.25 1.9 0 0 24 Letters/S 0 0 1 1 1 1x1 Print" 160.75 127.25 1.9 0 0 24 Letters/-space 0 0 1 1 1 1x1 Print" 160.25 127.25 1.9 0 0 24 Letters/N 0 0 1 1 1 1x1 Print" 155.25 127.25 1.9 0 0 24 Letters/C 0 0 1 1 1 1x1 Print" 155.75 127.25 1.9 0 0 24 Letters/R 0 0 1 1 1 No Lines 1x1" 153.75 99.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 99.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 101.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 100.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 100.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 101.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 1x3 Curved Ramp" 152.25 101.75 3.1 3 0 37 0 0 1 1 1 No Lines 1x1" 153.25 101.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 101.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 101.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 30° Ramp 1x" 152.25 100.75 1.8 3 0 3 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Player VCE_ifVariable bj_LO_total 0 0 1 2 +-EVENT 1 1 onVariableTrue 0 Client CenterPrint -Blockjack-
No total in register, please play the game first. 3 +-EVENT 2 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 0 3 3 +-EVENT 3 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 5 4 5 +-EVENT 4 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -10 credits (-100%) 3 +-EVENT 5 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 5 6 6 +-EVENT 6 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 10 7 9 +-EVENT 7 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -5 credits (-50%) 3 +-EVENT 8 1 onVariableTrue 0 Client IncScore 5 +-EVENT 9 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 10 10 10 +-EVENT 10 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 15 11 13 +-EVENT 11 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +5 credits (+50%) 3 +-EVENT 12 1 onVariableTrue 0 Client IncScore 10 +-EVENT 13 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 15 14 14 +-EVENT 14 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 20 15 17 +-EVENT 15 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +15 credits (+50%) 3 +-EVENT 16 1 onVariableTrue 0 Client IncScore 25 +-EVENT 17 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 0 21 18 21 +-EVENT 18 1 onVariableTrue 0 Client CenterPrint - JACKPOT -
Score: /21
Payout: +40 credits (+400%) 3 +-EVENT 19 1 onVariableTrue 0 Client IncScore 50 +-EVENT 20 1 onVariableTrue 0 Self fireRelayWest +-EVENT 21 1 onVariableTrue 0 Player playSound rewardSound +-EVENT 22 1 onActivate 0 Player VCE_ifVariable bj_LO_total 1 0 23 25 +-EVENT 23 1 onVariableTrue 0 Self fireRelaySouth +-EVENT 24 1 onVariableTrue 3000 Player VCE_modVariable bj_LO_total 0 0 +-EVENT 25 1 onVariableTrue 3000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 26 1 onActivate 0 Self setColorFX 3 +-EVENT 27 1 onActivate 100 Self setColorFX 0 +-EVENT 28 1 onActivate 0 Self playSound lightOnSound +-EVENT 29 1 onActivate 0 Self setEventEnabled 0 0 +-EVENT 30 1 onActivate 3000 Self setEventEnabled 0 1 +-EVENT 31 1 onRelay 0 Self setEventEnabled 0 1 30° Ramp 1x" 152.25 100.25 1.8 3 0 13 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Self VCE_ifValue 4 10 1 10 +-EVENT 1 1 onVariableFalse 0 Client CenterPrint -Blockjack-
You need atleast 10 credits to play. 2 +-EVENT 2 1 onVariableTrue 0 Client ChatMessage -10 CREDITS: Blockjack: Low Stakes +-EVENT 3 1 onVariableTrue 0 Client CenterPrint 10 3 +-EVENT 4 1 onVariableTrue 33 -1 _Global_Blockjack fireRelay +-EVENT 5 1 onVariableTrue 0 Self setEventEnabled 2 3 4 5 0 +-EVENT 6 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 0 1 +-EVENT 7 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 10 10 +-EVENT 8 1 onVariableTrue 0 Player VCE_modVariable bj_LO_total 1 +-EVENT 9 1 onVariableTrue 0 Client CenterPrint +
/21 2 +-EVENT 10 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 2 21 11 16 +-EVENT 11 1 onVariableTrue 0 Self setEventEnabled 0 0 +-EVENT 12 1 onVariableTrue 0 Self setEventEnabled 2 3 4 5 6 1 +-EVENT 13 1 onVariableTrue 2000 Client CenterPrint -Blockjack-
-Game Over-
You lost 10 credits 2 +-EVENT 14 1 onVariableTrue 4000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 15 1 onVariableTrue 6000 Self VCE_modVariable 1 bj_LO_total 0 0 +-EVENT 16 1 onVariableTrue 6000 Self setEventEnabled 0 1 +-EVENT 17 1 onRelay 0 Self setEventEnabled 2 3 4 5 1 +-EVENT 18 1 onRelay 0 Self setEventEnabled 0 0 +-EVENT 19 1 onRelay 3000 Self setEventEnabled 0 1 +-EVENT 20 1 onActivate 0 Self setColorFX 3 +-EVENT 21 1 onActivate 100 Self setColorFX 0 +-EVENT 22 1 onActivate 0 Self playSound lightOnSound +-EVENT 23 1 onActivate 0 Self fireRelayNorth 1x2F" 152.75 100.5 1.7 0 0 51 0 0 1 1 1 45° 1x Ramp Print" 152.5 101.25 1.9 3 0 42 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint -Blockjack-
This machine is LOW STAKES. It costs 10 credits to play. 3 +-EVENT 1 1 onActivate 3000 Client CenterPrint -Blockjack-
LOW STAKES
1-5 = -5 credits
6-10 = +0 credits
11-15 = +5 credits
16-20 = +20 credits
21 = +40 credits (Jackpot) 8 No Lines 1x1" 153.75 96.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 97.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 97.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 96.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 98.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 98.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 96.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 96.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 96.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 1x3 Curved Ramp" 152.25 96.25 3.1 3 0 37 0 0 1 1 1 No Lines 1x1" 152.75 99.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 99.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 99.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 1x3 Curved Ramp" 152.25 99.25 3.1 3 0 37 0 0 1 1 1 No Lines 1x1" 152.75 98.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 98.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 98.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 1x3 Curved Ramp" 152.25 98.75 3.1 3 0 37 0 0 1 1 1 45° 1x Ramp Print" 152.5 99.75 1.9 3 0 42 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint - Blockjack -
The closer to 21 you get the more money you win. The game is entirely clientsided so nobody can ruin your game or steal your money. 6 +-EVENT 1 1 onActivate 6000 Client CenterPrint - Blockjack -
Press the GREEN button to add a random number 1-10 to your total. Press the YELLOW button to payout and reset the game. Going over 21 will reset the game. 7 +-EVENT 2 1 onActivate 13000 Client CenterPrint - Blockjack -
Press the ? on the left to display stakes and payouts. 4 45° 1x Ramp Print" 152.5 98.25 1.9 3 0 42 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint -Blockjack-
This machine is LOW STAKES. It costs 10 credits to play. 3 +-EVENT 1 1 onActivate 3000 Client CenterPrint -Blockjack-
LOW STAKES
1-5 = -5 credits
6-10 = +0 credits
11-15 = +5 credits
16-20 = +20 credits
21 = +40 credits (Jackpot) 8 45° 1x Ramp Print" 152.5 96.75 1.9 3 0 42 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint - Blockjack -
The closer to 21 you get the more money you win. The game is entirely clientsided so nobody can ruin your game or steal your money. 6 +-EVENT 1 1 onActivate 6000 Client CenterPrint - Blockjack -
Press the GREEN button to add a random number 1-10 to your total. Press the YELLOW button to payout and reset the game. Going over 21 will reset the game. 7 +-EVENT 2 1 onActivate 13000 Client CenterPrint - Blockjack -
Press the ? on the left to display stakes and payouts. 4 30° Ramp 1x" 152.25 97.25 1.8 3 0 13 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Self VCE_ifValue 4 10 1 10 +-EVENT 1 1 onVariableFalse 0 Client CenterPrint -Blockjack-
You need atleast 10 credits to play. 2 +-EVENT 2 1 onVariableTrue 0 Client ChatMessage -10 CREDITS: Blockjack: Low Stakes +-EVENT 3 1 onVariableTrue 0 Client CenterPrint 10 3 +-EVENT 4 1 onVariableTrue 33 -1 _Global_Blockjack fireRelay +-EVENT 5 1 onVariableTrue 0 Self setEventEnabled 2 3 4 5 0 +-EVENT 6 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 0 1 +-EVENT 7 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 10 10 +-EVENT 8 1 onVariableTrue 0 Player VCE_modVariable bj_LO_total 1 +-EVENT 9 1 onVariableTrue 0 Client CenterPrint +
/21 2 +-EVENT 10 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 2 21 11 16 +-EVENT 11 1 onVariableTrue 0 Self setEventEnabled 0 0 +-EVENT 12 1 onVariableTrue 0 Self setEventEnabled 2 3 4 5 6 1 +-EVENT 13 1 onVariableTrue 2000 Client CenterPrint -Blockjack-
-Game Over-
You lost 10 credits 2 +-EVENT 14 1 onVariableTrue 4000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 15 1 onVariableTrue 6000 Self VCE_modVariable 1 bj_LO_total 0 0 +-EVENT 16 1 onVariableTrue 6000 Self setEventEnabled 0 1 +-EVENT 17 1 onRelay 0 Self setEventEnabled 2 3 4 5 1 +-EVENT 18 1 onRelay 0 Self setEventEnabled 0 0 +-EVENT 19 1 onRelay 3000 Self setEventEnabled 0 1 +-EVENT 20 1 onActivate 0 Self setColorFX 3 +-EVENT 21 1 onActivate 100 Self setColorFX 0 +-EVENT 22 1 onActivate 0 Self playSound lightOnSound +-EVENT 23 1 onActivate 0 Self fireRelayNorth 1x2F" 152.75 97.5 1.7 0 0 51 0 0 1 1 1 30° Ramp 1x" 152.25 97.75 1.8 3 0 3 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Player VCE_ifVariable bj_LO_total 0 0 1 2 +-EVENT 1 1 onVariableTrue 0 Client CenterPrint -Blockjack-
No total in register, please play the game first. 3 +-EVENT 2 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 0 3 3 +-EVENT 3 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 5 4 5 +-EVENT 4 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -10 credits (-100%) 3 +-EVENT 5 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 5 6 6 +-EVENT 6 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 10 7 9 +-EVENT 7 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -5 credits (-50%) 3 +-EVENT 8 1 onVariableTrue 0 Client IncScore 5 +-EVENT 9 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 10 10 10 +-EVENT 10 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 15 11 13 +-EVENT 11 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +5 credits (+50%) 3 +-EVENT 12 1 onVariableTrue 0 Client IncScore 10 +-EVENT 13 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 15 14 14 +-EVENT 14 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 20 15 17 +-EVENT 15 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +15 credits (+50%) 3 +-EVENT 16 1 onVariableTrue 0 Client IncScore 25 +-EVENT 17 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 0 21 18 21 +-EVENT 18 1 onVariableTrue 0 Client CenterPrint - JACKPOT -
Score: /21
Payout: +40 credits (+400%) 3 +-EVENT 19 1 onVariableTrue 0 Client IncScore 50 +-EVENT 20 1 onVariableTrue 0 Self fireRelayWest +-EVENT 21 1 onVariableTrue 0 Player playSound rewardSound +-EVENT 22 1 onActivate 0 Player VCE_ifVariable bj_LO_total 1 0 23 25 +-EVENT 23 1 onVariableTrue 0 Self fireRelaySouth +-EVENT 24 1 onVariableTrue 3000 Player VCE_modVariable bj_LO_total 0 0 +-EVENT 25 1 onVariableTrue 3000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 26 1 onActivate 0 Self setColorFX 3 +-EVENT 27 1 onActivate 100 Self setColorFX 0 +-EVENT 28 1 onActivate 0 Self playSound lightOnSound +-EVENT 29 1 onActivate 0 Self setEventEnabled 0 0 +-EVENT 30 1 onActivate 3000 Self setEventEnabled 0 1 +-EVENT 31 1 onRelay 0 Self setEventEnabled 0 1 No Lines 1x1" 153.25 93.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 93.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 93.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 1x3 Curved Ramp" 152.25 93.25 3.1 3 0 37 0 0 1 1 1 No Lines 1x1" 153.25 95.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 95.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 95.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 1x3 Curved Ramp" 152.25 95.75 3.1 3 0 37 0 0 1 1 1 No Lines 1x1" 153.75 93.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 93.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 95.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 94.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 94.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 95.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 92.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 92.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 92.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 1x3 Curved Ramp" 152.25 92.75 3.1 3 0 37 0 0 1 1 1 45° 1x Ramp Print" 152.5 95.25 1.9 3 0 42 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint -Blockjack-
This machine is LOW STAKES. It costs 10 credits to play. 3 +-EVENT 1 1 onActivate 3000 Client CenterPrint -Blockjack-
LOW STAKES
1-5 = -5 credits
6-10 = +0 credits
11-15 = +5 credits
16-20 = +20 credits
21 = +40 credits (Jackpot) 8 30° Ramp 1x" 152.25 94.75 1.8 3 0 3 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Player VCE_ifVariable bj_LO_total 0 0 1 2 +-EVENT 1 1 onVariableTrue 0 Client CenterPrint -Blockjack-
No total in register, please play the game first. 3 +-EVENT 2 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 0 3 3 +-EVENT 3 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 5 4 5 +-EVENT 4 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -10 credits (-100%) 3 +-EVENT 5 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 5 6 6 +-EVENT 6 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 10 7 9 +-EVENT 7 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -5 credits (-50%) 3 +-EVENT 8 1 onVariableTrue 0 Client IncScore 5 +-EVENT 9 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 10 10 10 +-EVENT 10 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 15 11 13 +-EVENT 11 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +5 credits (+50%) 3 +-EVENT 12 1 onVariableTrue 0 Client IncScore 10 +-EVENT 13 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 15 14 14 +-EVENT 14 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 20 15 17 +-EVENT 15 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +15 credits (+50%) 3 +-EVENT 16 1 onVariableTrue 0 Client IncScore 25 +-EVENT 17 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 0 21 18 21 +-EVENT 18 1 onVariableTrue 0 Client CenterPrint - JACKPOT -
Score: /21
Payout: +40 credits (+400%) 3 +-EVENT 19 1 onVariableTrue 0 Client IncScore 50 +-EVENT 20 1 onVariableTrue 0 Self fireRelayWest +-EVENT 21 1 onVariableTrue 0 Player playSound rewardSound +-EVENT 22 1 onActivate 0 Player VCE_ifVariable bj_LO_total 1 0 23 25 +-EVENT 23 1 onVariableTrue 0 Self fireRelaySouth +-EVENT 24 1 onVariableTrue 3000 Player VCE_modVariable bj_LO_total 0 0 +-EVENT 25 1 onVariableTrue 3000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 26 1 onActivate 0 Self setColorFX 3 +-EVENT 27 1 onActivate 100 Self setColorFX 0 +-EVENT 28 1 onActivate 0 Self playSound lightOnSound +-EVENT 29 1 onActivate 0 Self setEventEnabled 0 0 +-EVENT 30 1 onActivate 3000 Self setEventEnabled 0 1 +-EVENT 31 1 onRelay 0 Self setEventEnabled 0 1 30° Ramp 1x" 152.25 94.25 1.8 3 0 13 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Self VCE_ifValue 4 10 1 10 +-EVENT 1 1 onVariableFalse 0 Client CenterPrint -Blockjack-
You need atleast 10 credits to play. 2 +-EVENT 2 1 onVariableTrue 0 Client ChatMessage -10 CREDITS: Blockjack: Low Stakes +-EVENT 3 1 onVariableTrue 0 Client CenterPrint 10 3 +-EVENT 4 1 onVariableTrue 33 -1 _Global_Blockjack fireRelay +-EVENT 5 1 onVariableTrue 0 Self setEventEnabled 2 3 4 5 0 +-EVENT 6 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 0 1 +-EVENT 7 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 10 10 +-EVENT 8 1 onVariableTrue 0 Player VCE_modVariable bj_LO_total 1 +-EVENT 9 1 onVariableTrue 0 Client CenterPrint +
/21 2 +-EVENT 10 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 2 21 11 16 +-EVENT 11 1 onVariableTrue 0 Self setEventEnabled 0 0 +-EVENT 12 1 onVariableTrue 0 Self setEventEnabled 2 3 4 5 6 1 +-EVENT 13 1 onVariableTrue 2000 Client CenterPrint -Blockjack-
-Game Over-
You lost 10 credits 2 +-EVENT 14 1 onVariableTrue 4000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 15 1 onVariableTrue 6000 Self VCE_modVariable 1 bj_LO_total 0 0 +-EVENT 16 1 onVariableTrue 6000 Self setEventEnabled 0 1 +-EVENT 17 1 onRelay 0 Self setEventEnabled 2 3 4 5 1 +-EVENT 18 1 onRelay 0 Self setEventEnabled 0 0 +-EVENT 19 1 onRelay 3000 Self setEventEnabled 0 1 +-EVENT 20 1 onActivate 0 Self setColorFX 3 +-EVENT 21 1 onActivate 100 Self setColorFX 0 +-EVENT 22 1 onActivate 0 Self playSound lightOnSound +-EVENT 23 1 onActivate 0 Self fireRelayNorth 1x2F" 152.75 94.5 1.7 0 0 51 0 0 1 1 1 45° 1x Ramp Print" 152.5 93.75 1.9 3 0 42 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint - Blockjack -
The closer to 21 you get the more money you win. The game is entirely clientsided so nobody can ruin your game or steal your money. 6 +-EVENT 1 1 onActivate 6000 Client CenterPrint - Blockjack -
Press the GREEN button to add a random number 1-10 to your total. Press the YELLOW button to payout and reset the game. Going over 21 will reset the game. 7 +-EVENT 2 1 onActivate 13000 Client CenterPrint - Blockjack -
Press the ? on the left to display stakes and payouts. 4 45° 1x Ramp Print" 152.5 92.25 1.9 3 0 42 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint -Blockjack-
This machine is LOW STAKES. It costs 10 credits to play. 3 +-EVENT 1 1 onActivate 3000 Client CenterPrint -Blockjack-
LOW STAKES
1-5 = -5 credits
6-10 = +0 credits
11-15 = +5 credits
16-20 = +20 credits
21 = +40 credits (Jackpot) 8 No Lines 1x1" 152.75 90.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 90.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 90.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 1x3 Curved Ramp" 152.25 90.25 3.1 3 0 37 0 0 1 1 1 No Lines 1x1" 153.75 90.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 91.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 91.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 90.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 92.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 92.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 87.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 87.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 89.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 88.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 88.75 1.9 2 0 36 Letters/-space 0 0 1 1 1 1x16F" 151.5 103.75 8.1 1 0 0 0 0 0 0 0 No Lines 1x1" 153.25 89.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 89.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 89.75 1.9 3 0 36 Letters/-space 0 0 1 1 1 1x3 Curved Ramp" 152.25 89.75 3.1 3 0 37 0 0 1 1 1 45° 1x Ramp Print" 152.5 90.75 1.9 3 0 42 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint - Blockjack -
The closer to 21 you get the more money you win. The game is entirely clientsided so nobody can ruin your game or steal your money. 6 +-EVENT 1 1 onActivate 6000 Client CenterPrint - Blockjack -
Press the GREEN button to add a random number 1-10 to your total. Press the YELLOW button to payout and reset the game. Going over 21 will reset the game. 7 +-EVENT 2 1 onActivate 13000 Client CenterPrint - Blockjack -
Press the ? on the left to display stakes and payouts. 4 30° Ramp 1x" 152.25 91.75 1.8 3 0 3 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Player VCE_ifVariable bj_LO_total 0 0 1 2 +-EVENT 1 1 onVariableTrue 0 Client CenterPrint -Blockjack-
No total in register, please play the game first. 3 +-EVENT 2 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 0 3 3 +-EVENT 3 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 5 4 5 +-EVENT 4 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -10 credits (-100%) 3 +-EVENT 5 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 5 6 6 +-EVENT 6 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 10 7 9 +-EVENT 7 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -5 credits (-50%) 3 +-EVENT 8 1 onVariableTrue 0 Client IncScore 5 +-EVENT 9 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 10 10 10 +-EVENT 10 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 15 11 13 +-EVENT 11 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +5 credits (+50%) 3 +-EVENT 12 1 onVariableTrue 0 Client IncScore 10 +-EVENT 13 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 15 14 14 +-EVENT 14 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 20 15 17 +-EVENT 15 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +15 credits (+50%) 3 +-EVENT 16 1 onVariableTrue 0 Client IncScore 25 +-EVENT 17 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 0 21 18 21 +-EVENT 18 1 onVariableTrue 0 Client CenterPrint - JACKPOT -
Score: /21
Payout: +40 credits (+400%) 3 +-EVENT 19 1 onVariableTrue 0 Client IncScore 50 +-EVENT 20 1 onVariableTrue 0 Self fireRelayWest +-EVENT 21 1 onVariableTrue 0 Player playSound rewardSound +-EVENT 22 1 onActivate 0 Player VCE_ifVariable bj_LO_total 1 0 23 25 +-EVENT 23 1 onVariableTrue 0 Self fireRelaySouth +-EVENT 24 1 onVariableTrue 3000 Player VCE_modVariable bj_LO_total 0 0 +-EVENT 25 1 onVariableTrue 3000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 26 1 onActivate 0 Self setColorFX 3 +-EVENT 27 1 onActivate 100 Self setColorFX 0 +-EVENT 28 1 onActivate 0 Self playSound lightOnSound +-EVENT 29 1 onActivate 0 Self setEventEnabled 0 0 +-EVENT 30 1 onActivate 3000 Self setEventEnabled 0 1 +-EVENT 31 1 onRelay 0 Self setEventEnabled 0 1 1x2F" 152.75 91.5 1.7 0 0 51 0 0 1 1 1 30° Ramp 1x" 152.25 91.25 1.8 3 0 13 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Self VCE_ifValue 4 10 1 10 +-EVENT 1 1 onVariableFalse 0 Client CenterPrint -Blockjack-
You need atleast 10 credits to play. 2 +-EVENT 2 1 onVariableTrue 0 Client ChatMessage -10 CREDITS: Blockjack: Low Stakes +-EVENT 3 1 onVariableTrue 0 Client CenterPrint 10 3 +-EVENT 4 1 onVariableTrue 33 -1 _Global_Blockjack fireRelay +-EVENT 5 1 onVariableTrue 0 Self setEventEnabled 2 3 4 5 0 +-EVENT 6 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 0 1 +-EVENT 7 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 10 10 +-EVENT 8 1 onVariableTrue 0 Player VCE_modVariable bj_LO_total 1 +-EVENT 9 1 onVariableTrue 0 Client CenterPrint +
/21 2 +-EVENT 10 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 2 21 11 16 +-EVENT 11 1 onVariableTrue 0 Self setEventEnabled 0 0 +-EVENT 12 1 onVariableTrue 0 Self setEventEnabled 2 3 4 5 6 1 +-EVENT 13 1 onVariableTrue 2000 Client CenterPrint -Blockjack-
-Game Over-
You lost 10 credits 2 +-EVENT 14 1 onVariableTrue 4000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 15 1 onVariableTrue 6000 Self VCE_modVariable 1 bj_LO_total 0 0 +-EVENT 16 1 onVariableTrue 6000 Self setEventEnabled 0 1 +-EVENT 17 1 onRelay 0 Self setEventEnabled 2 3 4 5 1 +-EVENT 18 1 onRelay 0 Self setEventEnabled 0 0 +-EVENT 19 1 onRelay 3000 Self setEventEnabled 0 1 +-EVENT 20 1 onActivate 0 Self setColorFX 3 +-EVENT 21 1 onActivate 100 Self setColorFX 0 +-EVENT 22 1 onActivate 0 Self playSound lightOnSound +-EVENT 23 1 onActivate 0 Self fireRelayNorth 45° 1x Ramp Print" 152.5 89.25 1.9 3 0 42 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint -Blockjack-
This machine is LOW STAKES. It costs 10 credits to play. 3 +-EVENT 1 1 onActivate 3000 Client CenterPrint -Blockjack-
LOW STAKES
1-5 = -5 credits
6-10 = +0 credits
11-15 = +5 credits
16-20 = +20 credits
21 = +40 credits (Jackpot) 8 30° Ramp 1x" 152.25 88.75 1.8 3 0 3 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Player VCE_ifVariable bj_LO_total 0 0 1 2 +-EVENT 1 1 onVariableTrue 0 Client CenterPrint -Blockjack-
No total in register, please play the game first. 3 +-EVENT 2 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 0 3 3 +-EVENT 3 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 5 4 5 +-EVENT 4 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -10 credits (-100%) 3 +-EVENT 5 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 5 6 6 +-EVENT 6 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 10 7 9 +-EVENT 7 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Lost: -5 credits (-50%) 3 +-EVENT 8 1 onVariableTrue 0 Client IncScore 5 +-EVENT 9 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 10 10 10 +-EVENT 10 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 15 11 13 +-EVENT 11 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +5 credits (+50%) 3 +-EVENT 12 1 onVariableTrue 0 Client IncScore 10 +-EVENT 13 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 2 15 14 14 +-EVENT 14 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 5 20 15 17 +-EVENT 15 1 onVariableTrue 0 Client CenterPrint -Blockjack-
Score: /21
Payout: +15 credits (+50%) 3 +-EVENT 16 1 onVariableTrue 0 Client IncScore 25 +-EVENT 17 1 onVariableFalse 0 Player VCE_ifVariable bj_LO_total 0 21 18 21 +-EVENT 18 1 onVariableTrue 0 Client CenterPrint - JACKPOT -
Score: /21
Payout: +40 credits (+400%) 3 +-EVENT 19 1 onVariableTrue 0 Client IncScore 50 +-EVENT 20 1 onVariableTrue 0 Self fireRelayWest +-EVENT 21 1 onVariableTrue 0 Player playSound rewardSound +-EVENT 22 1 onActivate 0 Player VCE_ifVariable bj_LO_total 1 0 23 25 +-EVENT 23 1 onVariableTrue 0 Self fireRelaySouth +-EVENT 24 1 onVariableTrue 3000 Player VCE_modVariable bj_LO_total 0 0 +-EVENT 25 1 onVariableTrue 3000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 26 1 onActivate 0 Self setColorFX 3 +-EVENT 27 1 onActivate 100 Self setColorFX 0 +-EVENT 28 1 onActivate 0 Self playSound lightOnSound +-EVENT 29 1 onActivate 0 Self setEventEnabled 0 0 +-EVENT 30 1 onActivate 3000 Self setEventEnabled 0 1 +-EVENT 31 1 onRelay 0 Self setEventEnabled 0 1 30° Ramp 1x" 152.25 88.25 1.8 3 0 13 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Self VCE_ifValue 4 10 1 10 +-EVENT 1 1 onVariableFalse 0 Client CenterPrint -Blockjack-
You need atleast 10 credits to play. 2 +-EVENT 2 1 onVariableTrue 0 Client ChatMessage -10 CREDITS: Blockjack: Low Stakes +-EVENT 3 1 onVariableTrue 0 Client CenterPrint 10 3 +-EVENT 4 1 onVariableTrue 33 -1 _Global_Blockjack fireRelay +-EVENT 5 1 onVariableTrue 0 Self setEventEnabled 2 3 4 5 0 +-EVENT 6 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 0 1 +-EVENT 7 1 onVariableTrue 0 Player VCE_modVariable bj_LO_rand 10 10 +-EVENT 8 1 onVariableTrue 0 Player VCE_modVariable bj_LO_total 1 +-EVENT 9 1 onVariableTrue 0 Client CenterPrint +
/21 2 +-EVENT 10 1 onVariableTrue 0 Player VCE_ifVariable bj_LO_total 2 21 11 16 +-EVENT 11 1 onVariableTrue 0 Self setEventEnabled 0 0 +-EVENT 12 1 onVariableTrue 0 Self setEventEnabled 2 3 4 5 6 1 +-EVENT 13 1 onVariableTrue 2000 Client CenterPrint -Blockjack-
-Game Over-
You lost 10 credits 2 +-EVENT 14 1 onVariableTrue 4000 Client CenterPrint -Blockjack-
Game Reset 2 +-EVENT 15 1 onVariableTrue 6000 Self VCE_modVariable 1 bj_LO_total 0 0 +-EVENT 16 1 onVariableTrue 6000 Self setEventEnabled 0 1 +-EVENT 17 1 onRelay 0 Self setEventEnabled 2 3 4 5 1 +-EVENT 18 1 onRelay 0 Self setEventEnabled 0 0 +-EVENT 19 1 onRelay 3000 Self setEventEnabled 0 1 +-EVENT 20 1 onActivate 0 Self setColorFX 3 +-EVENT 21 1 onActivate 100 Self setColorFX 0 +-EVENT 22 1 onActivate 0 Self playSound lightOnSound +-EVENT 23 1 onActivate 0 Self fireRelayNorth 1x2F" 152.75 88.5 1.7 0 0 51 0 0 1 1 1 45° 1x Ramp Print" 152.5 87.75 1.9 3 0 42 Letters/-qmark 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint - Blockjack -
The closer to 21 you get the more money you win. The game is entirely clientsided so nobody can ruin your game or steal your money. 6 +-EVENT 1 1 onActivate 6000 Client CenterPrint - Blockjack -
Press the GREEN button to add a random number 1-10 to your total. Press the YELLOW button to payout and reset the game. Going over 21 will reset the game. 7 +-EVENT 2 1 onActivate 13000 Client CenterPrint - Blockjack -
Press the ? on the left to display stakes and payouts. 4 1x3 Curved Ramp" 152.25 87.25 3.1 3 0 37 0 0 1 1 1 No Lines 1x1" 152.25 87.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 87.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 87.25 1.9 3 0 36 Letters/-space 0 0 1 1 1 1x16F" 143.5 103.75 8.1 1 0 0 0 0 0 0 0 2x2F Print Plate" 133 127 0.9 0 0 6 Letters/-space 3 0 1 1 1 No Lines 1x1" 153.75 89.25 1.9 2 0 36 Letters/-space 0 0 1 1 1 1x14x5" 130.75 108 10.7 0 0 8 0 0 1 1 1 1x4x4 Print" 151.5 103.75 6.8 0 0 37 Letters/M 0 0 1 1 1 1x4x4 Print" 153.5 103.75 6.8 0 0 37 Letters/E 0 0 1 1 1 1x1 Print" 132.75 127.25 1.3 0 0 52 Letters/C 0 0 1 1 1 1x1 Print" 132.75 126.75 1.3 0 0 53 Letters/-space 4 0 1 1 1 1x1 Print" 133.25 127.25 1.3 0 0 52 Letters/R 0 0 1 1 1 1x1 Print" 133.25 126.75 1.3 0 0 53 Letters/-space 4 0 1 1 1 1x1 Print" 133.75 127.25 1.3 0 0 52 Letters/E 0 0 1 1 1 1x1 Print" 133.75 126.75 1.3 0 0 53 Letters/-space 4 0 1 1 1 1x1 Print" 134.25 127.25 1.3 0 0 52 Letters/D 0 0 1 1 1 1x1 Print" 134.25 126.75 1.3 0 0 53 Letters/-space 4 0 1 1 1 1x2 Half-round" 134.75 127 1.3 0 0 52 0 0 1 1 1 1x2 Half-round" 132.25 127 1.3 2 0 52 0 0 1 1 1 4x4F" 143.5 124 1.5 0 0 45 0 0 0 1 0 +-EVENT 0 1 onPlayerTouch 0 -1 _ss_button setColorFX 3 +-EVENT 1 1 onPlayerTouch 200 -1 _ss_button setColorFX 0 +-EVENT 2 1 onPlayerTouch 0 -1 _ss_red setEventEnabled 0 1 1 +-EVENT 3 1 onPlayerTouch 0 -1 _ss_yellow setEventEnabled 0 1 1 +-EVENT 4 1 onPlayerTouch 0 -1 _ss_green setEventEnabled 0 1 1 +-EVENT 5 1 onPlayerTouch 0 -1 _ss_blue setEventEnabled 0 1 1 +-EVENT 6 0 onPlayerTouch 0 -1 _ss_button setEventEnabled 0 1 0 1x8F" 143.5 127.25 4.3 1 0 0 0 0 0 0 0 1x5x2" 139.25 126.25 1.6 0 0 52 0 0 1 1 1 1x5x2" 137.25 126.25 1.6 0 0 52 0 0 1 1 1 2x2F Ceiling Print Plate" 138.5 126 1.5 1 0 52 Letters/-space 0 0 1 1 1 1x3x5" 138.25 127.25 2.5 1 0 52 0 0 1 1 1 1x2F Ceiling Print Plate" 137.75 126 1.5 3 0 52 Letters/-space 0 0 1 1 1 30° Ramp 1x" 138.25 123.75 1.6 0 0 3 0 0 1 0 1 No Lines 1x1" 138.25 123.25 1.7 0 0 47 Letters/-space 0 0 1 1 1 1x1 Print" 152.25 127.25 7.3 0 0 4 Letters/L 0 0 1 1 1 1x1 Print" 152.75 127.25 7.3 0 0 4 Letters/O 0 0 1 1 1 1x1 Print" 153.25 127.25 7.3 0 0 4 Letters/C 0 0 1 1 1 1x1 Print" 153.75 127.25 7.3 0 0 4 Letters/K 0 0 1 1 1 1x1 Print" 151.75 127.25 7.3 0 0 4 Letters/B 0 0 1 1 1 1x32x5" 162.25 119.5 13.7 0 0 8 0 0 1 1 1 1x1 Print" 161.75 125.25 2.5 1 0 24 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _Bj_LO_print_loss_1 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _Bj_LO_print_loss_10 incrementPrintCount 1 1x1 Print" 161.75 125.75 2.5 1 0 24 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _Bj_LO_print_loss_10 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _Bj_LO_print_loss_100 incrementPrintCount 1 1x1 Print" 161.75 126.25 2.5 1 0 24 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _Bj_LO_print_loss_100 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _Bj_LO_print_loss_1000 incrementPrintCount 1 1x1 Print" 161.75 126.75 2.5 1 0 24 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _Bj_LO_print_loss_1000 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _Bj_LO_print_loss_1 incrementPrintCount 1 1x3 Curved Ramp" 160.75 121.25 1.5 0 0 10 0 0 1 1 1 1x14x5" 162.25 108 13.7 0 0 8 0 0 1 1 1 1x32x5" 138.5 104.25 13.7 1 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Wall 1x32x5" 154.5 104.25 13.7 1 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Wall 1x32x5" 130.75 119.5 13.7 0 0 8 0 0 1 1 1 1x32x5" 138.5 127.75 13.7 1 0 8 0 0 1 1 1 1x32x5" 154.5 127.75 13.7 1 0 8 0 0 1 1 1 1x4F" 131.25 108.5 3.5 0 0 16 3 0 1 1 1 +-NTOBJECTNAME _pi_shield_0 1x12F" 161.75 114 4.3 0 0 45 0 0 1 1 1 No Lines 1x1" 153.75 127.25 2.5 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 127.25 2.5 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 127.25 2.5 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 127.25 2.5 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.75 127.25 2.5 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.25 127.25 2.5 1 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.75 125.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.75 126.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 154.75 126.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 1x1F" 154.75 126.25 2.9 0 0 37 0 0 1 1 1 No Lines 1x1" 152.25 125.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 126.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 126.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 1x1F" 152.25 126.25 2.9 0 0 37 0 0 1 1 1 2x2F Print Plate" 153.5 126.5 1.9 2 0 51 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x1 Print" 154.25 126.25 2.5 0 0 42 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Player VCE_modVariable bj_LO_disable 0 0 1x1 Print" 152.75 126.25 2.5 0 0 42 Letters/-space 0 0 1 1 1 1x1 Print" 156.25 127.25 2.5 0 0 24 Letters/T 0 0 1 1 1 1x1 Print" 156.75 127.25 2.5 0 0 24 Letters/A 0 0 1 1 1 1x1 Print" 157.25 127.25 2.5 0 0 24 Letters/L 0 0 1 1 1 1x1 Print" 157.75 127.25 2.5 0 0 24 Letters/-space 0 0 1 1 1 1x1 Print" 159.75 127.25 2.5 0 0 24 Letters/S 0 0 1 1 1 1x1 Print" 159.25 127.25 2.5 0 0 24 Letters/S 0 0 1 1 1 1x1 Print" 158.75 127.25 2.5 0 0 24 Letters/O 0 0 1 1 1 1x1 Print" 158.25 127.25 2.5 0 0 24 Letters/L 0 0 1 1 1 1x1 Print" 160.75 127.25 2.5 0 0 24 Letters/S 0 0 1 1 1 1x1 Print" 160.25 127.25 2.5 0 0 24 Letters/E 0 0 1 1 1 1x1 Print" 155.25 127.25 2.5 0 0 24 Letters/T 0 0 1 1 1 1x1 Print" 155.75 127.25 2.5 0 0 24 Letters/O 0 0 1 1 1 No Lines 1x1" 153.75 99.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 99.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 101.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 100.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 100.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 101.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 1x1F" 152.75 101.75 2.9 0 0 37 0 0 1 1 1 No Lines 1x1" 152.25 101.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 101.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 101.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 2x2F Print Plate" 153 100.5 1.9 3 0 51 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x1 Print" 152.75 101.25 2.5 1 0 42 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 96.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 97.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 97.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 96.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 98.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 98.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 96.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 96.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 96.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 1x1F" 152.75 96.25 2.9 0 0 37 0 0 1 1 1 No Lines 1x1" 152.75 99.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 99.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 99.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 1x1F" 152.75 99.25 2.9 0 0 37 0 0 1 1 1 No Lines 1x1" 152.75 98.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 98.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 98.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 1x1F" 152.75 98.75 2.9 0 0 37 0 0 1 1 1 1x1 Print" 152.75 99.75 2.5 1 0 42 Letters/-space 0 0 1 1 1 1x1 Print" 152.75 98.25 2.5 1 0 42 Letters/-space 0 0 1 1 1 1x1 Print" 152.75 96.75 2.5 1 0 42 Letters/-space 0 0 1 1 1 2x2F Print Plate" 153 97.5 1.9 3 0 51 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp No Lines 1x1" 153.25 93.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 93.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 93.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 1x1F" 152.75 93.25 2.9 0 0 37 0 0 1 1 1 No Lines 1x1" 153.25 95.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 95.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 95.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 1x1F" 152.75 95.75 2.9 0 0 37 0 0 1 1 1 No Lines 1x1" 153.75 93.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 93.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 95.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 94.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 94.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 95.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 92.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 92.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 92.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 1x1F" 152.75 92.75 2.9 0 0 37 0 0 1 1 1 1x1 Print" 152.75 95.25 2.5 1 0 42 Letters/-space 0 0 1 1 1 2x2F Print Plate" 153 94.5 1.9 3 0 51 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x1 Print" 152.75 93.75 2.5 1 0 42 Letters/-space 0 0 1 1 1 1x1 Print" 152.75 92.25 2.5 1 0 42 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 90.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 90.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 90.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 1x1F" 152.75 90.25 2.9 0 0 37 0 0 1 1 1 No Lines 1x1" 153.75 90.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 91.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 91.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 90.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 92.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 92.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 87.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 87.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 89.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 88.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 88.75 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.75 89.25 2.5 2 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 89.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.25 89.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 89.75 2.5 3 0 36 Letters/-space 0 0 1 1 1 1x1F" 152.75 89.75 2.9 0 0 37 0 0 1 1 1 1x1 Print" 152.75 90.75 2.5 1 0 42 Letters/-space 0 0 1 1 1 2x2F Print Plate" 153 91.5 1.9 3 0 51 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x1 Print" 152.75 89.25 2.5 1 0 42 Letters/-space 0 0 1 1 1 2x2F Print Plate" 153 88.5 1.9 3 0 51 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x1 Print" 152.75 87.75 2.5 1 0 42 Letters/-space 0 0 1 1 1 1x1F" 152.75 87.25 2.9 0 0 37 0 0 1 1 1 No Lines 1x1" 152.25 87.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 153.25 87.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 No Lines 1x1" 152.75 87.25 2.5 3 0 36 Letters/-space 0 0 1 1 1 1x4x4 Print" 139.5 103.75 6.8 0 0 37 Letters/T 0 0 1 1 1 1x14x5" 130.75 108 13.7 0 0 8 0 0 1 1 1 1x4x4 Print" 141.5 103.75 6.8 0 0 37 Letters/O 0 0 1 1 1 1x4x4 Print" 143.5 103.75 6.8 0 0 37 Letters/U 0 0 1 1 1 1x4x4 Print" 149.5 103.75 6.8 0 0 37 Letters/-space 0 0 1 1 1 1x1 Print" 133.25 126.75 1.9 0 0 23 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client VCE_ifVariable 5 3 1 4 +-EVENT 1 1 onVariableFalse 0 Client CenterPrint -EasyCred-
You need atleast 3 credits to play. 2 +-EVENT 2 1 onVariableTrue 0 Player VCE_modVariable ec_rand 0 1 +-EVENT 3 1 onVariableTrue 0 Player VCE_modVariable ec_rand 10 10 +-EVENT 4 1 onVariableTrue 0 Player VCE_ifVariable ec_rand 5 6 5 9 +-EVENT 5 1 onVariableTrue 0 Client CenterPrint -EasyCred-
You won 3 credits 1 +-EVENT 6 1 onVariableTrue 0 Client IncScore 3 +-EVENT 7 1 onVariableFalse 0 Client CenterPrint -EasyCred-
You lost 3 credits 1 +-EVENT 8 1 onVariableFalse 0 Client CenterPrint 3 3 +-EVENT 9 1 onVariableFalse 0 -1 _Global_Profit VCE_modVariable 0 credits 1 3 +-EVENT 10 1 onActivate 0 Self playSound Beep_Checkout_Sound 1x1 Print" 133.25 127.25 1.9 0 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 133.75 127.25 1.9 0 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 133.75 126.75 1.9 0 0 24 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client VCE_ifVariable 5 3 1 4 +-EVENT 1 1 onVariableFalse 0 Client CenterPrint -EasyCred-
You need atleast 3 credits to play. 2 +-EVENT 2 1 onVariableTrue 0 Player VCE_modVariable ec_rand 0 1 +-EVENT 3 1 onVariableTrue 0 Player VCE_modVariable ec_rand 10 10 +-EVENT 4 1 onVariableTrue 0 Player VCE_ifVariable ec_rand 5 6 5 9 +-EVENT 5 1 onVariableTrue 0 Client CenterPrint -EasyCred-
You won 3 credits 1 +-EVENT 6 1 onVariableTrue 0 Client IncScore 3 +-EVENT 7 1 onVariableFalse 0 Client CenterPrint -EasyCred-
You lost 3 credits 1 +-EVENT 8 1 onVariableFalse 0 Client CenterPrint 3 3 +-EVENT 9 1 onVariableFalse 0 -1 _Global_Profit VCE_modVariable 0 credits 1 3 +-EVENT 10 1 onActivate 0 Self playSound Beep_Checkout_Sound 1x1 Print" 132.75 126.75 1.9 0 0 53 Letters/-space 4 0 1 1 1 1x1 Print" 134.25 127.25 1.9 0 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 134.25 126.75 1.9 0 0 53 Letters/-space 4 0 1 1 1 1x2 Half-round" 134.75 127 1.9 0 0 52 0 0 1 1 1 1x2 Half-round" 132.25 127 1.9 2 0 52 0 0 1 1 1 1x1 Print" 142.75 127.25 4.7 0 0 0 Letters/A 0 0 1 1 1 1x1 Print" 143.75 127.25 4.7 0 0 0 Letters/S 0 0 1 1 1 1x1 Print" 141.75 127.25 4.7 0 0 0 Letters/-space 0 0 1 1 1 1x1 Print" 142.25 127.25 4.7 0 0 0 Letters/S 0 0 1 1 1 1x1 Print" 143.25 127.25 4.7 0 0 0 Letters/Y 0 0 1 1 1 1x1 Print" 144.25 127.25 4.7 0 0 0 Letters/-space 0 0 1 1 1 1x1 Print" 144.75 127.25 4.7 0 0 0 Letters/-space 0 0 1 1 1 1x2" 139.5 125.75 2.5 1 0 52 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelaySouth +-EVENT 1 1 onRelay 0 Self toggleEventEnabled 0 2 +-EVENT 2 0 onRelay 0 Self fireRelayUp 1x1 Print" 132.75 127.25 1.9 0 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 139.25 125.25 2.5 0 0 52 Letters/-qmark 0 0 1 1 1 1x3x3" 139.25 126.75 3.1 0 0 52 0 0 1 1 1 1x2" 137.25 125.5 2.5 0 0 52 0 0 1 1 1 1x3x3" 137.25 126.75 3.1 0 0 52 0 0 1 1 1 2x3" 138.25 125.5 1.9 1 0 52 0 0 1 1 1 1x5F" 138.25 127.25 4.1 1 0 52 0 0 1 1 1 1x3F" 138.25 123.25 2.1 1 0 52 0 0 1 1 1 32x32 Base" 154.5 120 15.3 0 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Zone +-EVENT 0 1 onPlayerEnterZone 0 Self VCE_ifValue 1 10334 1 3 +-EVENT 1 1 onVariableTrue 0 Client CenterPrint Please get out. The machines here are delicate and can break easily. 6 +-EVENT 2 1 onVariableTrue 0 Player Kill +-EVENT 3 1 onVehicleEnterZone 0 Driver(Player) Kill 16x32 Base" 154.5 108 15.3 1 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Zone +-EVENT 0 1 onPlayerEnterZone 0 Self VCE_ifValue 1 10334 1 3 +-EVENT 1 1 onVariableTrue 0 Client CenterPrint Please get out. The machines here are delicate and can break easily. 6 +-EVENT 2 1 onVariableTrue 0 Player Kill +-EVENT 3 1 onVehicleEnterZone 0 Driver(Player) Kill 1x1 Print" 161.75 125.25 3.1 1 0 24 Letters/0 0 0 1 1 1 1x1 Print" 161.75 125.75 3.1 1 0 24 Letters/0 0 0 1 1 1 1x1 Print" 161.75 126.25 3.1 1 0 24 Letters/0 0 0 1 1 1 1x1 Print" 161.75 126.75 3.1 1 0 24 Letters/0 0 0 1 1 1 32x32 Base" 138.5 120 15.3 0 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Zone +-EVENT 0 1 onPlayerEnterZone 0 Self VCE_ifValue 1 10334 1 3 +-EVENT 1 1 onVariableTrue 0 Client CenterPrint Please get out. The machines here are delicate and can break easily. 6 +-EVENT 2 1 onVariableTrue 0 Player Kill +-EVENT 3 1 onVehicleEnterZone 0 Driver(Player) Kill 1x4F" 131.25 108.5 3.7 0 0 37 3 0 1 1 1 +-NTOBJECTNAME _pi_shield_1 1x10F" 161.75 114 4.1 0 0 4 0 0 1 1 1 +-NTOBJECTNAME _blid_rand_1 1x12F" 161.75 114 4.5 0 0 45 0 0 1 1 1 1x6" 153.5 127.25 3.1 1 0 37 0 0 1 1 1 1x1" 154.75 126.75 3.1 0 0 37 0 0 1 1 1 1x1" 152.25 126.75 3.1 0 0 37 0 0 1 1 1 1x1 Print" 153.75 126.25 2.3 0 0 8 Letters/-space 0 0 1 1 1 1x1 Print" 153.25 126.75 2.3 0 0 47 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print1 +-EVENT 0 1 onRelay 0 Self setPrint b -1 0 +-EVENT 1 1 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 1 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 0 onRelay 0 Self setPrint l -1 0 +-EVENT 4 0 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 0 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 0 onRelay 0 Self setPrint o -1 0 +-EVENT 7 0 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 0 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 0 onRelay 0 Self setPrint c -1 0 +-EVENT 10 0 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 0 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x1 Print" 153.25 126.25 2.3 0 0 8 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x1 Print" 153.75 126.75 2.3 0 0 47 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print2 +-EVENT 0 1 onRelay 0 Self setPrint b -1 0 +-EVENT 1 1 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 1 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 0 onRelay 0 Self setPrint l -1 0 +-EVENT 4 0 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 0 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 0 onRelay 0 Self setPrint o -1 0 +-EVENT 7 0 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 0 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 0 onRelay 0 Self setPrint c -1 0 +-EVENT 10 0 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 0 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x2F Print Plate" 154.25 126.5 2.9 3 0 52 Letters/-space 0 0 1 1 1 1x2F Print Plate" 152.75 126.5 2.9 3 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 156.25 127.25 3.1 0 0 24 Letters/T 0 0 1 1 1 1x1 Print" 156.75 127.25 3.1 0 0 24 Letters/A 0 0 1 1 1 1x1 Print" 157.25 127.25 3.1 0 0 24 Letters/L 0 0 1 1 1 1x1 Print" 157.75 127.25 3.1 0 0 24 Letters/-space 0 0 1 1 1 1x1 Print" 159.75 127.25 3.1 0 0 24 Letters/S 0 0 1 1 1 1x1 Print" 159.25 127.25 3.1 0 0 24 Letters/N 0 0 1 1 1 1x1 Print" 158.75 127.25 3.1 0 0 24 Letters/I 0 0 1 1 1 1x1 Print" 158.25 127.25 3.1 0 0 24 Letters/W 0 0 1 1 1 1x1 Print" 160.75 127.25 3.1 0 0 24 Letters/-space 0 0 1 1 1 1x1 Print" 160.25 127.25 3.1 0 0 24 Letters/-space 0 0 1 1 1 1x1 Print" 155.25 127.25 3.1 0 0 24 Letters/T 0 0 1 1 1 1x1 Print" 155.75 127.25 3.1 0 0 24 Letters/O 0 0 1 1 1 1x6" 153.75 100.5 3.1 0 0 37 0 0 1 1 1 1x1" 153.25 101.75 3.1 0 0 37 0 0 1 1 1 1x1 Print" 152.75 100.75 2.3 1 0 8 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x1 Print" 153.25 100.75 2.3 1 0 47 Letters/B 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print1 +-EVENT 0 0 onRelay 0 Self setPrint b -1 0 +-EVENT 1 0 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 0 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 1 onRelay 0 Self setPrint l -1 0 +-EVENT 4 1 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 1 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 0 onRelay 0 Self setPrint o -1 0 +-EVENT 7 0 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 0 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 0 onRelay 0 Self setPrint c -1 0 +-EVENT 10 0 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 0 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x1 Print" 153.25 100.25 2.3 1 0 47 Letters/B 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print2 +-EVENT 0 0 onRelay 0 Self setPrint b -1 0 +-EVENT 1 0 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 0 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 1 onRelay 0 Self setPrint l -1 0 +-EVENT 4 1 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 1 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 0 onRelay 0 Self setPrint o -1 0 +-EVENT 7 0 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 0 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 0 onRelay 0 Self setPrint c -1 0 +-EVENT 10 0 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 0 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x1 Print" 152.75 100.25 2.3 1 0 8 Letters/-space 0 0 1 1 1 1x2F Print Plate" 153 101.25 2.9 0 0 52 Letters/-space 0 0 1 1 1 1x6" 153.75 97.5 3.1 0 0 37 0 0 1 1 1 1x1" 153.25 96.25 3.1 0 0 37 0 0 1 1 1 1x1" 153.25 99.25 3.1 0 0 37 0 0 1 1 1 1x1" 153.25 98.75 3.1 0 0 37 0 0 1 1 1 1x2F Print Plate" 153 99.75 2.9 0 0 52 Letters/-space 0 0 1 1 1 1x2F Print Plate" 153 98.25 2.9 0 0 52 Letters/-space 0 0 1 1 1 1x2F Print Plate" 153 96.75 2.9 0 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 152.75 97.75 2.3 1 0 8 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x1 Print" 152.75 97.25 2.3 1 0 8 Letters/-space 0 0 1 1 1 1x1 Print" 153.25 97.25 2.3 1 0 47 Letters/L 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print2 +-EVENT 0 0 onRelay 0 Self setPrint b -1 0 +-EVENT 1 0 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 0 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 0 onRelay 0 Self setPrint l -1 0 +-EVENT 4 0 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 0 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 1 onRelay 0 Self setPrint o -1 0 +-EVENT 7 1 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 1 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 0 onRelay 0 Self setPrint c -1 0 +-EVENT 10 0 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 0 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x1 Print" 153.25 97.75 2.3 1 0 47 Letters/L 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print1 +-EVENT 0 0 onRelay 0 Self setPrint b -1 0 +-EVENT 1 0 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 0 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 0 onRelay 0 Self setPrint l -1 0 +-EVENT 4 0 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 0 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 1 onRelay 0 Self setPrint o -1 0 +-EVENT 7 1 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 1 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 0 onRelay 0 Self setPrint c -1 0 +-EVENT 10 0 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 0 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x1" 153.25 93.25 3.1 0 0 37 0 0 1 1 1 1x1" 153.25 95.75 3.1 0 0 37 0 0 1 1 1 16x32 Base" 138.5 108 15.3 1 0 8 0 0 1 1 1 +-NTOBJECTNAME _x_Zone +-EVENT 0 1 onPlayerEnterZone 0 Self VCE_ifValue 1 10334 1 3 +-EVENT 1 1 onVariableTrue 0 Client CenterPrint Please get out. The machines here are delicate and can break easily. 6 +-EVENT 2 1 onVariableTrue 0 Player Kill +-EVENT 3 1 onVehicleEnterZone 0 Driver(Player) Kill 1x1" 153.25 92.75 3.1 0 0 37 0 0 1 1 1 1x2F Print Plate" 153 95.25 2.9 0 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 152.75 94.25 2.3 1 0 8 Letters/-space 0 0 1 1 1 1x1 Print" 152.75 94.75 2.3 1 0 8 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x1 Print" 153.25 94.25 2.3 1 0 47 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print2 +-EVENT 0 1 onRelay 0 Self setPrint b -1 0 +-EVENT 1 1 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 1 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 0 onRelay 0 Self setPrint l -1 0 +-EVENT 4 0 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 0 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 0 onRelay 0 Self setPrint o -1 0 +-EVENT 7 0 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 0 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 0 onRelay 0 Self setPrint c -1 0 +-EVENT 10 0 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 0 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x1 Print" 153.25 94.75 2.3 1 0 47 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print1 +-EVENT 0 1 onRelay 0 Self setPrint b -1 0 +-EVENT 1 1 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 1 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 0 onRelay 0 Self setPrint l -1 0 +-EVENT 4 0 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 0 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 0 onRelay 0 Self setPrint o -1 0 +-EVENT 7 0 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 0 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 0 onRelay 0 Self setPrint c -1 0 +-EVENT 10 0 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 0 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x2F Print Plate" 153 93.75 2.9 0 0 52 Letters/-space 0 0 1 1 1 1x2F Print Plate" 153 92.25 2.9 0 0 52 Letters/-space 0 0 1 1 1 1x1" 153.25 90.25 3.1 0 0 37 0 0 1 1 1 1x6" 153.75 91.5 3.1 0 0 37 0 0 1 1 1 1x6" 153.75 88.5 3.1 0 0 37 0 0 1 1 1 1x1" 153.25 89.75 3.1 0 0 37 0 0 1 1 1 1x2F Print Plate" 153 90.75 2.9 0 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 152.75 91.75 2.3 1 0 8 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x1 Print" 152.75 91.25 2.3 1 0 8 Letters/-space 0 0 1 1 1 1x1 Print" 153.25 91.25 2.3 1 0 47 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print2 +-EVENT 0 1 onRelay 0 Self setPrint b -1 0 +-EVENT 1 1 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 1 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 0 onRelay 0 Self setPrint l -1 0 +-EVENT 4 0 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 0 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 0 onRelay 0 Self setPrint o -1 0 +-EVENT 7 0 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 0 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 0 onRelay 0 Self setPrint c -1 0 +-EVENT 10 0 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 0 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x1 Print" 153.25 91.75 2.3 1 0 47 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print1 +-EVENT 0 1 onRelay 0 Self setPrint b -1 0 +-EVENT 1 1 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 1 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 0 onRelay 0 Self setPrint l -1 0 +-EVENT 4 0 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 0 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 0 onRelay 0 Self setPrint o -1 0 +-EVENT 7 0 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 0 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 0 onRelay 0 Self setPrint c -1 0 +-EVENT 10 0 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 0 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x2F Print Plate" 153 89.25 2.9 0 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 152.75 88.25 2.3 1 0 8 Letters/-space 0 0 1 1 1 1x1 Print" 152.75 88.75 2.3 1 0 8 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x1 Print" 153.25 88.25 2.3 1 0 47 Letters/O 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print2 +-EVENT 0 0 onRelay 0 Self setPrint b -1 0 +-EVENT 1 0 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 0 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 0 onRelay 0 Self setPrint l -1 0 +-EVENT 4 0 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 0 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 0 onRelay 0 Self setPrint o -1 0 +-EVENT 7 0 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 0 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 1 onRelay 0 Self setPrint c -1 0 +-EVENT 10 1 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 1 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x1 Print" 153.25 88.75 2.3 1 0 47 Letters/O 0 0 1 1 1 +-NTOBJECTNAME _bj_LO_print1 +-EVENT 0 0 onRelay 0 Self setPrint b -1 0 +-EVENT 1 0 onRelay 0 Self setEventEnabled 3 4 5 1 +-EVENT 2 0 onRelay 0 Self setEventEnabled 0 1 2 0 +-EVENT 3 0 onRelay 0 Self setPrint l -1 0 +-EVENT 4 0 onRelay 0 Self setEventEnabled 6 7 8 1 +-EVENT 5 0 onRelay 0 Self setEventEnabled 3 4 5 0 +-EVENT 6 0 onRelay 0 Self setPrint o -1 0 +-EVENT 7 0 onRelay 0 Self setEventEnabled 9 10 11 1 +-EVENT 8 0 onRelay 0 Self setEventEnabled 6 7 8 0 +-EVENT 9 1 onRelay 0 Self setPrint c -1 0 +-EVENT 10 1 onRelay 0 Self setEventEnabled 12 13 14 1 +-EVENT 11 1 onRelay 0 Self setEventEnabled 9 10 11 0 +-EVENT 12 0 onRelay 0 Self setPrint k -1 0 +-EVENT 13 0 onRelay 0 Self setEventEnabled 15 16 17 1 +-EVENT 14 0 onRelay 0 Self setEventEnabled 12 13 14 0 +-EVENT 15 0 onRelay 0 Self setPrint j -1 0 +-EVENT 16 0 onRelay 0 Self setEventEnabled 18 19 20 1 +-EVENT 17 0 onRelay 0 Self setEventEnabled 15 16 17 0 +-EVENT 18 0 onRelay 0 Self setPrint a -1 0 +-EVENT 19 0 onRelay 0 Self setEventEnabled 21 22 23 1 +-EVENT 20 0 onRelay 0 Self setEventEnabled 18 19 20 0 +-EVENT 21 0 onRelay 0 Self setPrint c -1 0 +-EVENT 22 0 onRelay 0 Self setEventEnabled 24 25 26 1 +-EVENT 23 0 onRelay 0 Self setEventEnabled 21 22 23 0 +-EVENT 24 0 onRelay 0 Self setPrint k -1 0 +-EVENT 25 0 onRelay 0 Self setEventEnabled 0 1 2 1 +-EVENT 26 0 onRelay 0 Self setEventEnabled 24 25 26 0 1x2F Print Plate" 153 87.75 2.9 0 0 52 Letters/-space 0 0 1 1 1 1x1" 153.25 87.25 3.1 0 0 37 0 0 1 1 1 1x6" 153.75 94.5 3.1 0 0 37 0 0 1 1 1 1x4x4 Print" 139.5 104.25 16.6 0 0 6 Letters/A 0 0 1 1 1 1x4x4 Print" 141.5 104.25 16.6 0 0 6 Letters/N 0 0 1 1 1 1x4x4 Print" 143.5 104.25 16.6 0 0 6 Letters/-apostrophe 0 0 1 1 1 1x4x4 Print" 131.5 104.25 16.6 0 0 6 Letters/D 0 0 1 1 1 1x4x4 Print" 133.5 104.25 16.6 0 0 6 Letters/E 0 0 1 1 1 1x4x4 Print" 135.5 104.25 16.6 0 0 6 Letters/M 0 0 1 1 1 1x4x4 Print" 137.5 104.25 16.6 0 0 6 Letters/I 0 0 1 1 1 1x1 Print" 132.75 127.25 2.5 0 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 132.75 126.75 2.5 0 0 53 Letters/-space 4 0 1 1 1 1x1 Print" 133.25 127.25 2.5 0 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 133.25 126.75 2.5 0 0 24 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client VCE_ifVariable 5 3 1 4 +-EVENT 1 1 onVariableFalse 0 Client CenterPrint -EasyCred-
You need atleast 3 credits to play. 2 +-EVENT 2 1 onVariableTrue 0 Player VCE_modVariable ec_rand 0 1 +-EVENT 3 1 onVariableTrue 0 Player VCE_modVariable ec_rand 10 10 +-EVENT 4 1 onVariableTrue 0 Player VCE_ifVariable ec_rand 5 6 5 9 +-EVENT 5 1 onVariableTrue 0 Client CenterPrint -EasyCred-
You won 3 credits 1 +-EVENT 6 1 onVariableTrue 0 Client IncScore 3 +-EVENT 7 1 onVariableFalse 0 Client CenterPrint -EasyCred-
You lost 3 credits 1 +-EVENT 8 1 onVariableFalse 0 Client CenterPrint 3 3 +-EVENT 9 1 onVariableFalse 0 -1 _Global_Profit VCE_modVariable 0 credits 1 3 +-EVENT 10 1 onActivate 0 Self playSound Beep_Checkout_Sound 1x1 Print" 133.75 127.25 2.5 0 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 133.75 126.75 2.5 0 0 23 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Client VCE_ifVariable 5 3 1 4 +-EVENT 1 1 onVariableFalse 0 Client CenterPrint -EasyCred-
You need atleast 3 credits to play. 2 +-EVENT 2 1 onVariableTrue 0 Player VCE_modVariable ec_rand 0 1 +-EVENT 3 1 onVariableTrue 0 Player VCE_modVariable ec_rand 10 10 +-EVENT 4 1 onVariableTrue 0 Player VCE_ifVariable ec_rand 5 6 5 9 +-EVENT 5 1 onVariableTrue 0 Client CenterPrint -EasyCred-
You won 3 credits 1 +-EVENT 6 1 onVariableTrue 0 Client IncScore 3 +-EVENT 7 1 onVariableFalse 0 Client CenterPrint -EasyCred-
You lost 3 credits 1 +-EVENT 8 1 onVariableFalse 0 Client CenterPrint 3 3 +-EVENT 9 1 onVariableFalse 0 -1 _Global_Profit VCE_modVariable 0 credits 1 3 +-EVENT 10 1 onActivate 0 Self playSound Beep_Checkout_Sound 1x1 Print" 134.25 127.25 2.5 0 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 134.25 126.75 2.5 0 0 53 Letters/-qmark 4 0 1 1 1 +-EVENT 0 1 onActivate 0 Client CenterPrint -EasyCred-
Click the squares on the left. You will either win or lose 3 credits. 3 1x2 Half-round" 134.75 127 2.5 0 0 52 0 0 1 1 1 1x2 Half-round" 132.25 127 2.5 2 0 52 0 0 1 1 1 1x1 Print" 142.75 127.25 5.3 0 0 0 Letters/D 0 0 1 1 1 1x1 Print" 143.75 127.25 5.3 0 0 0 Letters/P 0 0 1 1 1 1x1 Print" 141.75 127.25 5.3 0 0 0 Letters/B 0 0 1 1 1 1x1 Print" 142.25 127.25 5.3 0 0 0 Letters/A 0 0 1 1 1 1x1 Print" 143.25 127.25 5.3 0 0 0 Letters/S 0 0 1 1 1 1x1 Print" 144.25 127.25 5.3 0 0 0 Letters/O 0 0 1 1 1 1x1 Print" 144.75 127.25 5.3 0 0 0 Letters/T 0 0 1 1 1 1x3F" 139.75 125.25 2.1 0 0 45 0 0 0 0 0 No Lines 1x1" 139.75 125.75 3.1 3 0 49 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayDown +-EVENT 1 1 onRelay 0 Self disappear -1 +-EVENT 2 1 onRelay 0 Self toggleEventEnabled 0 1 3 4 +-EVENT 3 0 onRelay 0 Self fireRelayUp +-EVENT 4 0 onRelay 0 Self disappear 0 45° 1x Ramp Print" 139.25 125.5 3.1 2 0 52 Letters/-space 0 0 1 1 1 3x5F" 138.25 126.25 4.1 1 0 52 0 0 1 1 1 45° 1x Ramp Print" 137.25 125.5 3.1 2 0 52 Letters/-space 0 0 1 1 1 1x3F" 138.25 125.25 1.5 1 0 52 0 0 1 1 1 3x3F" 138.25 126.25 2.3 0 0 52 0 0 1 1 1 30° Ramp 1x" 138.25 125.25 2.4 2 0 47 0 0 1 1 1 30° Ramp 1x" 138.75 125.25 2.4 2 0 47 0 0 1 1 1 30° Ramp 1x" 137.75 125.25 2.4 2 0 47 0 0 1 1 1 1x5F" 138.25 127.25 4.3 1 0 3 0 0 1 1 1 1x1" 137.75 123.25 1.7 0 0 45 0 0 0 0 0 1x1" 138.75 123.25 1.7 0 0 45 0 0 0 0 0 1x3F" 138.25 123.25 2.3 1 0 3 0 0 1 1 1 1x1 Print" 161.75 104.25 15.7 0 0 0 Letters/V 0 0 1 1 1 1x1 Print" 161.25 104.25 15.7 0 0 0 Letters/E 0 0 1 1 1 1x1 Print" 160.75 104.25 15.7 0 0 0 Letters/D 0 0 1 1 1 1x4x4 Print" 157.5 104.25 16.6 0 0 6 Letters/S 0 0 1 1 1 1x4x4 Print" 155.5 104.25 16.6 0 0 6 Letters/E 0 0 1 1 1 1x4x4 Print" 153.5 104.25 16.6 0 0 6 Letters/M 0 0 1 1 1 1x4x4 Print" 151.5 104.25 16.6 0 0 6 Letters/A 0 0 1 1 1 1x4x4 Print" 149.5 104.25 16.6 0 0 6 Letters/G 0 0 1 1 1 1x1 Print" 159.25 104.25 15.7 0 0 0 Letters/I 0 0 1 1 1 1x1 Print" 159.75 104.25 15.7 0 0 0 Letters/N 0 0 1 1 1 1x1 Print" 161.75 125.25 3.7 1 0 24 Letters/4 0 0 1 1 1 +-NTOBJECTNAME _Bj_LO_print_plays_1 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _Bj_LO_print_plays_10 incrementPrintCount 1 1x1 Print" 161.75 125.75 3.7 1 0 24 Letters/5 0 0 1 1 1 +-NTOBJECTNAME _Bj_LO_print_plays_10 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _Bj_LO_print_plays_100 incrementPrintCount 1 1x1 Print" 161.75 126.25 3.7 1 0 24 Letters/1 0 0 1 1 1 +-NTOBJECTNAME _Bj_LO_print_plays_100 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _Bj_LO_print_plays_1000 incrementPrintCount 1 1x1 Print" 161.75 126.75 3.7 1 0 24 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _Bj_LO_print_plays_1000 +-EVENT 0 1 onPrintCountOverFlow 0 -1 _Bj_LO_print_plays_1 incrementPrintCount 1 1x4F" 131.25 108.5 3.9 0 0 37 3 0 1 1 1 +-NTOBJECTNAME _pi_shield_2 1x4x4 Print" 145.5 104.25 16.6 0 0 6 Letters/S 0 0 1 1 1 1x1F" 161.75 112.75 4.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_2 0 7 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 113.25 4.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_2 0 6 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 113.75 4.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_2 0 5 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 114.25 4.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_2 0 4 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 114.75 4.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_2 0 3 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 115.25 4.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_2 0 2 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 115.75 4.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_2 0 1 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1F" 161.75 116.25 4.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_2 0 0 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1" 161.75 116.75 4.9 0 0 45 0 0 1 1 1 1x1" 161.75 111.25 4.9 0 0 45 0 0 1 1 1 1x1F" 161.75 111.75 4.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_2 0 9 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x2F Print Plate" 153.5 126.25 2.7 0 0 51 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x2" 153.5 126.75 2.9 1 0 29 0 0 1 1 1 30° Ramp 1x" 154.25 126.75 3.2 1 0 52 0 0 1 1 1 30° Ramp 1x" 152.75 126.75 3.2 3 0 52 0 0 1 1 1 1x1 Print" 156.25 127.25 3.7 0 0 24 Letters/T 0 0 1 1 1 1x1 Print" 156.75 127.25 3.7 0 0 24 Letters/A 0 0 1 1 1 1x1 Print" 157.25 127.25 3.7 0 0 24 Letters/L 0 0 1 1 1 1x1 Print" 157.75 127.25 3.7 0 0 24 Letters/-space 0 0 1 1 1 1x1 Print" 159.75 127.25 3.7 0 0 24 Letters/Y 0 0 1 1 1 1x1 Print" 159.25 127.25 3.7 0 0 24 Letters/A 0 0 1 1 1 1x1 Print" 158.75 127.25 3.7 0 0 24 Letters/L 0 0 1 1 1 1x1 Print" 158.25 127.25 3.7 0 0 24 Letters/P 0 0 1 1 1 1x1 Print" 160.75 127.25 3.7 0 0 24 Letters/-space 0 0 1 1 1 1x1 Print" 160.25 127.25 3.7 0 0 24 Letters/S 0 0 1 1 1 1x1 Print" 155.25 127.25 3.7 0 0 24 Letters/T 0 0 1 1 1 1x1 Print" 155.75 127.25 3.7 0 0 24 Letters/O 0 0 1 1 1 1x2F Print Plate" 152.75 100.5 2.7 1 0 51 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x2" 153.25 100.5 2.9 0 0 29 0 0 1 1 1 30° Ramp 1x" 153.25 101.25 3.2 0 0 52 0 0 1 1 1 30° Ramp 1x" 153.25 99.75 3.2 2 0 52 0 0 1 1 1 30° Ramp 1x" 153.25 98.25 3.2 0 0 52 0 0 1 1 1 30° Ramp 1x" 153.25 96.75 3.2 2 0 52 0 0 1 1 1 1x2F Print Plate" 152.75 97.5 2.7 1 0 51 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x2" 153.25 97.5 2.9 0 0 29 0 0 1 1 1 30° Ramp 1x" 153.25 95.25 3.2 0 0 52 0 0 1 1 1 1x2F Print Plate" 152.75 94.5 2.7 1 0 51 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x2" 153.25 94.5 2.9 0 0 29 0 0 1 1 1 30° Ramp 1x" 153.25 93.75 3.2 2 0 52 0 0 1 1 1 30° Ramp 1x" 153.25 92.25 3.2 0 0 52 0 0 1 1 1 30° Ramp 1x" 153.25 90.75 3.2 2 0 52 0 0 1 1 1 1x2F Print Plate" 152.75 91.5 2.7 1 0 51 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x2" 153.25 91.5 2.9 0 0 29 0 0 1 1 1 30° Ramp 1x" 153.25 89.25 3.2 0 0 52 0 0 1 1 1 1x2F Print Plate" 152.75 88.5 2.7 1 0 51 Letters/-space 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self fireRelayUp 1x2" 153.25 88.5 2.9 0 0 29 0 0 1 1 1 30° Ramp 1x" 153.25 87.75 3.2 2 0 52 0 0 1 1 1 1x1F" 161.75 112.25 4.7 0 0 4 0 0 1 1 1 +-EVENT 0 1 onProjectileHit 0 -1 _blid_roll VCE_modVariable 0 rand_2 0 8 +-EVENT 1 1 onProjectileHit 0 Self setColorFX 3 +-EVENT 2 1 onProjectileHit 100 Self setColorFX 0 1x1 Print" 132.75 126.75 3.1 0 0 53 Letters/-space 4 0 1 1 1 1x1 Print" 133.25 127.25 3.1 0 0 52 Letters/A 0 0 1 1 1 1x1 Print" 132.75 127.25 3.1 0 0 52 Letters/E 0 0 1 1 1 1x1 Print" 133.75 127.25 3.1 0 0 52 Letters/S 0 0 1 1 1 1x1 Print" 133.75 126.75 3.1 0 0 53 Letters/-space 4 0 1 1 1 1x1 Print" 134.25 127.25 3.1 0 0 52 Letters/Y 0 0 1 1 1 1x1 Print" 134.25 126.75 3.1 0 0 53 Letters/-space 4 0 1 1 1 1x2 Half-round" 134.75 127 3.1 0 0 52 0 0 1 1 1 1x2 Half-round" 132.25 127 3.1 2 0 52 0 0 1 1 1 1x1 half-round 90" 139.75 124.75 2.5 2 0 49 0 0 0 0 0 +-EVENT 0 1 onRelay 0 Self disappear 0 +-EVENT 1 1 onRelay 500 Self fireRelayNorth +-EVENT 2 1 onRelay 500 Self disappear -1 No Lines 1x1" 139.75 125.25 2.5 3 0 49 Letters/-space 0 0 0 0 0 +-EVENT 0 1 onRelay 0 Self fireRelaySouth +-EVENT 1 1 onRelay 0 Self disappear 0 +-EVENT 2 1 onRelay 0 Self toggleEventEnabled 0 1 3 4 +-EVENT 3 0 onRelay 0 Self fireRelayNorth +-EVENT 4 0 onRelay 0 Self disappear -1 1x1 half-round 90" 139.75 125.75 3.7 0 0 49 0 0 1 1 1 +-EVENT 0 1 onActivate 0 Self fireRelayDown +-EVENT 1 1 onActivate 0 Self disappear -1 +-EVENT 2 1 onRelay 0 Self disappear 0 -45° 1x Ramp Print" 139 125.75 3.7 3 0 52 Letters/-space 0 0 1 1 1 -45° 1x Ramp Print" 137.5 125.75 3.7 1 0 52 Letters/-space 0 0 1 1 1 1x1F Ceiling Print Plate" 138.25 125.75 3.9 3 0 21 Letters/-space 0 0 1 1 1 +-NTOBJECTNAME _sl_LO_light 2x3F" 138.25 126.5 3.9 1 0 52 0 0 1 1 1 3x5F" 138.25 126.25 4.3 1 0 3 0 0 1 1 1 2x2F Print Plate" 138 126 2.5 3 0 51 Letters/-space 0 0 1 1 1 1x2F Print Plate" 138.75 126 2.5 3 0 51 Letters/-space 0 0 1 1 1 1x3F" 138.25 126.75 2.5 1 0 52 0 0 1 1 1 1x5F" 138.25 127.25 4.5 1 0 52 0 0 1 1 1 1x3F" 137.75 123.75 1.3 0 0 45 0 0 0 0 0 1x3F" 138.75 123.75 1.3 0 0 45 0 0 0 0 0 1x2F Print Plate" 138 123.25 2.5 0 0 52 Letters/-space 0 0 1 1 1 1x1F Print Plate" 138.75 123.25 2.5 0 0 52 Letters/-space 0 0 1 1 1 1x4F" 131.25 108.5 4.1 0 0 37 3 0 1 1 1 +-NTOBJECTNAME _pi_shield_3 1x12F" 161.75 114 5.3 0 0 45 0 0 1 1 1 30° Ramp 1x" 153.25 126.25 3 2 0 17 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self setColor 21 +-EVENT 1 1 onRelay 0 Self setLight YellowLightSmall2 +-EVENT 2 1 onRelay 0 Self setColorFX 3 +-EVENT 3 1 onRelay 3000 Self setColorFX 0 +-EVENT 4 1 onRelay 3000 Self setLight -1 +-EVENT 5 1 onRelay 3000 Self setColor 17 30° Ramp 1x" 153.75 126.25 3 2 0 17 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self setColor 21 +-EVENT 1 1 onRelay 0 Self setLight YellowLightSmall2 +-EVENT 2 1 onRelay 0 Self setColorFX 3 +-EVENT 3 1 onRelay 3000 Self setColorFX 0 +-EVENT 4 1 onRelay 3000 Self setLight -1 +-EVENT 5 1 onRelay 3000 Self setColor 17 1x2F Print Plate" 153.5 126.75 3.3 0 0 52 Letters/-space 0 0 1 1 1 30° Ramp 1x" 152.75 100.75 3 3 0 17 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self setColor 21 +-EVENT 1 1 onRelay 0 Self setLight YellowLightSmall2 +-EVENT 2 1 onRelay 0 Self setColorFX 3 +-EVENT 3 1 onRelay 3000 Self setColorFX 0 +-EVENT 4 1 onRelay 3000 Self setLight -1 +-EVENT 5 1 onRelay 3000 Self setColor 17 30° Ramp 1x" 152.75 100.25 3 3 0 17 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self setColor 21 +-EVENT 1 1 onRelay 0 Self setLight YellowLightSmall2 +-EVENT 2 1 onRelay 0 Self setColorFX 3 +-EVENT 3 1 onRelay 3000 Self setColorFX 0 +-EVENT 4 1 onRelay 3000 Self setLight -1 +-EVENT 5 1 onRelay 3000 Self setColor 17 1x2F Print Plate" 153.25 100.5 3.3 1 0 52 Letters/-space 0 0 1 1 1 30° Ramp 1x" 152.75 97.75 3 3 0 17 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self setColor 21 +-EVENT 1 1 onRelay 0 Self setLight YellowLightSmall2 +-EVENT 2 1 onRelay 0 Self setColorFX 3 +-EVENT 3 1 onRelay 3000 Self setColorFX 0 +-EVENT 4 1 onRelay 3000 Self setLight -1 +-EVENT 5 1 onRelay 3000 Self setColor 17 30° Ramp 1x" 152.75 97.25 3 3 0 17 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self setColor 21 +-EVENT 1 1 onRelay 0 Self setLight YellowLightSmall2 +-EVENT 2 1 onRelay 0 Self setColorFX 3 +-EVENT 3 1 onRelay 3000 Self setColorFX 0 +-EVENT 4 1 onRelay 3000 Self setLight -1 +-EVENT 5 1 onRelay 3000 Self setColor 17 1x2F Print Plate" 153.25 97.5 3.3 1 0 52 Letters/-space 0 0 1 1 1 30° Ramp 1x" 152.75 94.75 3 3 0 17 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self setColor 21 +-EVENT 1 1 onRelay 0 Self setLight YellowLightSmall2 +-EVENT 2 1 onRelay 0 Self setColorFX 3 +-EVENT 3 1 onRelay 3000 Self setColorFX 0 +-EVENT 4 1 onRelay 3000 Self setLight -1 +-EVENT 5 1 onRelay 3000 Self setColor 17 30° Ramp 1x" 152.75 94.25 3 3 0 17 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self setColor 21 +-EVENT 1 1 onRelay 0 Self setLight YellowLightSmall2 +-EVENT 2 1 onRelay 0 Self setColorFX 3 +-EVENT 3 1 onRelay 3000 Self setColorFX 0 +-EVENT 4 1 onRelay 3000 Self setLight -1 +-EVENT 5 1 onRelay 3000 Self setColor 17 1x2F Print Plate" 153.25 94.5 3.3 1 0 52 Letters/-space 0 0 1 1 1 30° Ramp 1x" 152.75 91.75 3 3 0 17 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self setColor 21 +-EVENT 1 1 onRelay 0 Self setLight YellowLightSmall2 +-EVENT 2 1 onRelay 0 Self setColorFX 3 +-EVENT 3 1 onRelay 3000 Self setColorFX 0 +-EVENT 4 1 onRelay 3000 Self setLight -1 +-EVENT 5 1 onRelay 3000 Self setColor 17 30° Ramp 1x" 152.75 91.25 3 3 0 17 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self setColor 21 +-EVENT 1 1 onRelay 0 Self setLight YellowLightSmall2 +-EVENT 2 1 onRelay 0 Self setColorFX 3 +-EVENT 3 1 onRelay 3000 Self setColorFX 0 +-EVENT 4 1 onRelay 3000 Self setLight -1 +-EVENT 5 1 onRelay 3000 Self setColor 17 1x2F Print Plate" 153.25 91.5 3.3 1 0 52 Letters/-space 0 0 1 1 1 30° Ramp 1x" 152.75 88.75 3 3 0 17 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self setColor 21 +-EVENT 1 1 onRelay 0 Self setLight YellowLightSmall2 +-EVENT 2 1 onRelay 0 Self setColorFX 3 +-EVENT 3 1 onRelay 3000 Self setColorFX 0 +-EVENT 4 1 onRelay 3000 Self setLight -1 +-EVENT 5 1 onRelay 3000 Self setColor 17 30° Ramp 1x" 152.75 88.25 3 3 0 17 0 0 1 1 1 +-EVENT 0 1 onRelay 0 Self setColor 21 +-EVENT 1 1 onRelay 0 Self setLight YellowLightSmall2 +-EVENT 2 1 onRelay 0 Self setColorFX 3 +-EVENT 3 1 onRelay 3000 Self setColorFX 0 +-EVENT 4 1 onRelay 3000 Self setLight -1 +-EVENT 5 1 onRelay 3000 Self setColor 17 1x2F Print Plate" 153.25 88.5 3.3 1 0 52 Letters/-space 0 0 1 1 1 1x1 Print" 133.25 126.75 3.1 0 0 53 Letters/-space 4 0 1 1 1 2x2F Ceiling Print Plate" 134 127 3.5 3 0 6 Letters/-space 3 0 1 1 1 1x2F Half-round" 134.75 127 3.5 0 0 6 3 0 1 1 1 1x2F Half-round" 132.25 127 3.5 2 0 6 3 0 1 1 1 No Lines 1x1" 138.25 126.25 3.5 3 0 52 Letters/-space 0 0 1 1 1 No Lines 1x1" 138.75 126.25 3.5 3 0 52 Letters/-space 0 0 1 1 1 No Lines 1x1" 137.75 126.25 3.5 3 0 52 Letters/-space 0 0 1 1 1 11.31° 1x3 Ramp" 137.25 126.25 4.6 2 0 52 0 0 1 1 1 2x2F Ceiling Print Plate" 133 127 3.5 3 0 6 Letters/-space 3 0 1 1 1 1x3 Curved Ramp" 138.25 126.25 4.7 2 0 52 0 0 1 1 1 1x3 Curved Ramp" 138.75 126.25 4.7 2 0 52 0 0 1 1 1 11.31° 1x3 Ramp" 139.25 126.25 4.6 2 0 52 0 0 1 1 1 45° 1x Ramp Print" 138.25 126 2.9 2 0 8 Letters/-space 0 0 1 1 1 45° 1x Ramp Print" 137.75 126 2.9 2 0 8 Letters/-space 0 0 1 1 1 45° 1x Ramp Print" 138.75 126 2.9 2 0 8 Letters/-space 0 0 1 1 1 1x1 Print" 138.25 126.75 2.9 0 0 3 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _sl_LO_2 1x1 Print" 138.75 126.75 2.9 0 0 3 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _sl_LO_3 1x1 Print" 137.75 126.75 2.9 0 0 3 Letters/0 0 0 1 1 1 +-NTOBJECTNAME _sl_LO_1 1x5F" 138.25 127.25 4.7 1 0 52 0 0 1 1 1 1x3F" 138.25 124.25 1.1 1 0 45 0 0 0 0 0 1x1F Print Plate" 137.75 124.25 1.5 1 0 52 Letters/-space 0 0 1 1 1 30° Ramp 1x" 137.75 123.75 1.6 0 0 52 0 0 1 0 1 1x1F Print Plate" 138.75 124.25 1.5 1 0 52 Letters/-space 0 0 1 1 1 30° Ramp 1x" 138.75 123.75 1.6 0 0 52 0 0 1 0 1 1x4F" 131.25 108.5 4.3 0 0 12 3 0 1 1 1 +-NTOBJECTNAME _pi_shield_4 1x10F" 161.75 114 5.1 0 0 4 0 0 1 1 1 +-NTOBJECTNAME _blid_rand_2 1x3 Curved Ramp" 137.75 126.25 4.7 2 0 52 0 0 1 1 1 1x2F Half-round" 134.75 127 3.7 0 0 52 0 0 1 1 1 1x2F Half-round" 132.25 127 3.7 2 0 52 0 0 1 1 1 30° Ramp 1x" 137.25 127.25 5 3 0 52 0 0 1 1 1 1x3" 138.25 127.25 5.1 1 0 21 0 0 1 1 1 +-NTOBJECTNAME _sl_LO_light 2x4F" 133.5 127 3.7 1 0 52 0 0 1 1 1 1x3F" 138.25 124.25 0.9 1 0 45 0 0 0 0 0 1x1F" 138.25 124.25 1.3 0 0 45 0 0 0 0 0 1x4F" 131.25 108.5 4.5 0 0 12 3 0 1 1 1 +-NTOBJECTNAME _pi_shield_5 30° Ramp 1x" 139.25 127.25 5 1 0 52 0 0 1 1 1 No Lines 1x1" 138.75 127.25 5.7 0 0 0 Letters/-space 0 0 0 0 0 1x1F" 138.25 124.25 0.7 0 0 48 0 0 1 1 1 1x2F" 138.75 124 0.7 0 0 48 0 0 1 1 1 1x2F" 137.75 124 0.7 0 0 48 0 0 1 1 1 1x1F Print Plate" 138.25 124.25 1.5 1 0 3 Letters/-space 0 0 1 1 1 1x4F" 131.25 108.5 4.7 0 0 12 3 0 1 1 1 +-NTOBJECTNAME _pi_shield_6 1x2" 133.5 127.25 4.1 1 0 0 0 0 0 0 0 1x5F" 138.75 127.25 6.1 1 0 0 0 0 0 0 0 1x2" 133.5 127.25 4.7 1 0 0 0 0 0 0 0 1x4F" 131.25 108.5 4.9 0 0 13 3 0 1 1 1 +-NTOBJECTNAME _pi_shield_7 1x1 Print" 139.75 127.25 6.5 0 0 0 Letters/S 0 0 1 1 1 1x1 Print" 139.25 127.25 6.5 0 0 0 Letters/T 0 0 1 1 1 1x1 Print" 138.75 127.25 6.5 0 0 0 Letters/O 0 0 1 1 1 1x4F" 133.5 127.25 5.1 1 0 0 0 0 0 0 0 1x1 Print" 137.75 127.25 6.5 0 0 0 Letters/S 0 0 1 1 1 1x4F" 131.25 108.5 5.1 0 0 13 3 0 1 1 1 +-NTOBJECTNAME _pi_shield_8 1x1 Print" 138.25 127.25 6.5 0 0 0 Letters/L 0 0 1 1 1 1x1 Print" 133.75 127.25 5.5 0 0 4 Letters/E 0 0 1 1 1 1x1 Print" 134.25 127.25 5.5 0 0 4 Letters/D 0 0 1 1 1 1x1 Print" 132.75 127.25 5.5 0 0 4 Letters/C 0 0 1 1 1 1x4F" 131.25 108.5 5.3 0 0 13 3 0 1 1 1 +-NTOBJECTNAME _pi_shield_9 1x1 Print" 133.25 127.25 5.5 0 0 4 Letters/R 0 0 1 1 1 1x1 Print" 133.25 127.25 6.1 0 0 4 Letters/A 0 0 1 1 1 1x1 Print" 132.75 127.25 6.1 0 0 4 Letters/E 0 0 1 1 1 1x1 Print" 134.25 127.25 6.1 0 0 4 Letters/Y 0 0 1 1 1 1x1 Print" 133.75 127.25 6.1 0 0 4 Letters/S 0 0 1 1 1